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Сообщение 29 мар 2016, 22:15 

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Pillars of Eternity: Royal Edition
ИНФОРМАЦИЯ:Год выпуска: 2015
Жанр: Role-playing - Adventure - Fantasy
Разработчик: Obsidian Entertainment
Издатель: Paradox Interactive
Платформа: PC
Версия: 3.02.1008 PX1 PX2
Тип издания: Лицензия (GOG)
Язык интерфейса: RUS, ENG, DEU, SPA, FRA, ITA, POL
Язык озвучки: ENG
Таблeтка: Не требуется (DRM Free)СИСТЕМНЫЕ ТРЕБОВАНИЯ:Операционная система: Windows Vista / 7 / 8 / 10
Процессор: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Оперативная память: 4 GB
Видеокарта: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
Место на диске: 14 GB (для основной) и 5гб (дополнение)

Внимание! Игра может не стабильно работать на 32х системахОПИСАНИЕ:Pillars of Eternity - классическая партийная ролевая игра от Obsidian, которая была профинансирована с помощью Kickstarter. Игрок выступает в роли героя, который стал свидетелем некоего невероятного сверхъестественного события, с чудовищными последствиями которого он будет сталкиваться на протяжении всей игры. Путешествуя по миру, главному герою предстоит выяснить, что вызвало этот катаклизм, а так же найти способ избавить мир от его последствий.

Obsidian четко обозначили, какова будет Pillars of Eternity: ролевая игра с масштабами Baldur’s Gate, сценарной работой как в Planescape: Torment и сражениями как в Icewind Dale. Цели, которую они поставили перед собой в рамках Kickstarter-кампании, они держались до последнего.

Но Pillars of Eternity не просто возрождает Infinity-классику — она старается преуспеть там, где раньше что-то шло не так. Где интерфейс мешал игре, сражения начинали тяготить, а правила Dungeon & Dragons не слишком удачно ложились на программный код. Эта игра выглядит очень знакомо и играется почти так же, но уроки последних пятнадцати лет не прошли для нее даром.
ДOП. ИНФОРМАЦИЯ:Копия цифровой лицензии от GOG.com.
DRM-Free: таблетка не требуется.
Глобальное дополнение The White March: Part I - II
в комплекте.
GOG бонусы в комплекте.

Играйте за одну из шести рас: Люди, Аумауа, Дварфы, Эльфы, Высшие и Орланы.
Используйте пять ключевых навыков, чтобы справится с любой ситуацией: Скрытность, Атлетика, Знание мира, Механика и Выживание.
Глубокая настройка персонажей. Вы можете создать персонажа на основе одного из одиннадцати классов: Варвара, Кантора, Сайфера, Друида, Воина, Монаха, Паладина, Священника, Рейнджера, Бродяги и Мага.
Напишите свою историю: Вы можете присоединяться к различным фракциям, в которых используется система репутации, и каждое ваше решение и поступок будет нести серьёзные последствия для мира.
Исследуйте богатый и разнообразный мир: Эора живёт своей жизнью и наполнена интересными персонажами, увлекательными историями, а красивейшее игровое окружение захватывает дух.

