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Assassins
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Legends Of Pegasus.v 1.0.0.4115 ![]() Дата выхода: 10 августа 2012 Дата выхода в России: - Жанр: Strategy (Real-time / Turn-based / Grand strategy) / 3D Мультиплеер: - Разработчик: Novacore Studios Издатель: Kalypso Media Издатель в России: - Локализатор: - Тип издания: Repack (Лицензии) Платформа: PC Язык интерфейса: Русский Язык озвучки: Английский Таблетка: Вшита (SKiDROW.v 1.0.0.4115) Сайт игры: http://www.legendsofpegasus.com/en/ Системные требования: Операционная система: XP, Vista, 7 Процессор: Core 2 Duo - 3,0 ГГц Оперативной памяти: 2048 Мб \ 4096 МБ Свободного места на жестком диске: 3059 Мб Видеокарта: (512 Мб), (Shader Model 3.0) Файловая система: FAT, NTFS Важно: перед установкой отключаем Антивирус и Файрвол Краткое описание: Космическая стратегия Legends of Pegasus перенесет вас в глубины космоса. Там вам предстоит взять под свое управление последних оставшихся в живых людей и отправиться бороздить просторы космоса с целью создания своей империи. У вас будет возможность исследовать невероятно детализированную 3D вселенную, развивать экономику, дипломатию и проводить научные исследования. Благодаря обширному дереву развития, вы сможете открывать новые технологии, чтобы улучшать свой корабль и подготовить флот для встречи с другими жителями космического пространства. В Legends of Pegasus представлены 3 расы и 12 различных фракций, широкие возможность настройки, тактические сражения, совмещающие в себе элементы пошаговой стратегии и стратегии в реальном времени, а также возможность играть как в одиночной кампании, так и в мультиплеере. * Multiple crashes fixed. * More fixes with respect to saving/loading. * Fixed a bug that held ships in warp after battle. * Fixed bug that prevented ships from using stargates in battle (flee from battle). * Multiple improvements of UI, texts, etc. * Plotstopper in human and arthrox campaign fixed. * Added version number to Kalypso Launcher window. * Added loading screens for most load phases. * Fixed a bug: The moral bars in your known planets overview could be moved. * Fixed a bug with productivity bars not showing the correct value in your planetmanagement. * Added antialiasing to video options. * Added vsync to video options. * Temporary removed battle options 'intercept', 'pass' and 'auto-solve' from pre-battle screen. They should return when AI improvements are completed. * Removed a bug that enabled parts of debug overlays. * Fixed a bug that prevented the 'open slots' filter in LAN/Internet browser working correctly. -Campaign- * Fixed a bug that forced starting in turn 2 in all missions. * Fixed a bug in mission logger, not checking already colonized planets, if you have to colonize x planets. -Savegames- * Fixed that waypoints were not saved in campaigns (not working in older savegames). * Fixed a bug that caused ships had more life after loading from savegames than before. * Fixed a bug: deep space structures in construction stopped being build up after loading. -Network- * Added port probing support (when creating a multiplayer game, the server checks if the game is reachable and gives corresponding feedback. If this happens, you should check your port forwardings). -General- * Fixed a possible crash when selecting multiple objects in starsystem view (ships, deep space structures, orbital structures). * Fixed a bug that caused deep space structures in construction to work whilethey are completed. * Fixed a bug that objects in asteroid fields could not be selected. * Fixed a bug when building human shields on a ship extremely raised the shipcosts. * Hitpoints of corvette class ships reduced. * Added a max frame limitation if you are inside the mainmenu. * Fixed audio problems when cut-scenes and dialogues are canceled with ESC key. * Fixed health and armor of ships, not being calculated and shown correctly. * Additional fixes for waypoints not working correctly in Mission 2. * Planet components which are to expensive or unique buildings for a planet are now shown as disabled in the construction menu and can not be built anymore without the required resources. * Fixed a crash when loading a savegame in skirmish/multiplayer V 1.13g (BuildID 9690). * Fixed issues with mercs getting stuck on ladders. * Fixed estimated damage not being displayed directly. * Fixed a problem with texture stages that caused crashes after changing between galaxy map and starsystem view and after battles. * Winning conditions for a skirmish or multiplayer match