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Сообщение 05 мар 2014, 02:01 

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Год выпуска: 2012
Жанр: Strategy (Real-time / Turn-based / Grand strategy) / 3D
Разработчик: Novacore Studios
Издательство: Kalypso Media
Платформа: PC
Язык интерфейса: Русский (ZOG) - Английский
Язык озвучки: Английский
Тип издания: Repack
Версия: 1.0.0.4354
Таблетка: Вшито (DWORD - SKIDROW Steam Emu)



• Операционная система: Windows® XP / Windows Vista / Windows 7
• Процессор: Intel Core 2 Duo с тактовой частотой 2.8 ГГц
• Оперативная память: 2 Гб
• Видеокарта: с 256 Мб видеопамяти
• Звуковое устройство: совместимое с DirectX
• Места на жестком диске: 3 Гб



Космическая стратегия Legends of Pegasus перенесет вас в глубины космоса. Там вам предстоит взять под свое управление последних оставшихся в живых людей и отправиться бороздить просторы космоса с целью создания своей империи. У вас будет возможность исследовать невероятно детализированную 3D вселенную, развивать экономику, дипломатию и проводить научные исследования. Благодаря обширному дереву развития, вы сможете открывать новые технологии, чтобы улучшать свой корабль и подготовить флот для встречи с другими жителями космического пространства.

В Legends of Pegasus представлены 3 расы и 12 различных фракций, широкие возможность настройки, тактические сражения, совмещающие в себе элементы пошаговой стратегии и стратегии в реальном времени, а также возможность играть как в одиночной кампании, так и в мультиплеере
1. Установить игру
2.Играть
Ничего не вырезано / не перекодировано
Версия игры v 1.0.0.4354
Средняя продолжительности установки ~5 минут
RePacked by R.G. Revenants
Changelog Version 1.0.0.4354

Ship editor
- X’or destroyer with two medium modules are now shown correctly in the layout browser
- Medium armor values slightly increased, all armor has slightly more mass
- Shield reload rate, energy values and costs adjusted
- Repair range of all repair modules slightly increased
- Repair modules now need more energy
- Costs of military stations and weapon platforms increased
- Fixed a bug that ship component’s mass was not correctly added to the ship’s mass
- Fixed a bug that caused the layout browser not correctly refreshing and clearing when changing the race
- Changed some panel textures for all races

AI
- Fixed a bug that could cause orbital structures to be built inside the planet
- Optimized planet management
- Optimized ship movement

Campaign
- X'or EP 3: Corrected spelling mistakes
- X'or EP 4:
o Fixed a bug that caused the artifact transporter to not move
o Modified several enemy fleets
o Fixed dialogs not trigger the correct speech output
- X’or EP 1: Fixed a fleetspawner that wouldn’t stop after clearing a X’or system
- X’or EP 1, 2, 3:
o Renamed ships and structures
o Weakened the final attack in EP 2
o Added missing “Episode completed” messages to EP2 and EP 3
o Fixed asteroid fields spawning without resources
- Arthrox EP 1: Renamed ships and structures

Fleet Manager
- Implemented formations
- Added custom fleet formations
- Fixed bugs in server synchronization of fleets when using the fleet quick create button
- Quick selection in star systems: Fleets, groups and single ships are shown in gray, if ships of this fleet or group are in another system

Planet management
- Added planetary shields
o You are protected against invasions if a planetary shield is up
o Planetary shields can be destroyed with bombardment
- Added bombardment
o You can bombard a planet when you have ships with medium/heavy turrets in orbit
o If a planetary shield is up, you can bombard the shield
- Shipyards are now equipped with a few small weapons
- Fixed a bug that caused the defense budget shift slider always resetting when closing the planet management
- Fixed a bug that caused ship modules in orbit not showing correctly when you have the same modules on different ships
- When in bulldozer mode, right mouse click ends bulldozer mode, instead of closing planet management
- Invasion modules are now correctly removed from the ship if used
- Transport modules are now correctly grayed out if they are not usable on the planet
- Added additional tooltip descriptions to the build menu
- Added tooltip infos about the building stage to placed planet components

General
- Added planetary shields and passive bonuses for shield resistances to the planetary defense technology tree
- Fixed a savegame bug that caused duplicating variables in mission savegames
- Fixed a savegame bug that starships on star lanes were not saved correctly. This could result in CTD when these loaded ships entered star systems.
- Fixed resources not calculating correctly after loading a savegame
- Fixed input bug with textboxes when capslock is active or holding down a key for a long time
- Slightly speed up savegame loading
- Spaceships keep a minimum distance to stargates for better selection and visibility
- Arthrox frigates can now be correctly built in small shipyards instead of medium shipyards
- Added unlimited turn time option to skirmish game options
- Added double click functionality to savegame loader
- Fixed a crash when trying to load an already deleted savegame
- Fixed several spelling mistakes