Первая часть Pillars of Eternity: The White March
– это большое дополнение, рассчитанное на долгое прохождение. Оно органично вплетено в основной сюжет. Добавив новые задания и игровые территории, студия Obsidian продолжает поддерживать и дорабатывать оригинальную игру, в том числе улучшая искусственный интеллект напарников и врагов. Если вы ещё не попробовали Pillars of Eternity, сейчас самое время погрузиться в классическую, сложную ролевую игру – как раз к выходу первой части дополнения The White March.
Повышен максимальный уровень персонажа: Ваша команда из шести искателей приключений теперь сможет подняться с 12 уровня до 14. Дополнительные уровни добавят мощные новые заклинания, умения и таланты для каждого из 11 классов.
Новые территории: Созданное под сильным влиянием заснеженных земель Icewind Dale, дополнение содержит новое поселение, множество новых заданий и подземелий.
Оружие с духовной связью: В дополнении вас ждут мощные артефакты, сила которых растёт со временем. Это оружие приобретает уникальные сокрушительные особенности, зависящие от класса персонажа, к которому оно привязано.
Новые напарники: Первая часть дополнения добавит двух новых напарников, которые смогут поучаствовать во всех ваших приключениях. Дьявол из Карока и монах Закуа присоединятся к вам в ходе задания в The White March, а затем станут полноправными членами команды в основной игре.
Межклассовые таланты: У различных классов теперь появится больше возможностей для развития – вы сможете выбирать для них умения других классов.
Командный искусственный интеллект: Теперь вы сможете задавать модель поведения своей команды, что позволит сосредоточиться на управлении персонажами, которые вам наиболее интересны.
Улучшенный искусственный интеллект врагов: Враги и чудовища теперь ещё умнее, а персонажи, использующие заклинания, будут применять их с большей эффективностью.
Сброс способностей: В любой гостинице или таверне игрок теперь может сбросить способности любого из членов команды. Это позволяет свободно экспериментировать с ролевой системой игры, а также пробовать различные схемы развития, используя новые межклассовые таланты. Если вас не устраивает персонаж, вы всегда сможете «слепить» его заново.
Pillars of Eternity: The White March – Part II завершает великолепное дополнение к прославленной ролевой игре Pillars of Eternity от студии Obsidian. Вашему отряду предстоит вернуться в суровые северные земли и раскрыть новые тайны богов Эоры. Заручившись поддержкой нового спутника, вы сможете бросить вызов доселе невиданным противникам и боссам.
Грандиозный финал: «The White March – Part II» завершает повествование и добавляет много нового в мир Pillars of Eternity.
Повышенный уровень персонажей: ваши персонажи смогут получить два дополнительных уровня и овладеть множеством новых уникальных способностей. Это дополнение повышает лимит уровней с 14 до 16.
Сюжетный режим: новый режим позволит с головой окунуться в захватывающую историю Pillars of Eternity тем игрокам, которые не хотят тратить время на сражения.
Улучшенная крепость: принадлежащая вам крепость отныне станет источником особых наград, интересных историй и неожиданных испытаний.
Новая спутница – варвар: Магнета, женщина из варваров, может стать спутницей героя любого из 11 классов игры. Не забывайте, что у каждого из ваших компаньонов собственный характер, а также цели и сопутствующие им задания.
Расширенное применение навыков: обновленные навыки атлетики и выживания теперь используются в самых разных ситуациях, что дает еще больше возможностей настроить героя под ваш стиль игры.
Улучшенный интерфейс: мы отшлифовали панель навыков персонажа, сделали доступнее информацию о ходе боя и добавили подробные описания характеристик ваших героев.
Тяжелые ранения: появилась дополнительная настройка сложности. Активируйте ее, чтобы поверженный в бою герой получал тяжелые ранения, лечение которых будет занимать много времени.
1.Установка Pillars of Eternity:
Запустить файл setup_pillars_of_eternity_2.9.0.15.exe
Установить, настроив параметры установки в инсталляторе.2.Установка Pillars of Eternity: The White March Part I:
Запустить файл setup_pillars_of_eternity_the_white_march_part1_2.9.0.15.exe
Установить в папку с установленной игрой, настроив параметры установки в инсталляторе.3.Установка Pillars of Eternity: The White March Part II:
Запустить файл setup_pillars_of_eternity_the_white_march_part2_2.9.0.15.exe
Установить, настроив параметры установки в инсталляторе.
7.Установка бонусов предзаказа:
Запустить файл setup_pillars_of_eternity_preorder_item_and_pet_2.7.0.13.exe.
Установить в папку с установленной игрой, настроив параметры установки в инсталляторе.
По завершению успешной установки, контент доступен в игре.

