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Сообщение 09 апр 2019, 14:57 

[Цитировать]

Tangledeep
Дата выхода: 01 февраля 2018
Жанр: Ролевая игра, Приключение, Roguelike
Официальный сайт: ссылка

Разработчик: Impact Gameworks
Издатель: Impact Gameworks
Релиз от: GOG

Язык интерфейса: Английский, Японский, Немецкий, Китайский (бета)
Язык субтитров: Английский, Японский, Немецкий, Китайский (бета)
Версия: 1.18o
Тип издания: License

Системные требования:
Операционная система: Windows 7, 8, 10
Процессор: SSE2
Оперативная память: 2 ГБ
Дополнительное программное обеспечение: DirectX 9.0
Свободного места на жестком диске: 450 МБ

Таблетка: Не требуется (DRM-Free от GOG)

Описание:
Tangledeep – это RPG выполненная в стиле 16-битной графики и наполнена громадным количеством увлекательных приключений по волшебному миру. На выбор игрока несколько персонажей, каждый со своими уникальными способностями. Также вас ждет система прокачки, множество интересных предметов, различное оружие, подземелья с опасными врагами и многое другое. Все в лучших традициях старой школы RPG, но при этом с добавлением современных фишек.
Скриншоты:
Бонусы от GOG:Игровой саундтрек
Запускаем установочный файл.
Следуем инструкциям программы установки, не обращая внимание на возможные предупреждения антивирусной защиты.
Играем...Скриншоты установки:
21.03.2018: Игра обновлена до версии - b.107b.
25.05.2018: Игра обновлена до версии - 1.13u.
13.09.2018: Игра обновлена до версии - 1.18o.
Build 1.18j (27 August 2018)
ART/VISUALS

Changed sprite for legendary items “Deep Lake’s Gem” and “The Shard”

BALANCE

The minimum cost to heal at Percy now scales with level (100g at level 5, 200g at level 8, 300g at level 12, 400g at level 15).
Champions that summon tornados now have a reduced chance to spawn tornados near the player when outside of LOS

BUGS

Fixed hanging dialog cursor that happened sometimes when switching jobs at Percy
Fixed bug where Spellshaped Auras, Sneak Attack would disappear sometimes from you
Fixed bug with multi-target abilities like Godspeed Strike and Escape Artist not working correctly
Fixed bug with certain dialogs not responding to ‘Confirm’ input
Fixed bug with dual wielding accuracy calculation
Attempted fix at map generation bug with certain Item Dream layouts

QUALITY OF LIFE

The tutorial popup for when you try to switch skills - but can’t - now force closes the skill UI so you’re not confused as to why it’s not working. Also, an error sound now plays.

Build 1.18g (27 August 2018)
HOTBAR BALANCE CHANGE

Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting.
In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area.
We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times.
p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character!
P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.

SPELLSHAPER CHANGE

With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will.
You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!

BALANCE

Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3)

BUGS

Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles.
Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers.
Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects
It should now be possible to Fast Travel from town if you don’t have any kind of portal open.
Fixed bug where bosses and their “adds” were not nearly as aggressive as intended
Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP
Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible.
Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t
Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors
Fixed extra staircase spawning after the final boss is defeated.
Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.)
Fixed bug where Percy’s Blessing of Protection was not lasting long enough.
You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page
Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing

CONTENT/GAMEPLAY

New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.)
New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out!
Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit!
Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the same element mods are not compatible.
Added a new possible map layout type to Item Dreams

LOCALIZATION

Beta support for Chinese and German!
(JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs.
(JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game.

ENGINE

Minor optimization to monster pathfinding / movement.
Various other minor optimizations

WRITING

Circlet of Persuasion is now “Charm Circlet”
Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”)

Build 1.17m (27 August 2018)
ART/VISUALS

Notification for new day stays on screen a bit longer

AUDIO/MUSIC

New audio notification when a new day happens

BALANCE

Hunter’s “Spirit Wolf” ability cooldown lowered to 10 turns (down from 30)
Rumors that generate monsters (such as Boss Gangs) should now de-prioritize floors with a lot of monsters already. Floors with above a certain number of monsters will never spawn new ones via rumors.