Changelog version 1.0.0.4237

Ship editor
- You can now hide/show your layouts in the layout browser through the toggle button next to the delete button. Hidden layouts are not visible in the planet management tab but can normally edited in the ship editor.
- Weapon category is split into a Light-, Medium- and Heavy Weapons category
- Energy Systems and Engines are merged into the Energy Systems category
- Arthrox structures now centered correctly inside the ship editor
- Fixed certain default texts when no ship hull is loaded and after click on “new”
- Fixed a problem with Arthrox structure grids
- Fixed several template strings when auto creating layouts
- Added tooltips to the build menu register

Planet Management
- Fixed a bug that weapon platforms could not be dropped on the correct shipyard
- It’s no longer possible to drop a colony on a terraforming locked slot
- Fixed a bug that caused defense buildings not getting the correct defense bonus
- Added tooltips to the build menu register
- Fixed terraforming bugs and added more feedback when terraforming is in progress

Campaign
- Fixed mission task panel out of visibility range
- Human EP 2: Fixed a bug that could stop game progression when colonizing planets too early
- Human EP 2: Added more info to the ‘explore starsystems’ mission goal
- Human EP 4: Added corrected tutorial text
- Human EP 4: Destroying the X’or station in Delta-03 will now lead to a mission failure
- Human EP 4: Delta-X’or now move correctly to the last jumpgate
- X’or EP 2: Changed economic start settings
- X’or EP 3: Changed goal descriptions, so that it’s clearer what you have to do
- Delta-X’or ships will now move correctly to Zeta-07
- Destroying the X’or attack before reaching Delta-03 will not lead into a dead lock anymore
- Fixed cut and overlapping text areas in the transmission panel on the left
- Inactive / blocked starlanes are now gray colored on the galaxy map

Battle
- Shield effects of human ships now trigger correctly
- Shield energy increased on all shields
- It’s no longer possible to self-destroy own ships during a battle (self-destruction in battle will return in a later patch)
- Fixed ship abilities on tactical display disappear when selecting an already selected unit
- Fixed a possible crash if bullets of already destroyed ships hit other ships
- General performance in battles improved

Network
- Fixed not being able to see LAN games when multiple network adapters are installed in the system
- Fixed a bug that LAN games only appear in server browser 10 seconds after game is started

Camera
- Fixed a bug that dropped the camera in an unplayable area
- Fixed a bug when focusing fast moving units
- Fixed loss of selection in galaxy map
- Fixed camera “jumps” when zooming to units
- Higher camera acceleration in galaxy map
- Smoother camera transitions
- Focus Object key – Standard ‘F’ – Focus the camera to an object
o You can press F multiple times to go into different zoom ranges
- Added “Focus Object” key binding to the “Camera” section under controls

General
- Fixed empire management sliders not correct initialized after savegame loading
- Different possible crashes fixed when creating/modifying fleets
- Fixed calculation of race resources. Deep space structures on freighters and constructed deep space structures now count correctly
- Fixed different text templates in weapon tooltips
- Added scrollbars to technology management
- Added more sorting options to the planet overview of the empire management
- Fixed ship positions under medium and large shipyards
- Changed certain weapon names

Changelog version 1.0.0.4154

Ship editor
- Fixed a bug that changed your currently built ships into another layout if you deleted the corresponding layout during build.
- Xor space stations should now work correctly
- Added a name suffix to different structures to reflect the actual structure level
- Fighter launchpad removed from the techtree, since functionality is working correctly

Planet management
- The construction of ships is now spaceyard size dependent
o Small Spaceyard -> Corvettes, Frigates
o Medium Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser
o Large Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser, Battleships
- Spaceyard tooltips are adjusted accordingly to the changes
- Spaceship and structure layouts are now grayed out if you don't have an appropriate spaceyard on your planet or if you don't have enough resources
- Calculations of build times for spaceship layouts and structures fixed
- Slightly changed planet slot tooltips to reflect the relation to associate buildings
- Fixed that a canceled ship construction would not correctly be removed from the shipyard
- Fixed a bug that could freeze all budget shift sliders on the sub categories

AI
- AI should now look out for Xeno Ruins and is able to built Xeno Camps in the galaxy

Campaign
- Human EP3: Fixed the research of xeno ruins goal not being fired correctly
- Human EP4: Renamed several Xor structures

General
- Kalypso launcher removed
- Fixed a crash if you destroyed orbital buildings in battle
- Fixed a crash when you explored xeno camps but has already everything researched
- Fixed a bug that the french version had no voice output in cutscenes
- Increased hitpoints of orbital structures
- Weapon tooltips: added infos about slot sizes
- Corrected several misspellings
          

© Оформление by Rocky Balboa www.rustorka.com
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