В Pillars of Eternity Royal Edition включено следующее:
Электронная версия повести от Криса Авеллона (Пишется - скоро будет доступна):

Электронная версия повести, которая повествует о биографии некоторых из самых интересных персонажей, которых игроки могут встретить во время своих путешествий по миру Pillars of Eternity.Коллекционная книга в PDF:
Цифровая версия книги, которая будет опубликована издательством Dark Horse. Содержит множество информации про офрмление мира, истории и созданий Pillars of Eternity. 112 страниц.Концепт-арт в высоком разрешении:
Концепт-арт игры в высоком разрешении. Содержит, как наброски локаций игры, так и отдельных созданий, деталей окружения и рисунков, созданных для вдохновения создания отдельных локаций игры.Цифровое руководство по игре:
Цифровая версия руководства по игре, которое издаётся от Prima и написано тем же автором, который писал руководство для Fallout: New Vegas. Открывает абсолютно все секреты Pillars of Eternity, которые игроки могут захотеть узнать.Цифровой саундтрек:
Саундтрек содержит множество игровых музыкальных композиций, исполненных живым оркестром. Содержит не менее 17 композиций в форматах MP3 и FLAC.Цифровой альманах кампании:
Альманах кампании содержит всю важную информацию об истории мира Эоры и его особенностях. Альманах написан Хильсманом Хорагом, и отредактирован Оккультом Руки. На его 35 страницах можно найти множество комментариев от различных авторов, и он обязательно станет увлекательным дополнением для всех, кому интересен мир Pillars of Eternity.Документальный фильм о создании игры:
Документальное кино о полном процессе создания Pillars of Eternity — от самого начала до самого конца. Включает комментарии разработчиков и съёмки за кулисами различных игровых выставок и мероприятий.Цифровая карта игрового мира высокого разрешения:
Карта Восточных Земель Эоры в высоком разрешении. На ней показаны как места, которые игроки посетят в игре, так и те, которые могут появиться в следующих играх в этой вселенной.Обои:
Обои высокого разрешения и с поддержкой мультимониторов, на которых изображены крутые концепт-арты и внутриигровые иллюстрации.Мелодии для мобильных телефонов:
Короткие звуковые и музыкальные фрагменты из игры. Идеально подходят для мобильных телефонов.Kickstarter Pre-order Bonus: Item & Pet
Pre-order Bonus:



Patch 3.02 (24 March 2016)

Major Fixes

Fixed an issue where some player's game would reset after completing Part 1.
Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
Fixed an issue where some players would get stuck at the Caed Nua End Slide.
Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
Gwyn's Band of Union placed into a container in the Abbey.
Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
Added an addendum to the Rising Tide Quest regarding the sign of the tide.
All robes in the Halls of Silence have had their name updated.
SFX now plays during the Eyeless Scripted Interaction.
Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
Summoned Crag Ogres no longer drop loot.
Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
Villagers now comment about you defeating the Eyeless.
Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
Fixed issue with screaming villagers audio persisting after Burning Hut SI.
Magma Blights in the West Tower now drop loot.
Updated the Skuldrak projectile to be an icicle.
Fixed gas cloud VFX in the West Tower gas room.
Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
Spirit animals Whitestone Cave now drop correct loot.
Zahua image now shows during his End slides.
Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
Can now re-enter Zahua's vision without reloading Whitestone Hollow.
'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
'Secrets of Tacan' no longer fails if Zahua is killed after completion.
Fixed an issue with Maneha only wanting to talk about the Fort.
Dyrwood Areas
Fixed an issue with combat not ending in Galawain's Maw.
Fixed an issue where some players could not interact with Lord Raedric.
Rectroactive fix made for Fragments of a Scattered Faith if the player has already looted the standard but didn't have Eder in the party.
Gathbin and friends have been buffed during the Battle of Yenwood. Added more SFX to Yenwood Scripted Interaction.
Chancellor Warrin no longer respawns in the Charred Barrel after the quest completes.
Chancellor Warrin no longer hostiles the you if you previously killed all the patrons in the Charred Barrel.
Corrected Gathbin and Chancellor Warrins speaker tags.
Tortured Spirit in Cilant Lis should no longer reappear when returning to the map.
Searing Falls will now have enemies when first visited.
Angry Villagers and Marshal Forwyn no longer respawn at Caed Nua.
Fixed an issue where the Soldier Ghost in Caed Nua Dungeons was not spawning.
Retreating from enemies on Od Nua Level 13 will now end combat.
Adra Animat in Od Nua Level 13 no longer respawns after Save/Load.

