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Сообщение 21 мар 2014, 14:09 

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Crack + Update для Trine 2

Защита: Steam
Версия: 1.09
Версия игры: [Ru/En]
Автор: RELOADED
Описание:
Позволяет поиграть в игру, под названием Trine 2
Желаю всем приятной игры!
1. Установить игру
2. Переместить содержимое папки Update 1.09 в папку с игрой, с заменой файлов
3. Скопировать содержимое папки rld-tr2109 (кроме файла reloaded.nfo и readme_changelog.txt) в папку с установленной игрой
4. Играть!

[b]Код:[/b]
Код:
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                  Trine 2 Update v1.08 Cracked (c) Frozenbyte

        12/2011 :..... RELEASE.DATE .. PROTECTION .......: Steam
              - :.......... DISC(S) .. GAME.TYPE ........: Action/Adventure

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                    ▀▀  ▀    ▀   ▀ ▀▀▀▀ ▀ ▀    ▀     ▀▀   ▀▀

  Trine 2 is a sidescrolling game of action, puzzles and platforming where you
  play as one of Three Heroes who make their way through dangers untold in a
  fantastical fairytale world.

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  1. Unrar this cracked update into the <install> dir of the initial release.
  2. Play the game.
  3. Support the software developers. If you like this game, BUY IT!

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Trine 2 changelog

v1.08 - December 14, 2011
*************************

Technical:

- added framerate cap (Visual Settings -> FPS cap)
- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield

Multiplayer:

- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed anymore)

Controllers:

- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)

Usability:

- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu

3D (NVIDIA 3D Vision):

- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode

Mac:

- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs

v1.07 - December 9 & 12, 2011
*****************************

Technical:

- added error message when render target creation fails
- added support for more mouse buttons in Configure menu
- added gamepad vibration multiplier support to options.txt

- fixed net sync issues (Jumbo Frames)
- fixed multiple crashes
- fixed save game corruption upon incompatible version (multiplayer)
- fixed Configure Controls menu to work properly with DirectInput pads
- fixed saving the last used controller for the first local player
- fixed default gamepad names
- fixed gamepad binds loading issue
- fixed various localizations

- tweaked loading screen; controller does not change anymore

- Mac: file deletion fix (Reset to default button)
- Mac: Xbox 360 Controller now works (but is not configurable yet)

*********************
Trine 2 Beta updates:
*********************

*************************************************
Trine 2 Beta 8th update 5 December 2011 (v1.06):

Technical:

- fixed crash problems on launch

*************************************************
Trine 2 Beta 7th update 30 November 2011 (v1.05):

Major improvements:

- improved graphics rendering to provide better framerate
- GPU overheating issues may increase; please see forums for more information

Technical:

- fixed some possible rendering resolution initialization issues
- fixed game launch problems on Windows XP
- fixed resolution reduction issues on Mac
- fixed black experience vials on Mac
- fixed weapon change name being empty sometimes
- fixed fonts on Mac
- fixed Hammer getting stuck to walls and other places

Multiplayer:

- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer

Usability:

- tweaked Controller Configuration and Host Game menu layouts
- changed character GUI to 2/3rds in 3D Stereo mode

*************************************************
Trine 2 Beta 6th update 28 November 2011 (v1.04):

Technical:

- added preliminary support for SLI graphics cards
- fixed crash related to the High Rise Achievement
- fixed conjured objects sometimes not falling until touched if framerate low
- fixed goblins to climb over their frozen brethren
- fixed animations related to bouncing on mushrooms etc
- fixed projectiles and hatches (so projectiles don't collide with hatches if they're down)
- fixed black flashes on Mac
- fixed various Mac crashes
- fixed save slot selection issues
- fixed Unlimited mode singleplayer interface issues

Multiplayer:

- added support for custom nicknames in multiplayer
- added individual mouse pointers for co-op players in the pre-menu
- fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general)
- fixed chat key repeat (now possible to hold down a key properly)
- fixed chat not being closed with enter if nothing was written
- fixed Knight's Charge sync in multiplayer
- fixed Wizard's floating animation in multiplayer
- fixed a client being stuck in the loading screen in certain cases
- fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that

Usability:

- added specific hint messages for keyboard and mouse
- added 3D options tooltip to Visual Settings menu
- fixed gamepad navigation for host game menu and controller config menu
- fixed Wizard's floating grab cursor for mouse
- fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button
- tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
- tweaked the drop down menu selection logic (no scroll images if nothing to scroll)
- changed the tooltip for levers to include "left" and "right" keys
- changed Push to Talk button to R for Mac too

*************************************************
Trine 2 Beta 5th update 21 November 2011 (v1.03):

Mac update

- fixes sounds
- fixes antialiasing (upside down rendering)
- adds support for Unicode fonts and minor changes in the Launcher

*************************************************
Trine 2 Beta 4th update 18 November 2011 (v1.03):

Major improvements:

- added the Beta for Mac
- added support for NVIDIA 3D Vision

Technical:

- fixed several issues with controllers
- fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)

Multiplayer:

- fixed the Knight's shield "leaking" with high latency
- fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words

Usability:

- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window

*************************************
Trine 2 Beta 3rd update 14 November 2011:

Major improvements:

- added controller configuration

Technical:

- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

*************************************
Trine 2 Beta 2nd update 11 November 2011:

Major improvements:

- added controller configuration
- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)

Technical:

- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

************************************
Trine 2 Beta 1st update 1 November 2011:

Major improvements:

- online text chat now accepts longer sentences, displays client numbers properly, and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
- multiple keyboards and mice now has an option in Control Settings
- 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)

Technical fixes:

- added Steam minidump information (map + position) for easier debugging
- fixed "invisible players" issue/crash
- fixed a crash related to firewall blocking
- fixed a user interface potential crash ("ButtonCatcher")
- fixed a crash related to Hail of Arrows Achievement
- fixed a myriad of potential crashes
- fixed multiple minor under-the-hood issues
- fixed Profile button in the menus
- fixed "Recently played with" list entries
- fixed Delete profile button
- fixed missing skull texture in Forlorn Wilderness
- fixed Hail of Arrows Achievement unlocking
- fixed multiplayer lobby list a bit
- fixed/added Wizard's introduction scene effects
- fixed a few grappling hook "helpers"
- fixed the snake's targeting a bit
- fixed "Report this to the programmers" error(s)

Usability fixes:

- added ping to lobby list
- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

*******************************************
Trine 2 Beta first release 26 October 2011:

- initial version

© Оформление by hda4kar

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