BUGS

Grotto Flyers and certain other creatures should no longer take Lava damage (or other terrain effects) as intended
Fixed visual bug with the “ancient cube” cutscene in camp that could happen sometimes
Fixed bug where trees could occasionally spawn in non-collidable ground tiles, creating ghostly trees with no collision!
Fixed bug with text parsing of the pet command help popup
Another attempted fix at the “elemental defeat” rumor display bug
Attempted fix for bugs with large ‘ghostly’ images occasionally appearing
Fixed display bugs with Show Item Info on Pickup boxes
Fixed bug where turrets were not being cleared from final side area 1
Fixed bug where “tame monster” quest was not removed from your journal after completion, until you switched zones

QUALITY OF LIFE

Using your Flask during a job trial no longer interferes with rumors
Taking steps in Job Trials no longer counts toward rumors, nor does taking damage or switching gear
Job Trial Crystals now have a unique icon on the minimap

WRITING

Added text that clarifies when Sneak Attack and Autobarrier reactivate.
Localized new strings into Japanese

Build 1.17k (27 August 2018)
ART/VISUALS

Juiced up visuals + sound for planting and chopping trees

BALANCE

Floramancer’s “Bed of Thorns” now lasts 8 turns (down from 12)
Increased health/damage of the 3rd boss by about 15%
Increased the frequency of the 4th boss (phase 1) laser attack
Increased 4th boss phase 2’s non-health stats
Slightly toned down the damage of the shadow bolt attack used by the 2nd bosses
Doubled the restorative effect of Song of Spirit (lvl 3)
Monsters will no longer drop 2 powerups if you do not defeat them in melee range
Gambler’s “Roll the Bones” healing effect now carries over to your corral pet by whatever your % pet healing is
Pandora Boxes will now “throw” any loot they might contain so as not to be obscured by the animation
Monsters are no longer attracted to noise caused by actions not involving the player. This was causing some unusual behavior and pathing.
Monsters should be more hesitant about walking into lava.
Reduced the damage of Ember Spirit’s Bed of Flames attack by about 25%
Reduced the damage of Guardian Lurker’s laser attack by about 15%
Brigand’s “Detect Weakness” should no longer trigger on mushrooms. Also, the effect is no longer consumed unless you attack the target from the marked direction, and it should happen a bit more frequently.

BUGS

The “defeat monster with element” rumor type should no longer mention side areas with a monster that has already been cleared from that area
When using the “Back to Town” option from a side area where fast travel is not possible, the game should now generate a return portal again - as intended
Monsters will now be relocated from stairs when entering a new zone, avoiding situations where you could enter a zone on top of a monster
Fixed bug where “Wild Untamed” monsters would sometimes not lose their quest target icon when being added to the corral
Fixed visual bugs in Applewood Grove and some other side areas not showing their Trees properly
Attempted fix for issue with new auto-weapon swap when using certain abilities that could cause problems with paired offhands
Attempted fix for rare bug with abilities like Dirtbeak’s “Run Through” that could allow monsters to spam the same ability with no cooldown
Fixed rare bug with Gambler tier1 emblem
Fixed bug related to saving weapon power/range values and monster stats in certain real-world regions
Fixed bug related to Energy reserving abilities
Fixed bug where you could mark your summons as hostile
Fixed some bugs related to monster evaluation of player stealth. In some cases, stalking monsters would still sometimes “aggro” the player without respecting stealth.
Phasing/Blinking monster’s “Reactive Warp” ability will now warp to the attacker, not just the player
Gambler should now be able to draw Wild Cards far more reliably during Job Trials
Fixed bug where portals could activate immediately after entering a boss room, leading to unintended behavior. Any in-progress portal is now canceled when entering boss/story areas.
Fixed bug where Highland Charge was not adding the attack buff correctly
Attempted fix for bug where opening and closing menus extremely quickly could cause the ‘character block’ in the upper left to disappear. There is now a short delay on opening/closing menus.