Spells and Abilities

Paladin's Liberation Exhortation now works on charmed allies.
Rogues can now Sneak Attack off of Stun on Crit weapon effects.
Rogue's Escape will now break engagement.
Cipher's 'Amplified Thrust' no longer generates focus.
Updated VFX for Recall Agony so that the effect lasts until the status effect ends.
Adjusted the VFX for the mind wave spell to match the actual size of the spell aoe. Also added a light to it.
Mental Binding no longer rolls extra rolls against defenses.
Llengrath's Mental and Physical Shields can only be cast during combat
Fixed an issue where Llengrath's Blunt Wisdom would give the wielder permanent accuracy and damage bonuses.
Llengrath's Blunt Wisdom is no longer Superb, but has built in damage and accuracy bonuses.
Necrotic Lance is now listed as a Hostile status effect.
Fixed an issue where Minor Grimoire Imprint was stealing Chanter invocations.
Druid's Wildstrike no longer applies to spell damage while spiritshifted.
Ranger's 'Heal Companion' no longer casts twice.
Powder Burns casting cone now locks to a target.
Priest's Holy Meditation granted by Spell Defense will no longer grant the bonuses to enemies.
Monk's Crucible of Suffering was proccing incorrectly if you also have Weapon Focus: Peasant.
Fixed a problem where afflictions from Chanter Phrases were infinite.
Updated Retaliate so it will roll against defenses.
Fixed an issue where Savage Attack was affecting spell accuracy.

Items

Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon).
Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent.
Wearing Boots of Speed now have proper running animations outside of combat.
Damage Proof mods will no longer be suppressed by Quality mods.
Tempered Helm will not be suppressed by Quality mods.
Tomb Fragment no longer deals 25 Health on load.
Executioner's Hood now heals the character instead of damaging them.
Steadfast final unlock requirement is now 28 Might.
Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage.
Stormcaller now resets unlocks after unbinding it.
Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder.
Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly.
Fixed an issue where Firebrand was using current equipped weapons stats instead of its own.
Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%.
Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations.
Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive.
The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds.
Fixed multiple issues with Spider Trap's icon and name.
Fixed issue where Elryns Jacket used too many Enchant Points.
Fixed an issue where Red Reed Wand could summon outside of combat.
Boots of Speed no longer slow down Spirit Shifted Druids.
Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves.
Acuan Giamas Spells/Abilities no longer stolen indefinitely.
Greenstained Boots now heal the correct amount.
Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'.
Fixed audio issues with Ring of the Ancient Forge ability.
Added duration to Mossy Rocks Summon.
Robes of the Tidebringer now have correct name and description.
Ray of Pain will now deal damage when triggered from Echoing Misery.
Spell Defense: Eyestrike will no longer hit allies.
'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder.
Infestation of Spiders Trap will now lower Constitution.
Fixed Concelhaut Skull Pet VFX.
Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash).

Gameplay

All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat.
Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item.
Devil of Caroc now has 78 attribute points.
Legendary Recipe now requires level 16.
Visitors will now leave the stronghold after you resolve their dilemma.
Characters no longer lose health in Story Time after being Charmed/Dominated.
AI should now properly target their own animal companions for various spells and effects.
Heal Companion has been added to Ranger's AI.
Bashing now generates focus and procs carnage.
Fixed an issue where items would appear highlighted when equipped.
Beam Spell VFX no longer persists after combat.
Fixed an issue where the knockout injury System Shock did not lowers defense against prone.
Fixed an issue where Soul Essences could detect your party while in scouting mode.
Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks.
Fixed an issue with companions not dropping weapons upon death while using a summoned weapon.
Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons.
Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects.
You are now able to switch weapon sets while a summon weapon is active.
Fixed an issue where spawned enemy units could have multiples of the same immunities.
Fixed an issue where spawned enemy units did not have immunities.
Characters will now have a bark when casting spells against enemies that are immune to it.

