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Tangledeep
![]() Жанр: Ролевая игра, Приключение, Roguelike Официальный сайт: ссылка Разработчик: Impact Gameworks Издатель: Impact Gameworks Релиз от: GOG Язык интерфейса: Английский, Японский, Немецкий, Китайский (бета) Язык субтитров: Английский, Японский, Немецкий, Китайский (бета) Версия: 1.18o Тип издания: License Системные требования: Операционная система: Windows 7, 8, 10 Процессор: SSE2 Оперативная память: 2 ГБ Дополнительное программное обеспечение: DirectX 9.0 Свободного места на жестком диске: 450 МБ Таблетка: Не требуется (DRM-Free от GOG) Описание: Tangledeep – это RPG выполненная в стиле 16-битной графики и наполнена громадным количеством увлекательных приключений по волшебному миру. На выбор игрока несколько персонажей, каждый со своими уникальными способностями. Также вас ждет система прокачки, множество интересных предметов, различное оружие, подземелья с опасными врагами и многое другое. Все в лучших традициях старой школы RPG, но при этом с добавлением современных фишек. Скриншоты: Бонусы от GOG:Игровой саундтрек 21.03.2018: Игра обновлена до версии - b.107b. 25.05.2018: Игра обновлена до версии - 1.13u. 13.09.2018: Игра обновлена до версии - 1.18o. Build 1.18j (27 August 2018) ART/VISUALS Changed sprite for legendary items “Deep Lake’s Gem” and “The Shard” BALANCE The minimum cost to heal at Percy now scales with level (100g at level 5, 200g at level 8, 300g at level 12, 400g at level 15). Champions that summon tornados now have a reduced chance to spawn tornados near the player when outside of LOS BUGS Fixed hanging dialog cursor that happened sometimes when switching jobs at Percy Fixed bug where Spellshaped Auras, Sneak Attack would disappear sometimes from you Fixed bug with multi-target abilities like Godspeed Strike and Escape Artist not working correctly Fixed bug with certain dialogs not responding to ‘Confirm’ input Fixed bug with dual wielding accuracy calculation Attempted fix at map generation bug with certain Item Dream layouts QUALITY OF LIFE The tutorial popup for when you try to switch skills - but can’t - now force closes the skill UI so you’re not confused as to why it’s not working. Also, an error sound now plays. Build 1.18g (27 August 2018) HOTBAR BALANCE CHANGE Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting. In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area. We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times. p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character! P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change. SPELLSHAPER CHANGE With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will. You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them! BALANCE Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3) BUGS Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles. Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers. Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects It should now be possible to Fast Travel from town if you don’t have any kind of portal open. Fixed bug where bosses and their “adds” were not nearly as aggressive as intended Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible. Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors Fixed extra staircase spawning after the final boss is defeated. Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.) Fixed bug where Percy’s Blessing of Protection was not lasting long enough. You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing CONTENT/GAMEPLAY New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.) New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out! Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit! Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the same element mods are not compatible. Added a new possible map layout type to Item Dreams LOCALIZATION Beta support for Chinese and German! (JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs. (JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game. ENGINE Minor optimization to monster pathfinding / movement. Various other minor optimizations WRITING Circlet of Persuasion is now “Charm Circlet” Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”) Build 1.17m (27 August 2018) ART/VISUALS Notification for new day stays on screen a bit longer AUDIO/MUSIC New audio notification when a new day happens BALANCE Hunter’s “Spirit Wolf” ability cooldown lowered to 10 turns (down from 30) Rumors that generate monsters (such as Boss Gangs) should now de-prioritize floors with a lot of monsters already. Floors with above a certain number of monsters will never spawn new ones via rumors. BUGS Grotto Flyers and certain other creatures should no longer take Lava damage (or other terrain effects) as intended Fixed visual bug with the “ancient cube” cutscene in camp that could happen sometimes Fixed bug where trees could occasionally spawn in non-collidable ground tiles, creating ghostly trees with no collision! Fixed bug with text parsing of the pet command help popup Another attempted fix at the “elemental defeat” rumor display bug Attempted fix for bugs with large ‘ghostly’ images occasionally appearing Fixed display bugs with Show Item Info on Pickup boxes Fixed bug where turrets were not being cleared from final side area 1 Fixed bug where “tame monster” quest was not removed from your journal after completion, until you switched zones QUALITY OF