QUALITY OF LIFE

It’s now possible to deposit stackable consumables at the bank even if the bank is full, as long as the banker already has at least one of the item you’re trying to deposit.
The log message for learning an ability from a piece of equipment is now marked as “Verbose” for the combat log

Build 1.17c (05 July 2018)
BALANCE

Rose Petals will no longer show up as demanded items in the Food Cart

BUGS

Fixed bug where the ‘grace period’ for monsters not acting on entering a floor was NOT breaking if you attacked a monster
Emerald Maul is now 1-handed, as intended
Attempted fix for bug where if you died while trading blows with a boss, the game could soft lock
Fixed bug where one-shotting Dirtbeak could softlock the game
Fixed bug where the +4 Core Stats bonus of the Bronze job emblem was not removed as intended when upgrading your emblem
Fixed bug where the sprite and flavor text for your emblem was not updating after an upgrade without reloading the game
Fast Travel back to town should no longer override your town portal (as intended)
Fixed bug where the “quest monster” status display would sometimes disappear from quest monsters
Fixed bug where auto-switching weapons to use certain abilities would sometimes not auto re-equip your offhand
If the “harvest all food” dialog is overridden by other dialogs, it will appear on the next step you take in Riverstone Grove.

QUALITY OF LIFE

Demanded items at the Food Cart are now colored green when adding items TO the cart

Build 1.13u (24 May 2018)
BUGS
Throw Stone now hits 100% of the time as intended, even to targets in water
Fixed bug where Heavy Armor Mastery was always giving +15 flat resistance instead of +1 per level as intended
Fixed bug with Floramancer’s Compost passive
Fixed bug where you could be pulled into an area with no line of sight
More attempts at fixing edge cases where you could find duplicate legendaries
Fixed various bugs with Skewer (1st spear mastery)
Fixed bug where monsters could jump on to tiles with destructible, blocking objects like crates or ice blocks
Fixed bug with Gamblers’ “Roll the Bones” 6+6 roll
Fixed bug where St. Herge’s 3-piece set was not working properly
Fixed bug where an extra SFX would play when opening the Journal tab
Fixed some monster powers that were only usable a limited number of times in the monster’s life
Attempted fix at a bug where a quest could be completed and then failed simultaneously if the quest completion and failure conditions were met at the same time.
Fixed some visual bugs in the feat selection screen
Fixed bug with wrong terrain sprites showing up sometimes out of LOS
Cleaned up visual bugs that could occur when returning to the final boss area
JP: Various text fixes for overlapping text, dialogs going off screen, etc.
ENGINE
Pathfinding optimizations, should be particularly noticeable in densely packed areas with narrow corridors
Minor optimizations related to UI and animations
Major optimizations related to certain restorative effects
Optimization of game load times
Optimizations related to dialog boxes
XML compression for faster loading
Yet more data optimizations for faster initial load time
QUALITY OF LIFE
Magic mods that require a specific item subtype (like weapons, quivers, etc) now display this in their description
Abilities that require a certain weapon type for the cooldown to tick (ultimate techniques) now say this in the skill description
The “Use Shovel” hotkey will now try to use Dream shovels before regular shovels

Build 1.13p (24 May 2018)
ART/VISUALS
Map borders are now always shown on the minimap
BUGS
JP: Improved out-of-bounds dialog boxes, i.e. F1 help tutorial
JP: Fixed text overlap issues in banker deposit money dialog
JP: Fixed text overlap issues on the Options menu
JP: Fixed a handful of missing kanji
JP: Fixed “Armor” text unlocalized on Equipment screen
Fixed monster levelup dialog
Fixed occasionally buggy Darkfrog sprites
Attempted fixes for some sprite layering issues related to Deadly Void and Stairs
Fixed rare game load error related to array index
Fixed soft lock bug when your pet leveled up
Fixed lock bug that could occur with certain abilities like Suplex
QUALITY OF LIFE
Default battle text size is now larger, so that the “100%” value is correct
Fixed the scale of some monsters in the Monsterpedia that were covering up other monsters!
WRITING
JP: Improved localization of item prefixes