UI

Dominated friendlies now use a yellow selection circle.
Text format of Soulbound items now display properly.
Fixed an issue where white boxes would appear next to the character portrait.
Brutal Backlash no longer causes the white square to appear on characters.
Fixed an issue where the biography would not display when completing TWM2.
Fixed an issue where Missing Abilities would appear on the action bar.
Phrase duration now displays correctly in the tooltip.
Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities.
Faith and Conviction values now show correctly based on your dispositions.
Second Skin now appears in the DR breakdown.
Charmed or Dominated allies will no longer display their defenses.
Fixed an issue where the Options menu was not aligned with the Stronghold menu.
Removed strange icon behind the Enchantment Anvil in the Enchant Menu.
Outmaneuvering now has a proper description.
Solitary item mod description was improved.
Updated various spells to be marked as a hostile effect.
Fixed an issue where some healing over time effects was appearing as red in the console.
Fixed attacks doing base Raw damage not showing damage type in combat log summary.
Fixed an issue where companion barks were being displayed twice.
Kidnappings will now display which companion is sent to rescue the visitor.
Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'.
Pearlescent Orb now has the proper icon.
Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log.

Miscellaneous

Keyboard navigation of ability bar now supports quick items.
Fixed an issue where text was overlapping in the Bestiary in German.
Fixed French gender issues with ghost villager in Od Nua Level 1.
[Mac] Fixed Front End 'buy Part 2' link
[Linux] Potentially fixed an issue with the mini map on Mesa 11.0.4 graphic driver.
[Linux] Corrected an issue on Linux where water was rendering black in most areas.
Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.

Patch 3.01 (23 February 2016)

Major Fixes

Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
Using Abydon's Hammer will now properly unequip offhand items.
Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.

White March Specific

Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lower levels of the battery.
Various balance fixes to combats and skill checks in the Abbey of the Fallen Moon.
Fixed white box effect appearing on tentacle emerge in Maneha's cutscene in Burden of Memory quest.
Cleaned up the infiltration option into the Abbey of the Fallen Moon so it will feel less confusing.
Fixed an issue where attacking Kaoto after peaceful dialogue, then sneaking into Halls of Silence unseen by any other guards, and then selecting a particular dialogue option if discovered by guards in Halls of Silence, will no longer cause the game to hang.
Adjusted Maneha's stats down to 78. Previously they were at 81.
Fixed an issue in the Ice Floes scripted interaction in Cayron's Scar so it will display the correct name when a Dexterity check is failed.
Picking up Grey Sleeper while your character's inventory is full will no longer delete your character's previously equipped weapon.
Fixed issue with a guard in Cragholdt Bluffs that barks "You had your chance" after every dialogue ending.
Fixed issues with Mowrghek Ien where combats could be started with enemies that the player could not reach.
Updated Kraken Poison Cloud to use correct icon/name.
Fixed problem where the fort gate may not open during an Eyeless attack.
Ending interstitial now plays proper VO.

Spells and Abilities

Lowered Reaping Knives focus gain to 30% so that it'll be the correct amount after Soul.
Updated Healing Chain so its no longer a Spell Chance and now it correct functions as a Spellbind.
Fixed Triumph of the Crusaders so it is now working correctly.
Characters now gain Second Wind correctly.
Fixed a problem where characters were getting Second Wind twice.
Fixed Distant Advantage accuracy bonus applying as a penalty.
Updated Hope Eternal so that it now works correctly.

Items

Infinite-duration status effects from missing equipment will be removed on load.
Added the Outmanuvering Name to the 2nd unlock for Steadfast for certain classes.
Steadfast now has the correct unlock for Druids.
Gyrd Haewanes Stenes will now present a pop-up UI on its final level up.

Gameplay

Updated new traps so they're using the correct icons and names. Also updated the the - Part I Killing Bolt Trap and Storm of Fire Trap.
Fixed some resting options in dialogues that were not working correctly.
Option to buy veteran troops for the battle of Yenwood will no longer only display once. - It will stay available until purchased.
Fixed issue with traps not being marked as "Detected" soon enough. This was causing high Mechanics party members to detect friendly "traps" from some spells.

