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Сообщение 20 дек 2021, 16:32 

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Zelter

Платформа: Windows
Дата выхода: 22 октября 2020
Жанр: Action, Survival, Sandbox, Post-apocalyptic
Разработчик: G1 Playground
Издатель: Super.com
Версия: Update: 0.4.09.19 Build 6501078
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: Русский, Английский, Французский, Немецкий, Испанский, Японский, Корейский, Португальский (Бр.), Китайский (упр.), Китайский (трад.)
Язык озвучки: Отсутствует
Таблэтка: Не требуется (DRM-Free)
Системные требования:
Операционная система: Windows 10 (x64)
Процессор: i5-4200u
Оперативная память: 8 GB
Видеокарта: Nvidia GTX 660 or equivalent, DirectX: 10
Место на диске: 2 GBОписание:
Вот наконец и наступил зомби-апокалипсис. Тебе удалось спастись только благодаря таинственной группе людей, которые научили выживать в этой новой суровой реальности. Несмотря на сложности, тебя научили охотиться, собирать нужные предметы среди гор мусора и создавать из них полезные инструменты и орудия.
Но есть одно важное правило: НИКОГДА нельзя недооценивать орду зомби. Они окружили ваше жилище и, хотя каждый из вас отважно сражался, разрушили все, над чем вы трудились вместе. И теперь одиночество снова захлестнуло тебя.
Но тебе хотя бы удалось сохранить жизнь! И теперь, с багажом знаний и умений, ты можешь начать все сначала. Используй свои навыки, чтобы создавать инструменты, необходимые для выживания и защиты, построй собственную ферму и отправляйся в город — на поиски мусора и спасение жизней. Зомби в любом случае придут за тобой — и лучшее, что ты можешь сделать, это подготовить себя и свое жилище. Проверь, крепко ли стоят заграждения и достаточно ли патронов в пулеметных башнях! Зомби-апокалипсис — это непросто, даже если он происходит происходит в милой пиксельной вселенной. Но не теряй надежды: разнообразный крафт позволит превратить твой дом в несокрушимую крепость, создать собственную ферму и отправиться в кишащую зомби дикую местность, чтобы собирать ценную добычу и снаряжение для выживания, а также спасти как можно больше людей, таких же одиноких и покинутых, как ты.
[/spoiler]
Выжить в зомби-апокалипсисе:
Zelter выводит систему управления ресурсами на новый уровень: сначала ты просто соединяешь камни и палки, чтобы получить топор, но очень скоро тебе становятся доступны самые разные инструменты и изделия, что полностью погружает в разветвленную систему крафта. С ее помощью твой дом быстро превратится в неприступное жилище, оснащенное всем необходимым для противостояния зомби-орде.
Во время вылазок ты неизбежно встретишь других выживших. Используй эту возможность, чтобы собрать собственную команду (потому что спасение жизни всегда производит отличное первое впечатление)! Как только они станут частью команды, ты сможешь поручать им создавать инструменты и собирать припасы, охранять дом, сопровождать тебя во время вылазок и помогать превратить ваш дом в убежище, готовое отражать неизбежные атаки зомби. Но не все так уж серьезно — у взаимодействия с другими выжившими есть и милая и забавная сторона, которая сделает моменты укрепления базы незабываемыми.
Самый милый зомби-апокалипсис из возможных:
Погрузись в самый милый постапокалиптический мир! Город, наводненный зомби, еще никогда не был таким забавным — особенно, когда монстры разлетаются на кусочки, расстрелянные из ружья.
Разработка с опорой на комьюнити:
Zelter уже собрал десятки тысяч поклонников, и сейчас игра готовится к выходу в Ранний Доступ, чтобы продолжить собирать отзывы игроков и прислушиваться к ним. Мы хотим сделать игру, которую полюбят во всем мире, и это было бы невозможно без прочной и устойчивой связи с нашим комьюнити.
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29.10.2020: Игра обновлена до актуальной версии 0.4.03
Update v0.4.03:
New Features:
The new features that come with this build focus on improving the information flow from our early adopters by adding in more information screens and an option to report bugs in-game.
We have added a message pop-up that will display important information when the player first runs the game.
A 'Report Bug' function has been added to the game, allowing you to report bugs directly from the game. You can find it in the lower right of the main menu, or by pressing (ESC).