Build 1.13o (17 May 2018)
JAPANESE SUPPORT
Tangledeep is now completely localized to Japanese! Click the flag icon on the main screen to switch languages.
PET SYSTEM REWORKS
Going forward, your corral pet will (finally) gain experience and level up while fighting alongside you! This is something that’s been a long time coming. Your pet gains a % of the XP that you earn, whether through defeating monsters or completing rumors. Once your pet gets enough XP, it will level up, gaining more power, stats, and health.
This new method of advancement feels a lot more intuitive, and it supercedes the wonky previous system of pet health scaling. Also, this means that you can actually get a really powerful pet simply through regular gameplay, without needing to do any pet breeding.
To make sure pets aren’t too overpowered, your pets can now only reach a maximum of level 12 in the regular game (which is about the level of the very hardest monsters.) To get them to level 15, you will need to beat the game and play New Game+. In either case, breeding is a way to increase a monster’s power even if they are at the level cap.
BREEDING
Breeding is still a powerful tool, and it works almost identically to how it did before. Breeding two pets will average all their stats, generate a new pool of abilities based on the parents’ abilities, and - if you add some extra JP - increase their base stats further as well. The only difference is that now, breeding will NOT cause the pet to actually gain an XP level. So, by both breeding AND leveling up a pet, you can gain even higher stats - without needing to go through as many ‘generations’ of pets as before.
MONSTER RELATIONSHIPS
Previously, monster relationships (affection) would develop naturally over time, but in many cases, affection would go down for any number of reasons. Now, monster affection will either stay the same, or increase. The chance of affection between two monsters rising is based on beauty (higher beauty = more affection), happiness of both monsters (the higher, the better), and monster family (same family, such as Frogs, means more affection.)
Bottom line: It should be much easier for pets to naturally develop loving relationships without needing to be force-fed Romantic meals.
PET DEFEAT & INSURANCE
Because you can now invest much more time into a pet, we think it would feel really bad if you’re adventuring with your Harmless Frog from level 3 to level 12, only to lose it to a random crit. So now, if a pet would normally be defeated, it will instead go back to the corral with its Happiness reset to 0. Furthermore, it will be unavailable as a pet for 3 ingame days. (The corral UI will say that the pet is upset with you.)
If you have Pet Insurance, of course, that penalty will be removed (just like it is now.)
PET TECHNIQUES
There is a new NPC who can show up in Riverstone Grove! To find the NPC, visit the Frog Bog. She will be able to teach your pets unique skills that can’t be obtained anywhere else! Teaching your pet these skills will cost JP and scales up based on the level of your pet. There are four skills now, and more may be added later.
ART/VISUALS
Way better game load / dungeon creation screens featuring Grace Liu’s original art
AUDIO/MUSIC
New music for the final areas of the game
GOG soundtrack now includes the final area(s) music and the Job Trials theme
BALANCE
JP is now capped at 99,999 per job
Gold carried is now capped at 9,999,999*
You can no longer capture Barrier Crystals as pets (didn’t make sense anyway!)
It should no longer be possible to get duplicate legendaries in NG+ or on NG+ restarts (however, in making this change, you will temporarily find duplicate legendaries…)
“Toxified” status now qualifies as a poison, for the purposes of abilities like Iron Breathing
Necro Band no longer gives your Escape Portal or Healing Flask a health cost (lol)
BUGS
Fixed bug with Elemental King power scaling being too high
Fixed various bugs with Wild Untamed monsters
Fixed rare Item Dream monster scaling bug
Fixed bug where some special areas allowed you to walk through walls near stairs (i.e. craggan mine entrance)
Fixed game errors that could occur relating to Wild Untamed rumors and item dreams
Fixed yet more strange LOS bugs… maybe? Switched to a new spiral check method
Fixed rare bug that could happen with monster summoning
Multiples of the same legendary should no longer show up in the Casino shop
The banker will no longer let you withdraw more than the max possible gold
Summoned objects should no longer appear under terrain
Fixed bug where Tsukida’s Elixir and Muguzmo’s Campfire Meat would not stack with identical items
Fixed bug where restarting NG+ would allow you to learn more Ultimate techniques
Fixed bug where entering NG+ would not preserve the # of champs defeated with each weapon type
Attempted to fix issue where mod levels (such as Replicator 88) would sometimes show up in earlygame rumors
Medi-Ray Dispatchers can no longer be knocked out with a monster mallet
Fixed game error that could occur when switching combat log text sizes
Fixed bug that could make certain mastery abilities not appear in the skill list (or appear when they shouldn’t, while switching from one mastered job to another)
Attempted fix at bug where the Painter quest would sometimes not mark as completed if you hit a monster with the Monster Mallet
The Spirit stat no longer makes Delayed Teleport take longer (lol)
Fixed bug where Kunai Toss (monster ability) could hit friendlies
CONTENT/GAMEPLAY
See the monster pet changes and additions above!
ENGINE
Significant work done for localization prep
Miscellaneous minor engine optimizations
Major optimization related to the combat log draw time (caused stutters during heavy combat)
Faster and smoother game loading
Major optimization related to any objects spawned ingame, ranging from dialog buttons to sprite FX, reducing stutter and making the game smoother
Up to 38% reduction in save file size, which means faster load times
Further data file size reduction (faster loading of core data)
QUALITY OF LIFE
Further cleanup of the hover info bar, giving monsters their own separate line(s)
When landing a stun with Shield Mastery, “STUNNED!” should appear above the monster.
Merchants will now consistently announce that they have new goods upon entering the floor, until you talk to them next
Jesse, the monster rancher, now explains the new pet advancement mechanic, and will also remind you of how monster romance works!
Consolidated Dreamcaster affinity UI if the dream has all 5 elemental affinities
You will now be prompted if you attempt to destroy an object such as an Ice Block that causes damage on destruction.
When starting or restarting New Game+, all toggle abilities will be cleared and reset