LIFE Using your Flask during a job trial no longer interferes with rumors Taking steps in Job Trials no longer counts toward rumors, nor does taking damage or switching gear Job Trial Crystals now have a unique icon on the minimap WRITING Added text that clarifies when Sneak Attack and Autobarrier reactivate. Localized new strings into Japanese Build 1.17k (27 August 2018) ART/VISUALS Juiced up visuals + sound for planting and chopping trees BALANCE Floramancer’s “Bed of Thorns” now lasts 8 turns (down from 12) Increased health/damage of the 3rd boss by about 15% Increased the frequency of the 4th boss (phase 1) laser attack Increased 4th boss phase 2’s non-health stats Slightly toned down the damage of the shadow bolt attack used by the 2nd bosses Doubled the restorative effect of Song of Spirit (lvl 3) Monsters will no longer drop 2 powerups if you do not defeat them in melee range Gambler’s “Roll the Bones” healing effect now carries over to your corral pet by whatever your % pet healing is Pandora Boxes will now “throw” any loot they might contain so as not to be obscured by the animation Monsters are no longer attracted to noise caused by actions not involving the player. This was causing some unusual behavior and pathing. Monsters should be more hesitant about walking into lava. Reduced the damage of Ember Spirit’s Bed of Flames attack by about 25% Reduced the damage of Guardian Lurker’s laser attack by about 15% Brigand’s “Detect Weakness” should no longer trigger on mushrooms. Also, the effect is no longer consumed unless you attack the target from the marked direction, and it should happen a bit more frequently. BUGS The “defeat monster with element” rumor type should no longer mention side areas with a monster that has already been cleared from that area When using the “Back to Town” option from a side area where fast travel is not possible, the game should now generate a return portal again - as intended Monsters will now be relocated from stairs when entering a new zone, avoiding situations where you could enter a zone on top of a monster Fixed bug where “Wild Untamed” monsters would sometimes not lose their quest target icon when being added to the corral Fixed visual bugs in Applewood Grove and some other side areas not showing their Trees properly Attempted fix for issue with new auto-weapon swap when using certain abilities that could cause problems with paired offhands Attempted fix for rare bug with abilities like Dirtbeak’s “Run Through” that could allow monsters to spam the same ability with no cooldown Fixed rare bug with Gambler tier1 emblem Fixed bug related to saving weapon power/range values and monster stats in certain real-world regions Fixed bug related to Energy reserving abilities Fixed bug where you could mark your summons as hostile Fixed some bugs related to monster evaluation of player stealth. In some cases, stalking monsters would still sometimes “aggro” the player without respecting stealth. Phasing/Blinking monster’s “Reactive Warp” ability will now warp to the attacker, not just the player Gambler should now be able to draw Wild Cards far more reliably during Job Trials Fixed bug where portals could activate immediately after entering a boss room, leading to unintended behavior. Any in-progress portal is now canceled when entering boss/story areas. Fixed bug where Highland Charge was not adding the attack buff correctly Attempted fix for bug where opening and closing menus extremely quickly could cause the ‘character block’ in the upper left to disappear. There is now a short delay on opening/closing menus. QUALITY OF LIFE It’s now possible to deposit stackable consumables at the bank even if the bank is full, as long as the banker already has at least one of the item you’re trying to deposit. The log message for learning an ability from a piece of equipment is now marked as “Verbose” for the combat log Build 1.17c (05 July 2018) BALANCE Rose Petals will no longer show up as demanded items in the Food Cart BUGS Fixed bug where the ‘grace period’ for monsters not acting on entering a floor was NOT breaking if you attacked a monster Emerald Maul is now 1-handed, as intended Attempted fix for bug where if you died while trading blows with a boss, the game could soft lock Fixed bug where one-shotting Dirtbeak could softlock the game Fixed bug where the +4 Core Stats bonus of the Bronze job emblem was not removed as intended when upgrading your emblem Fixed bug where the sprite and flavor text for your emblem was not updating after an upgrade without reloading the game Fast Travel back to town should no longer override your town portal (as intended) Fixed bug where the “quest monster” status display would sometimes disappear from quest monsters Fixed bug where auto-switching weapons to use certain abilities would sometimes not auto re-equip your offhand If the “harvest all food” dialog is overridden by other dialogs, it will appear on the next step you take in Riverstone Grove. QUALITY OF LIFE Demanded items at the Food Cart are now colored green when adding items TO the cart Build 1.13u (24 May 2018) BUGS Throw Stone now hits 100% of the time as intended, even to targets in water Fixed bug where Heavy Armor Mastery was always giving +15 flat resistance instead of +1 per level as intended Fixed bug with Floramancer’s Compost passive Fixed bug where you could be pulled into an area with no line of sight More attempts at