Bug Fixes:
Before listing the many bug fixes, we'd like to give you all a special shout of thanks, the reports that we have been getting have been extremely useful to us and have helped us to properly direct our attention to the most pressing issues.
General Fixes:
A fun-but-frustrating issue that caused zombies to excessively multiply in numbers beyond what we intended (in very specific situations) has been solved.
The issue of the game pausing when the day/night cycle switched has been fixed.
When a blade barricade was destroyed, it would drop double the number of resources that were used to construct it.
We fixed the bug with scrolling in the crafting menu that would reverse in the production screen.
AI Bug Fixes:
As well as general bug fixes, we've given the zombie and monster AIs a much-needed improvement that fixes these two issues:Zombies would avoid attacking the blade barricades entirely
Boss monsters would get stuck in front of a wallBalancing and User Experience Changes:
The best type of feedback comes from players that try out the game. This is because, though we play the game many times over to test it for issues, after a while, we get so used to going over the main areas that what may seem to be a 'slight' challenge for use, turns out to be incredibly hard for a new player.
So, to accommodate for the new players, we've made the following changes to the balancing and general player experience.
The first two zombies that players encounter (very) early on have been removed.
The starting position of the player has been moved to the front of the abandoned house (the shelter).
We've added a bed to the house.
The crafting times have been universally decreased
When crafting a Blade Barricade, the number of blade material needed has been decreased from 3 to 2.
Finally, we have also added in some basic-but-needed fixes to the game's sound/music and minor fixes to the text.
Sound Fixes:
Various issues with the game's audio concerning the zombies have been fixed.
The background music tracks will now change in a much more natural way and music will play more frequently.
We've added two new versions of the peaceful background music.
The bug that caused the NPC hit sound to be continuously looped has been fixed.
The background music volume has been increased
Text Fixes:
In the English version, we've changed Karu to Caru.
Karutal's tooltip has been simplified.
18.12.2020: Игра обновлена до актуальной версии 0.4.07
Update v0.4.07:
UI Changes:
We have changed the UI of indicators located at the top left of the screen, making them much easier to see. Furthermore, if they reach a low level, you will receive a notification informing you that you need to act.
When you are placing objects, a tooltip that explains 'Rotation Placement' is displayed.
The font size has been increased to enhance visibility within a specific UI (bag and storage box items interaction/ NPC instruction/ product name in the production window).
The “Dialogue Language” option in the settings menu has been removed due to not being currently used.
Bug fixes:
System:
A critical error that caused a sharp drop in frame rates following update 0.4.06 has been fixed.
Items & Unstable Bomb:
For items that do not have a crafting table condition in the 'How to' section, the 'No Information' text is now displayed.
A critical error that occurred when using the Unstable Bomb has been fixed.
Choosing the right distance to throw the Unstable Bomb when using a controller has been simplified.
NPC:
Fixed a critical error that sometimes occurred when selecting 'Crew' on the tablet.
Fixed a critical error that caused sounds to be heard after the NPC died.
Fixed a critical error that caused the character to stop responding to mouse clicks after the NPC died.
Fixed a critical error that occurred when the NPC is holding a torch.
Fixed a critical error that occurred when the NPC runs out of materials during crafting.
Fixed a critical error that occurred when the NPC runs out of bullets while using a weapon.
Fixed an error where the related UI was continuously displayed when a new NPC was added, or when the NPC was killed.
Fixed an error where the item disappeared when the NPC's bag was full and the item was produced.
Character:
Fixed a critical error that occurred when a character died during crafting.
Fixed an issue where a character could pass through walls in certain areas.
Fixed an issue where the movement speed was faster than the normal backward step when striking diagonally.
Fixed the problem that caused light to come out of the flowerbed at night.
Fixed an issue where the user could skip time without actually falling asleep by interacting with the sleep UI window.
Localization:
Fixed an issue where some UI words showed in the incorrect language.
Fixed an issue with displaying the 'End conversation' option in the NPC's instruction UI in Korean only. Now it is displayed correctly in Chinese and English.
Fixed an issue where the status of a companion was not translated in the companion tab in the tablet UI.
Fixed an issue where the 'Bug Report' link in the notification text was not displayed in certain languages.