Build 1.12f (02 May 2018)
AUDIO/MUSIC
New character creation music!
BALANCE
The “Conjuration” weapon magic mod now extends summon duration by 20% (minimum of 1 turn) rather than a flat +1 turn
Crits from Daggers now grant +50 CT instead of +60 CT
If you are dual wielding daggers and you crit with a basic attack in your mainhand, a crit with your offhand dagger will not grant an additional +50 CT - previously this could give you nigh-infinite free turns
Corral pets now receive up to +25% resistances from the player, but no more.
Corral pet resistances now cap at 75% instead of 95%.
BUGS
Fixed bug where the game was not properly saving/loading the # of times an item received rarity upgrades
Fixed bug where destructibles like chests and barrels were occasionally targetable with some abilities
Fixed intermittent error with log dividers
Fixed bug where using Call Elemental Spirit on certain ‘danger’ squares would produce elementals of the wrong type
Fixed issues with being able to damage the Nightmare Queen, for real this time
Pretty Pretty Hairband now works for skills that use both Energy and Stamina (effectively refunding 20% of the total cost)
Search bar is now cleared when you enter any UI with a search bar (rather than the previous search sitting there and not doing anything)
Fixed bugs with the search bar if you were scrolled down and began searching for anything
Tree seed rarity should now be consistently reflected in item name coloring
Fixed bug that prevented a number of rumor types from spawning at higher levels
Fixed bug where you couldn’t summon monsters on to a used campfire
Fixed “Esc” text appearing under item shortcuts on controller
CONTENT/GAMEPLAY
New type of rumor, available if you’ve unlocked the Dreamcaster! Venture into a certain weapon type to fight a powerful Elemental King (and receive their Essence as a bonus reward.)
Another new rumor type: tame a rare wild monster! These “Wild Untamed” beasts are stronger than other monsters of their species, and have a higher corral rarity / beauty. If you can manage to beat their pack and knock out the leader, they’re yours!
ENGINE
Data optimizations to compress ability and status effects further (faster load/parsing)
Added better universal support for resistance-piercing effects
QUALITY OF LIFE
When using rotatable abilities centered on the player, such as Fan of Knives, the AOE direction will now default to the direction with the most monsters
Pandora’s Box count in your Adventure tab now shows the exact bonuses/penalties incurred by the boxes opened.
Returning monsters to corral will now put them at the top of the list instead of the bottom
The Skill sheet now remembers the scrollbar position if you close and reopen the UI
Compressed the display of monster resistances in the info bar. Also, ‘actors’ in a tile are now stored in the order: monsters, map objects, items.