UI

Fixed area maps so the fog of war correctly covers the entire map in some areas that were having problems.
Added the sketch to Abydon's Hammer.
Hooked up new icons for various Eyeless abilities.
Fixing some bestiary bugs. Eyeless Stonepiercers using the wrong names and Snow Bears not counting to the right Bestiary entry.
Snow Bear added into the bestiary.
Fixed grimoire learn buttons not showing the first time a grimoire was opened.
Form of the Delemgan should have redundant entries in the UI removed.
Better UI formatting for abilities that reduce affliction durations.

Patch 3.00 (16 February 2016)
New Features
New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).
Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting.
Story Time mode has been added. This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat.
Athletics has been revamped so that it allows characters to cast Second Wind. A powerful healing ability. A higher Athletics skill increases the size of the heal.
Survival now grants rest bonuses. A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses.
Many new creatures have been added to the Bestiary.
The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.
The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty.
A high level scaling option has been included for anyone that enters Act 3 at a high level.
Survival
Damage Reduction bonuses have been halved (was +2/+4/+6, now +1/+2/+3).
Heal Multipliers are now +20%, +40%, +60%.
Athletics
Athletics now heals a base of 20 + (Athletics*4) Endurance. At 1 Athletics, it will heal base 24. At 12 Athletics, it will heal base 68.
Cipher
Ciphers have been rebalanced so that their powers cost 10 focus per level. E.G. 10 focus for 1st level power, 50 focus for 5th level power.
Increased the base amount of Focus gain per point of damage dealt from 0.25 to 0.35.
Whisper of Treason changed from long cast time to short cast time.
Puppet Master changed from long cast time to an instant cast.
Puppet Master base duration increased from 10s to 16s.
Soul Shock radius increased from 1.25 to 1.75 (2.5m to 3.5m diameter).
Tenuous Grasp Frightened base duration increased from 6s to 15s.
Antipathic Field minimum damage increased from 10 to 13.
Amplified Thrust damage increased from 30-40 to 40-55 Pierce.
Mental Binding AoE Stuck duration increased from 4s to 6s.
Mental Binding targeted Paralyzed duration to 8s base.
Mind Blades base damage raised from 10-20 to 18-28. Each bounce reduces the damage range by 10% (still 5 bounces).
Psychovampiric Shield Deflection bonus from 10 to 25.
Soul Ignition from 17 Burn to 22 Burn damage per tick.
Mind Lance projectile radius increased from 0.5m to 0.75m.
Silent Scream AoE damage raised from 15-25 base to 28-40 base. Target damage raised to 35-50 base, Stunned duration 8s base.
Disintegration from long to short cast, 5m range to 10m range.
Disintegration Raw damage increased from 30 per tick to 40 per tick.
Amplified Wave Prone duration to 8s base.
Borrowed Instinct from 15s to 25s base duration.
Detonate base damage from 30-50 Raw to 50-75 Raw. AoE base damage from 30-50 Crush to 45-60 Crush.
Ringleader AoE Charmed duration from 8s base to 12s base.
Tactical Meld base duration from 20s to 25s.
Time Parasite from 5s base duration to 12s base duration.
Companions
Zahua gained +3 to con (now 17) so he has 75 attribute points like all other companions.
Creatures
Added correct audio bank to animal companion antelope so it should play proper SFX now.
Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon.
Immunity: Ground added to a large number of spirits, drakes, wurms.
Immunity: Prone removed from dragons, replaced with Immunity: Unconscious and Resist: Prone (+20).
Removed Prone immunity from spectres, shadows, shades, phantoms, cean gwla, and battery sirens.
Gameplay
Drugs have been rebalanced in the following ways:
Blacsonn: +3 Perception, +25 Resist vs. Ground, -2 Dexterity, Crash: -3 Might, -2 Dex
Carow Golan: +20% Focus Gain, +10 Deflection, +20 Reflex, -4 Intellect, Crash: -5 Might
Goldrot Chew: +3 Might, +1 Movement, -2 Perception, Crash: -4 Dexterity
Ripple Sponge: +10% Max Stamina, +25 Resist vs. Poison and Disease, - 4 Resolve, Crash: -1 Movement