Fixed an issue where the bag/craft/tablet located at the bottom left of the screen was not displayed in a specific language.
Update v0.4.06:
Balancing Changes:
Zombie:
The AI has been slightly improved. Zombies will be better at avoiding obstacles as they run after the player.
We have fixed an error that caused zombies to stop acting while being damaged by the blade trap.
Character:
Hunger will accumulate 33% faster.
Thirst will accumulate 50% faster.
NPC:
The consumption of hunger and thirst has been reduced by 75%.
Barricade:
Durability has been increased by 20%.
The amount of material required to craft the Barricade has been reduced by 50%.
Blade trap:
Durability has been increased by 30%.
Damage has been increased by 200%.
The amount of material required to craft the Blade trap has been reduced by 50%.
Controls and UI changes:
We have improved switching between input devices when in-game. By this, we mean that if you have both a controller and a keyboard connected, the active device will be automatically activated. The game's UI will also be adapted to the player's control scheme.
Bug fixes:
We have fixed a critical error that triggered causing a new version of the Big Bro boss to spawn before the first one was defeated, leaving behind a ghost body of the original.
We have also fixed a critical error that triggered when your target disappeared while the projectile of the spit zombie was mid-air.
And the last one, we have also fixed an issue that caused the bed to disappear when NPC was sleeping.
Update v0.4.05:
Balancing Changes:
We have reduced the maximum number of zombies in the Northwest zone by 25%. At the same time, we have also (slightly) moved their spawn points.
System fixes:
We were able to fix several bugs that caused infinite loading. Please note that we have not fixed all of them yet (as there were multiple triggers for this bug). So if you still encounter them, please let us know.
Farming fixes:
We have fixed a bug that allowed you to duplicate potatoes when planting them.
We have fixed a bug that caused the game to suddenly freeze after replanting potatoes.
And finally, we have fixed the hoe so that it will now only dig up the ground, and not the floor in your shelter!
NPC Fixes:
NPCs have been modified to be visible only when you are on the same floor as them.
The issue of NPC passing through the house has been fixed.
Other Changes:
We have fixed a problem where you could not climb specific staircases.
Stairs have been added to the police station.
The scrolling visuals in the production window has been slightly improved/modified.
Sound and Translation Fixes:
Sound effects to coincide with the boss's attacks have been added.
We have fixed a bug that caused the sound to stop playing when a Bio Bomb Zombie explodes. We also increased the volume of the explosion sounds when the Bio Bomb Zombie explodes.
Noise over distance has been modified to be more clearly distinguished.
We have fixed an issue where translation was missing when assigning a mission to an NPC.
Update v0.4.04:
System Fixes:
We have fixed the rolling animation so that it will display correctly whenever the character direction changes.
We removed the UI animation while moving items in a bag.
The screen resolution settings now only show the available options for the player.
Controllers support:
We are gradually improving controllers support and fixing current issues.
We have added scrolling support for the controller.
The mouse cursor is now invisible when using the controller.
Balancing changes:
We also noticed that many players had asked us to increase the capacity of the backpack, so that's what we've done!
The stack size of most ingredients has been increased from 10 to 20 units. (Excluding food and beverages).
Descriptions Fixes:
We have added indicators for the companions in the character’s tablet to indicate food/sleep requirements.
We have added a description to half of the free companion slots explaining that this space is reserved for storing items.
We have added a new feature in the game that allows players to report bugs directly to us. It can be accessed in three ways:From the game’s main menu.
By pausing the game and accessing the ‘options’.
When the game detects abnormal behavior, it will prompt the user to decide if they should report a bug or not.Sound Fixes:
We fixed a bug that caused the background music to be accidentally disabled.
We adjusted the sound of zombies when they are near the player.
The overall sound balance has been adjusted.
28.01.2021: Игра обновлена до актуальной версии 0.4.08.0621.03.2021: Игра обновлена до актуальной версии 0.4.08.07 Build 613342702.07.2021: Игра обновлена до актуальной версии Update: 0.4.09.19 Build 6501078
Видео: Zelter - Early Access Launch Trailer[/spoiler]
Официальный сайт: Ссылка
Steam Database: Ссылка
Наличие/отсутствие рекламы: Реклама отсутствует.[/spoiler]
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