Build 1.11b (27 April 2018)
ART/VISUALS
Darkened ability cooldown indicators
BALANCE
Max item upgrades via rarity has been limited to 5. In other words, once up to 5 modifiers have been added, the raw power should not continue increasing if you remove and add mods further.
Increased the value multiplier of food sold on the Food Cart
The Herbalist quest no longer resets more than once, even if you restart New Game+ again
This also goes for the Armor mastery quest, and learning Ultimate weapon masteries
BUGS
Fixed bug where Righteous Charge could sometimes send you through walls.
Fixed text issue that could occur in the Job Trial dialogues with Jorito
Fixed bug where some statuses, in some circumstances, would be added with a duration of 5 turns which was either too high or too low
Fixed bug that could sometimes cause issues with stat numbers (such as Health, strength, etc) for the player and monsters on saving/loading game, in certain non-US regions
Fixed visual bug that could occur when dropping items from the same stack on the ground
Fixed bug where pressing any menu button rapidly could cause the character portrait info to disappear forever
Fixed bug where the Pandora’s Box reset option in New Game+ would not actually reset your count... oops
Fixed cursor ‘flip’ happening on UIs other than the skill screen
Fixed bug where pressing “Compare Alternate” would not change the display instantly on the Equipment screen
Fixed some wonky AI behavior that occurred when a summoned or charmed creature under your control disappeared or died
Added extra protections to ensure the Nightmare Queen cannot be damaged prior to the final fight of an Item Nightmare
Finally fixed issue with glitchy terrain if summoned terrain was added to existing (water, mud, lava, etc)
MOD SUPPORT
If you disable a mod that affects the dungeon itself (such as the official Replicator 88 mod) and try to continue a save that used that mod, the game world will now regenerate from scratch while keeping your character and meta progress. Previously, the save would just not load.
ENGINE
Added preventative measures in cases of total data loss due to power outage/save corruption
QUALITY OF LIFE
The combat log now has subtle line dividers separating messages by game turn
When visiting the Corral and looking at all your monsters, their Health will now scale instantly to your health - previously, you had to take the pet out for it to scale
The Dreamcaster UI now shows how many of each Orb you have
Floramancer’s summoned vines (or those created by Aura of Growth) now show up as friendly @ on the minimap rather than destructible objects/boxes

Build 1.10d (27 April 2018)
BALANCE
Using Sanctuary (Paladin master ability) cancels your Escape Portal. This is now stated in the ability description.
BUGS
You can now fast travel FROM Bottles and Brews once you’ve cleared the monsters
Fixed incorrect description for Brigand’s innate ability that causes bleed. No longer requires “sharp” weapons. You can cause bleed with any melee attack.
You should now receive rewards for clearing Desert Oasis
Fixed bug where pressing a menu button twice very quickly (like equipment -> equipment) would cause some UI issues
Fixed some visual ugliness when moving north on top of stairs or Deadly Void
Another fix to boss2 issue where attacks were possible during cutscene
Fixed bug where Edge Thane’s innate passive triggering at <50% Health would sometimes disappear forever until switching from and back to the job
Fixed Examine Mode / keyboard / controller targeting issue where cursor hover state would be ‘sticky’ on the last targeted object/actor
Fixed bug with Dreamcaster’s search bar
Fixed bug with healing item values not displaying
The Berserk weapon mastery should no longer stun yourself
Fixed bug where some rumors in side areas would not display the connecting floor
Fixed bug where three Lucid Shards would sometimes combine into an Orb and leave you with an extra shard left over
Another pass at ensuring Buried Loot always has a key - if not on the floor, than in a monster’s inventory
ENGINE
Game startup and load time optimizations related to data parsing
QUALITY OF LIFE
When using Paladin’s Sanctuary, you will no longer counter-attack (breaking the barrier)
Boss 3 arena will now spawn two staircases leading back to both branches which lead to the arena
Rumors for defeating monsters with a certain element should no longer occur for monsters immune to a given element (i.e. you won’t be asked to defeat an Ember Spirit with Fire)