Snowcap: Confused Immunity, +40 Resist vs. Charmed, +20 Resist vs. Dominated, -5 Perception, Crash: -2 Constitution, -2 Intellect
Svef: +15% Attack Speed, +0.5 Movement, -4 Resolve, Crash: -6 Resolve
Whiteleaf: Frightened, Sickened Immunity, +25 Resist vs. Terrified, Weakened, -10% Attack Speed, Crash: -15% Max Stamina
The following equipment mods have been tuned up: Preservation, Defiance, Fenwalker (resistance mods), Freedom, and Healing Bonus.
Fixed an issue where you could cast "ally only" spells on party members before they joined your party.
Animation for picking locks now plays whether or not your character uses lockpicks.
Fixed an issue where talent-granted abilities were not being removed correctly on retraining.
Put a retroactive fix for fighter made before Update 2.03 so they now properly receive a +5 buff to base Deflection.
Fixed inflated Accuracy calculations when the player placed traps or cast certain spells.
Fixed a problem where some status effect usages didn't take trigger adjustments into account.
AI will now choose more appropriate actions if they are unable to move.
Fixed redundant immunity listings on animated weapons.
Added the "Ground" keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc.
Fixed a problem where some equipment would disappear after a shapeshift but still provide its bonuses.
Spells and Abilities
Suppress Affliction base duration reduced from 10s to 5s, AoE radius reduced from 2.5m to 1.75m.
All Prayer Against _____ spells, scrolls, and abilities now grant immunity rather than resistance.
All Prayer Against _____ spells now have a base 20s duration (was 30s) and radius increased from 2.5m to 3m.
Constant Recovery, Rapid Recovery, and Veteran's Recovery now all heal more Endurance per tick and all scale with level.
Ancient Memory now heals double the Endurance and scales with level but has a 45s duration.
Beloved Spirits now also heals twice as much and scales with level.
Removed an unnecessary restriction on stacking Weapon Type Specialization abilities. This should fix issues like Flick of the Wrist being suppressed by Prey on the Weak.
Fixed some stacking inconsistencies with Cipher powers that caused some spell effects to suppress other valid effects.
Holy Radiance now heals base 15 Endurance.
The Sword and the Shepherd (Kind Wayfarer talent) now scales with level (+7 every 3).
Shielding Touch deflection bonus increased from +8 to +12 (Shieldbearers of St. Elcga talent)
Renamed Duty's Bond to Aegis of Loyalty and the talent now grants 15s of immunity to confused/charmed/dominated instead of a +20 defensive bonus for 20s.
Sworn Enemy range dropped to 10m, set to 1/encounter instead of 3/rest.
Added the paladin talent Wrath of Five Suns (modifies Sworn Enemy). It is only available to Pallegina.
Flagellant's Path attack is now more likely to place the character between him and his destination instead of off to the side.
Set the duration of Dichotomous Soul to base 15s.
Fixed a few abilities (Like Crippling Guard) that improperly claimed to apply effects to Self.
Faith and Conviction now scales for NPCs, +1 def and +2 to all other defenses at 5th, 10th, 15th level. Base Faith and Conviction bonuses reduced from +5 defenses, +10 to all other defenses to +4 def, +8 to all other defenses.
Knock Down is now a full attack (was only a primary attack previously) meaning that dual-wielding characters will now perform two attacks.
Play Dead should be be removed correctly when you retrain.
Miasma of Dull-mindedness penalties reduced from -10 to -6 and duration from base 20s to 12s.
Arkemyr's Wondrous Torment adds perception penalty. Penalty against subsequent targets increased and jump range increased from 5m to 8m.
Arkemyr's Capricious Hex now has variable durations for each of its afflictions.
Chanter skeleton summons set to 2nd level (were previously 1st).
Reny Daret's Ghost duration from 20s base to 12s base.
Clear Out base damage increased from 15-22 to 30-40.
Into the Fray base damage increased to 22-30 and damage type switched from crush to pierce. Into the Fray base dazed duration increased from 5 to 12.
Constant and Veteran's Recovery reduced from base 90s to base 45s duration.
Miscellaneous
Updated Watcher Vision VFX to reduce chances of blowout on a light background.