are now saved and loaded correctly. * Tooltips of buildings (planet management) and ship components (ship editor) display if an item can only build once on the planet or ship. -Human Episode 2- * Reduced the fleet size of X'or attacks. -Human Episode 3- * Fixed a bug, so that the „increase population“ goal can now be accomplish. * Fixed a problem that caused crashes after battles. * Fixed a problem with „selfrepair“ components on spaceships. * Fixed a crash after loading some campaign savegames. * Fixed wrong model on a laser weapon. * Changed cryptic shipnames in the campaign. * The armor type is no longer displayed in tooltips of buildable spaceships inside the planet management. * The calculation of the planets‘ population now includes the buildings from the extra technology trees correctly. -Human Episode 3- * Fixed increase population goal. -AI- * The complete planet management of the AI was renewed. AI should now build up effective planets and manage them correctly. * Some methods for building more and better ships were included (the main AI update for ships and battles will be part of another patch). -Campaign- * Human EP 1: fixed a script bug, not counting already build laboratories. * Human EP 2: added more resources to the asteroid fields. * Human EP 2: adjusted Xor fleet spawns (longer delay and no cruisers). * Xor EP 1: Incoming Xor waves occure less often. * Xor EP 1: fixed a bug that caused voice output not playing for 2nd cutscene. * Increased average resources in asteroid fields. * Enemy ships should now appear with more layout variety. -Shipeditor- * Fixed a possible crash when overwriting a ship layout. * layouts of space stations and weapon platforms are now displayed in the layout browser under the structures tap. * Fixed a bug that could crash the game related to the shipeditor scene, when switching scenes after battles. * Small and medium space stations and weapon platforms can be build even though higher versions are explored. * Fixed a possible crash when deleting layouts that are not currently open. * Xor wapon names and descriptions corrected. -Planet Management- * Fixed a bug that caused a false calculation of planet production points and state grant ( led to grayed out buildings although you had enough resources to build). * Updated tooltips for planet buildings. * Added info about the planets max population increase when the building is being build on the planet. * Added an info if the building gets a bonus from a special slot on the planet. * Added additional tooltips to the planet management sliders, giving the player more informations what the sliders are showing. * Fixed “texture not found” errors with advanced colony modules from the Expansion techtree. * Colonies and Invasion modules in orbit are now grayed out if you are not able to use them on the planet. * Miningstations are now properly named. -General- * Added French language. * Fixed problems with keyboard layouts (keyboard layouts are now based on the default language of your OS, not on the selected game language). * Updated the Steam install script (should fix many problems regarding to the VC++ Redist 2010). * Fixed a crash when destroying orbital buildings in a battle. * Xeno Camps do not replace each other anymore, so that you can build the level you need. * Xeno Camp upkeep removed. * Xeno Camp build costs adjusted. * Minor bugfixes. * 4X space strategy: eXplore! eXpand! eXploit! eXterminate! * An unique mix of turn-based and real-time strategy gameplay. * Stunning 3D graphics. * Three unique races with lots of customization options. * Hundreds of technologies to research in dynamic and extensive tech-trees. * A living universe, filled with numerous non-player factions. * An epic, 40 hour single player campaign. * Multiplayer mode for up to 8 players. --За основу взята Лицензия от Kalypso Media-- Игра: * аудио качество 100% * видео качество 100% * эксклюзивный установщик * установка всего дополнительного Softa (DirectX, visual C++, NET Framework) * все пути реестра сохранены * запуск игры через ярлык на десктопе или через меню пуск * для установки необходимо 256 Мб ОЗУ * примерное время установки 5 минут(а,ы) Патчи: * v 1.0.0.3982 * v 1.0.0.4031 * v 1.0.0.4047 * v 1.0.0.4056 * v 1.0.0.4063 * v 1.0.0.4066 * v 1.0.0.4115 Разное: * игровые архивы не тронуты * русификатор от ZoG Forum Team.v 0.9 от 03.09.2012 Удалено: * все языки кроме Русского - интерфейс и Английского - озвучка Автор Repack'a: * Fenixx Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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