Build 1.10 (16 April 2018)
BALANCE
Brigand’s Fan of Knives now deals 120% base damage (down from 175%), but deals +30% damage to bleeding enemies (up from +15%)
BUGS
Fixed rare game load error
Fixed dual wielding attack bug
Fixed bug with Orb of Reverie drop rate
More weird edge case LOS fixes
Fixed bug with certain stacked status effects such as Echoes collected
Fixed bug with Sword Dancer’s 1st emblem ability (empower attack after movement) - was triggering even when not moving
Fixed game error that could occur when searching for items in shops
Fixed bug with the side area ‘treasure chest’ icon showing as closed sometimes when it should have been open
Fixed bug with Library encounter soft lock
Yet more credits fixes (this time for 900p resolution)
CONTENT/GAMEPLAY
New Optional Game Modifier: No Pandora Boxes
MOD SUPPORT
You can now create new map objects, such as barrels, treasure chests, doors, ground-based fires, spikes, etc!
Create new or replace existing sprite sheets for any map object
Create new or replace existing sprite sheets for any in-game battle or status FX (sword slashes, explosions, hovering icons, ability effects, etc)
ENGINE
More engine optimizations for performance
Data cleanup for faster loading and general optimization
WRITING
Added flavor text for Rod of Wild Nature

Build 1.09i (16 April 2018)
ART/VISUALS
Powerups should now stack above other items and objects in a tile
AUDIO/MUSIC
Fixed loop point in the dungeon track “Mirai the Hero”
BALANCE
Spirit Wolf (Hunter summon) no longer takes damage from lava or spikes
Reduced monster aggression when you are already engaged with multiple monsters, particularly champions (Does not apply to New Game+)
BUGS
Fixed bug with starting challenge runs sometimes
Fixed typo in Coffee’s effect description
Fixed bug where Friendly Fire game modifier allowed you to hit yourself with abilities (made many abilities 100% useless)
Attempted fix at Monster Letters ‘sticking’ on ground sometimes
Fixed bug where a certain campfire encounter could visually softlock the game
Fixed cursor & frog flicker on game load / game start
Fixed bug where skill orb version of Aether Barrage did not extend range when spending Echoes
Fixed bug where the wrong version of Guardian Arachnoid was being used in the monsterpedia (boss ver instead of regular encounter)
Bandit Library boss should no longer show up as a target for rumors
Attempted fix at bug where stat values in non-US countries were sometimes written incorrectly to XML
Fixed bug where the Wild Nature set’s 3pc bonus (Bed of Thorns upgraded) was dealing Physical damage, instead of Poison
Fixed bug where some sprites or sprite effects would stick around after beating final boss phase 1
The “Consumable Burnout” game modifier no longer applies to food
Fixed bug with Emblem stat display
Fixed bug where the “NO” option when trying to manually sell a Favorited item did not work
Fixed bug that prevented abilities from being used from the menu sometimes
Fixed bug where using keyboard/controller to scroll to the top of the equipment list (while scrolled past the first page) would not scroll up and instead go to the category buttons
Attempted fix at issue where monsters were occasionally visible but not targetable at range
Skill Orb version of Radiant Aura should no longer constantly mark you as being in combat
Experimental fix to slow memory leak
CONTENT/GAMEPLAY
Mod support added: Item data, job portraits, item sprites, spawn tables, shops, loot tables, monsters, dungeon rooms / floors, and job, monster, or NPC sprite sheets!
Two new potions: Camouflage Perfume and Essential Monster Oils, each offering a burst of stealth for a short time (reducing monster aggression significantly)
ENGINE
Various engine optimizations (better performance, smoothness, framerates)
Added support for dungeon expansion in existing save files, without restarting or refreshing the current save. If game updates or player mods add new side areas, those will now be dynamically added and connected to the dungeon even in older saves.
QUALITY OF LIFE
A quick search bar has been added to the Equipment sheet! Since this is built for use with a keyboard, you must CLICK the search bar to begin typing. You can type any part of an item name, any part of a magic mod name, a weapon or armor type, etc. You can even add multiple search terms (comma-separated) to get results that match ANY of those terms.
The same search bar has also been added to the Dreamcaster, shops, and Inventory UI
You can now use fast travel FROM the Desert Oasis if you have cleared the map of monsters
You will no longer EVER move toward a monster or destructible if you click ON the object while out of range to attack it. This has tripped up many players thinking they were in range, when they actually were not.
Added some code that should (probably) prevent you from getting the same rumor twice in a row if you rejected the first one.
WRITING
Nigiri is now Makizushi. Did I get it right this time?

