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Assassins
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Guild of Dungeoneering
![]() ![]() Год выпуска: 14 июл, 2015 Жанр: RPG, Roguelike Разработчик: Gambrinous Издательство: Versus Evil Платформа: PC Версия игры: 1.03 update 5 oт 17 СЕНТЯБРЯ Тип издания: Repack Язык интерфейса: английский Язык oзвучки: английский Таблетка: Вшита (ALI231) Операционная система: Windows XP/Vista/ 7/ 8/ 8.1 Процессор: DualCore AMD/Intel 2.0 GHz Оперативная память: 2 gб Видеокарта: Intel Core HD Graphics 4000, NVIDIA 8800 GT Свободного места на жестком диске: 450 MB Guild of Dungeoneering - минималистический и довольно необычный dungeon crawler, выполненный в черно-белой цветовой гамме. Игрок конструирует собственное подземелье с различными ловушками, комнатами, монстрами и, конечно же, сокровищами, а уж протагонист ищет путь сам. Только от Вашего инженерного хитроумия зависит, сможет ли он обчистить Вашу вотчину или останется лежать горсткой костей в назидание остальные героям, которые придут после него. Очень необычный рогалик, основная фишка которого заключается в том, что вместо того чтобы самому ползать по подземелью, мы строим подземелье вокруг героя. При этом непосредственного контроля над героем во время перемещения по подземелью мы не имеем. Вместо этого его надо "заманивать" в нужные комнаты лутом и монстрами, которых мы также выставляем в комнаты. Всё построение подземелья происходит с помощью карт трёх типов: комнаты, монстры и лут. Бой в отличии от перемещений мы контролируем полностью. Ну как полностью, мы также выбираем действие из предложенных карт. Карты зависят от класса героя и экипировки. Вне подземелий мы развиваем нашу гильдию, пристраивая к ней комнаты на деньги вынесеные из прошлых подземелий. Комнаты дают доступ к новым героям, шмоткам и т.д. Ну и разумеется потрясающе милый артстайл в стиле карандашного наброска и очень симпатичная музыка.Guild of Dungeoneering Launch Trailer Ничего не вырезано/Не перекодировано 100% Версия игры 1.03 Update 5 oт 17 СЕНТЯБРЯ Автор репака-ARMENIAC v1.03 out now - Patch Notes 17 СЕНТЯБРЯ - GAMBRINOUS Hi folks! v1.03 is now out! We are also super busy preparing our first Adventure Pack Pirate's Cove which is now almost ready! Will share details very soon. As always, thanks for your continued support! Full patch notes are below and our roadmap for future work is here. Thanks! Colm Class Previews - You can now view a full breakdown of what each class does before you unlock it! You can see their six card starter deck, health, and any special traits. Just click into an upgrade and then on the class card. - You can also click into the dungeoneers tab and click on one already in your guild to remind yourself of their details. Improved Win/Lose screen - The screen you see when you win or lose a quest has been significantly improved. You'll see an itemised breakdown of your gold gains, plus see exactly what special things you may have unlocked (like trophies, the graveyard, etc) Trophy Room upgrade - The trophy room has had some nice furniture brought in! Cozy! You can click on it in your guild to look around. - There is now a journal on a stand in the Trophy Room. Click on it to re-read any story popups you've unlocked. More Music! - We've upgraded the number of music tracks you'll hear while in dungeons from four to TEN. There's also a special track that you'll only hear in the Jungle and another you'll only hear in the Dwarven Mines. - PLUS all ten tracks now have a special variation that you'll hear during battles. Oh, the dynamism! - While we were at it, we fixed an issue where muting music in the settings sometimes made it impossible to unmute it. - And we'll tell you the name of the song now playing at the top left of the screen when it starts - Finally, the rather amazing Dungeoneering Mania track from our launch trailer plays over the credits now. Seriously, check it out. Class Obsolescence - Aren't all dungeoneer classes fun? Wouldn't it be nice if the lower tier dungeoneers still had a chance in the harder regions? Well here's our first attempt at that. - All tier 2 classes have had their base health reduced by -1, and tier 3 classes have had their base health reduced by -2, so all dungeoneers have similar health totals. - Now when you reach the Jungle you are awarded a new decorative room (the Fountain) to place in your guild which gives ALL dungeoneers +1 health. And when you reach the Mines you get another one (the Garden) which has a cumulative +1 health effect. - This means the lower tier classes should be a little bit more viable, though still weaker than the T2/T3 classes - as their starting deck remains weaker. General Bugfixes - Barbarians now have wrinkles. Because they are so OLD - Tidied up how we show your hand and your health when you get a LOT of cards/hearts - Fixed some craziness with health display in the new animation system, especially seen with self-damage combined with heals (that's YOU most holy grail knight) - Fixed some issues with Retribution, Sluggish and Bulwark traits - Hitting ESC in combat no longer has the options screen appear behind the combat screen - The first tile placed for you in the first tutorial mission can no longer have a mysterious fountain on it - No more building rooms below your guild's main entrance - Paper Shield works as you expect when you have no cards in hand, now - Fixed a game hang caused by partial blocking of Mime special cards - No more poking your dungeoneers behind other windows in the guild - Fixed a rare occasion where a boss would get stuck halfway to their starting room - Fixed an issue with Reflecting Ray + queued damage - Cursed Bow trait correctly called 'Decay', not its old name 'Meaty' - Fixed an issue where cards weren't being correctly shuffled when your discard pile cycled back into your deck v1.02 Out Now! (Windows only) 4 АВГУСТА - GAMBRINOUS Hi folks! We are still wrestling with a problem with triggering achievements on the Mac version of the game but rather than delay this patch for everyone we've decided to go ahead with it for Windows now and we'll update it for the Mac as soon as we can. As always, thanks for your continued support and I hope you enjoy hunting for some of these achievements. Let me know if you figure out the two hidden ones! Full patch notes are below and our roadmap for future work is here. Thanks! Colm Achievements - We've added 49 fun achievements. Very few of them are of the 'do X normal things' variety. I hope you like them. There are even two special hidden achievements for you to figure out. You can see the full list of achievements here. - Note achievements are not awarded retroactively, you need to trigger them once you have updated to v1.02 Battle screen animations + sounds - This is to both spruce up battles so they are a bit more fun AND to help explain some mechanics better, like quick, unblockable, magical vs phsyical attacks, blocking, etc! This includes the much-missed Fury trait! - As part of adding these we've gone back and sped up a lot of the timings of things at the start and end of battles (like the cards being dealt, etc), so you should get into and out of battles quicker, even with the new animations. - We've also added an option to disable this new battle animation system if you don't want to see it Bugfixes - the graveyard is now properly infinite! Finally room for all your failures \o/ - write save file to temp file first, then if successful copy over existing save data. Should prevent rare case of blanked save games. - fixed issue when in windowed mode the hover target area was wrong in the trophy room / graveyard - PROPERLY fixed the spooky ghost card that remained on screen when you clicked the 'you died' popup too quickly (we hope! maybe this bug will haunt us forever) - fixed issue with wrong alignment on really-big-resolution widescreen monitors - windowed mode now also allows you maximise the window to have a full-screen-with-chrome window - fix a couple of crashes around leaving the tutorial too early - added missing tier 1/2/3 labels in unlock screen Установить Играть. Горячие Новинки Аниме-игры Action Файтинги Шахматы RPG Aркады Логические игры (головоломки, pаззлы, викторины, карточные игры и пр.) 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