Adding a melee attack for pigs <--- This is important
Fixed a problem where game camera control could be renabled when moving from a conversation to a store directly. This should prevent zooming-in while scrolling in the store.
Fletcher's Stay rest bonus from The Goose and Fox now removes correctly.
Fixed issue where you could duplicate cloaks on corpses using quick loot.
Fixing big head mode on Sky and Alpine dragons.
UI
Fixed a problem where immediate effects from characters with high Intelligence could show a duration in the short combat log.
Fixed an issue where aggregated effects in the combat log could overlap if longer than the width of the combat log.
Fixed grammatical errors in some ability and spell descriptions. (Master's Call, for example)
Fixed issue where unarmed accuracy wasn't being shown properly in the accuracy breakdown.
Fixed problem where players were not being notified when a guest hireling leaves the Stronghold.
Keywords (such as Poison or Disease) have been added to ability tooltips and affliction descriptions that require them.
Fixed problem where a stack of food would drop if you attempted to feed Devil of Caroc the food. The proper use case is that she cannot eat the food, but the stack should not be dropped.
Bestiary percentage notifications in the combat log are always green now.
Items can no longer be dropped on the paperdoll from the stash if it's forbidden. For example, you cannot drop food from the stash on a player's portrait.
Spells and abilities that have bounces now properly communicate that information in their descriptions.
Added an action icon on party portraits and an option for it (default on).
Fixed world map button icon not depressing in the Area Map.
Adra Beetles no longer render on the Area Map.
Fixed problem where icons on a trapped container incorrectly displayed a looting icon.
Added an ingredients filter to store UI.
Fixed a bug where Stronghold log dates and times would show up incorrectly.
Fixed a problem where Resolve was not calculating Deflection correctly due to a rounding error.
Reformatted the action bar so that abilities are split up by usage.
Fixed some issues with summoning spell description formatting.
Expanding entries in stronghold UI lists now works when clicking anywhere instead of on the little arrow.
When opening the stronghold UI, the report for the last completed adventure will automatically show.
Changes to some Chanter Phrases so their effects will collapse properly in the UI.
Stronghold adventures in UI can now expand if they have long descriptions.
Ability descriptions will use a special line when different targets duplicate the same effect text.
Debuffed and buffed values in ability descriptions now use different colors.
Added "if successful" as a prefix to secondary attack effects in the inspect UI
Changed Ctrl+Drag to deselect instead of add to selection.
Arcane Veil piercing attacks are now identified in descriptions.
You can now see the full breakdown of Defenses in the Character Sheet by mousing over them.
Added damage threshold breakdowns to the Character Sheet and Inventory.
Steam Keyboard should now be integrated for those that are playing the game with Steam controllers.
Fixed some animal companion character sheet errors.
Text in Character Sheet now formats correctly after changing text sizes.
Weapon Specialization damage multipliers now work in the damage breakdown.
Added immunities and resistances to character tooltips.
Added level scaling information to the tooltips for scaled values.
Fixed an issue where the Fighter's abilities could be listed as Barbarian in Character Creation.
Item mods with effects that are complicated to display now have a name with a link to the mod in a new window.
Immunities are now hidden in Expert mode.
Fixed an issue where hidden loot stashes would sometimes highlight before they were discovered.
Passive status effects with durations now show on the party bar.
Обновляемая раздача по мере выхода патчей.Торрент перезалит 26.03.2016 , дистрибутив игры полностью обновлен до версии 3.02 , совпадений с предыдущей раздачей нет, для предыдущей раздачи (v3.01) патчи отдельно выложены в соответствующем разделе.
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