Build b108h (03 April 2018)
BALANCE
Consecrated Chalice now heals for twice as much
BUGS
Fixed some “\n” characters printing to the game log sometimes
Fixed bug that prevented online players from starting New Game+
Legendary consumables can no longer trigger Bountiful Bag (which didn’t do anything to them anyway)
Fixed random pet name generator
Intro overlay text should no longer appear in challenges
Fixed rare game load state with monsters on top of hero, or monsters ending up in the wrong location after load (disconnected sprite position / actual position)
Fixed bug where pressing a hotkey to confirm that hotkey did not work with skill orb modified abilities
Fixed bug where the shortcut buttons/hotkeys for UI menus (in the upper right of the menu screen) disappeared sometimes
Fixed bug that could softlock the game during a certain encounter in the Bandit Library by allowing you to take turn actions during the cutscene
ENGINE
MODDING: Extensive groundwork laid for player-created items / gear sets, item sprites
QUALITY OF LIFE
Hovering over a monster or using examine mode will now display if the monster has elemental strengths or vulnerability. This will change based on the monster’s current status effects and champion mods. If you have Keen Eyes, you will now see that monster’s exact % resistances if they are noticeably higher or lower.

Build b107b (20 March 2018)
WORLD SEEDS
From now on, all new characters now store a special number called a “world seed” which you can view from the Options menu. This number determines how the dungeon is constructed, where monsters are placed, which legendaries show up first, and so on. Though your actions will have the biggest impact on how the game plays out, the world seed is the foundation.
Naturally, since you can view this seed number, you can also input a seed number during character creation to play in a specific game world! This is a fun way to challenge friends to see if they can beat YOUR dungeon, and vice versa. You could also use it as a way to practice the game by re-using the same seed for future characters.
BUGS
You can no longer mark your own corral pet as hostile.
Fixed keyboard/controller behavior where moving the targeting square above an enemy would not show that enemy’s info (while targeting an ability or firing a ranged weapon)
Fixed ^number^ tags appearing when viewing some abilities, including on the character creation screen at first load
Removed visible “\n” tags from certain areas (please let us know if you see more of these!)
Fixed (again?) visual issue where Floracondas / Guardian Spheres could pull you beneath Deadly Void tiles in Item Dreams sometimes
Tents should now be removed from the hotbar if you use your last one
Fixed bug where Delayed Teleport was triggering its emblem-only effect all the time
Jellies spawned by friendly jellies should now be your faction instead of neutral/hostile
Heavy Golem’s forcefield no longer lasts forever
Fixed display error when removing/extracting certain magic mods via Dreamcaster, such as Sheltering
Fixed inconsistency with Job Trial callout
Fixed bug with regen Stamina/Energy game modifier
Removed jank from game credits when at 4k resolution
Fixed log bug when withdrawing items from the bank
Fixed bug where Spellshaper’s elemental resist boost from Auras was always in effect regardless of Emblem, and also the bug where Spellshaper’s tier 3 Emblem effect granting elemental resistance based on elemental damage taken was not triggering
Fixed bugs related to abilities learned from items causing weird states on your hotbar
Fixed bug where Edge Thane’s low-health effects were sometimes not triggering, stacking, or appearing in your Status list
CONTENT/GAMEPLAY
Pandora’s Boxes now ALSO grant slightly higher treasure find (about 0.75%) and gold find (about +1%) per box. Treasure find = chance of getting extra and/or magical items, Gold Find = multiplier on gold drops. Even more tempting, eh?!
ENGINE
Optimizations to map creation time (it should be about 25% faster overall now)
QUALITY OF LIFE
You can now fast travel to side areas while in a safe / cleared side area (from the Portal menu)
The Skill screen now shows ability cooldowns in your ability list, marking these abilities in yellow instead
Added a “BACK” button on the ‘Feed Monster’ UI which returns you to the monster list
WRITING
Fixed inconsistency with Pandora’s Box/Chest - it is now a BOX
Время раздачи: По мере возможности... (до первых 3-5 скачавших)
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