fixing edge cases where you could find duplicate legendaries Fixed various bugs with Skewer (1st spear mastery) Fixed bug where monsters could jump on to tiles with destructible, blocking objects like crates or ice blocks Fixed bug with Gamblers’ “Roll the Bones” 6+6 roll Fixed bug where St. Herge’s 3-piece set was not working properly Fixed bug where an extra SFX would play when opening the Journal tab Fixed some monster powers that were only usable a limited number of times in the monster’s life Attempted fix at a bug where a quest could be completed and then failed simultaneously if the quest completion and failure conditions were met at the same time. Fixed some visual bugs in the feat selection screen Fixed bug with wrong terrain sprites showing up sometimes out of LOS Cleaned up visual bugs that could occur when returning to the final boss area JP: Various text fixes for overlapping text, dialogs going off screen, etc. ENGINE Pathfinding optimizations, should be particularly noticeable in densely packed areas with narrow corridors Minor optimizations related to UI and animations Major optimizations related to certain restorative effects Optimization of game load times Optimizations related to dialog boxes XML compression for faster loading Yet more data optimizations for faster initial load time QUALITY OF LIFE Magic mods that require a specific item subtype (like weapons, quivers, etc) now display this in their description Abilities that require a certain weapon type for the cooldown to tick (ultimate techniques) now say this in the skill description The “Use Shovel” hotkey will now try to use Dream shovels before regular shovels Build 1.13p (24 May 2018) ART/VISUALS Map borders are now always shown on the minimap BUGS JP: Improved out-of-bounds dialog boxes, i.e. F1 help tutorial JP: Fixed text overlap issues in banker deposit money dialog JP: Fixed text overlap issues on the Options menu JP: Fixed a handful of missing kanji JP: Fixed “Armor” text unlocalized on Equipment screen Fixed monster levelup dialog Fixed occasionally buggy Darkfrog sprites Attempted fixes for some sprite layering issues related to Deadly Void and Stairs Fixed rare game load error related to array index Fixed soft lock bug when your pet leveled up Fixed lock bug that could occur with certain abilities like Suplex QUALITY OF LIFE Default battle text size is now larger, so that the “100%” value is correct Fixed the scale of some monsters in the Monsterpedia that were covering up other monsters! WRITING JP: Improved localization of item prefixes Build 1.13o (17 May 2018) JAPANESE SUPPORT Tangledeep is now completely localized to Japanese! Click the flag icon on the main screen to switch languages. PET SYSTEM REWORKS Going forward, your corral pet will (finally) gain experience and level up while fighting alongside you! This is something that’s been a long time coming. Your pet gains a % of the XP that you earn, whether through defeating monsters or completing rumors. Once your pet gets enough XP, it will level up, gaining more power, stats, and health. This new method of advancement feels a lot more intuitive, and it supercedes the wonky previous system of pet health scaling. Also, this means that you can actually get a really powerful pet simply through regular gameplay, without needing to do any pet breeding. To make sure pets aren’t too overpowered, your pets can now only reach a maximum of level 12 in the regular game (which is about the level of the very hardest monsters.) To get them to level 15, you will need to beat the game and play New Game+. In either case, breeding is a way to increase a monster’s power even if they are at the level cap. BREEDING Breeding is still a powerful tool, and it works almost identically to how it did before. Breeding two pets will average all their stats, generate a new pool of abilities based on the parents’ abilities, and - if you add some extra JP - increase their base stats further as well. The only difference is that now, breeding will NOT cause the pet to actually gain an XP level. So, by both breeding AND leveling up a pet, you can gain even higher stats - without needing to go through as many ‘generations’ of pets as before. MONSTER RELATIONSHIPS Previously, monster relationships (affection) would develop naturally over time, but in many cases, affection would go down for any number of reasons. Now, monster affection will either stay the same, or increase. The chance of affection between two monsters rising is based on beauty (higher beauty = more affection), happiness of both monsters (the higher, the better), and monster family (same family, such as Frogs, means more affection.) Bottom line: It should be much easier for pets to naturally develop loving relationships without needing to be force-fed Romantic meals. PET DEFEAT & INSURANCE Because you can now invest much more time into a pet, we think it would feel really bad if you’re adventuring with your Harmless Frog from level 3 to level 12, only to lose it to a random crit. So now, if a pet would normally be defeated, it will instead go back to the corral with its Happiness reset to 0. Furthermore, it will be unavailable as a pet for 3 ingame days. (The corral UI will say that the pet is upset with you.) If you have Pet Insurance, of course, that penalty will be removed (just like it is now.) PET TECHNIQUES There is a new NPC who can show up in Riverstone Grove! To find the NPC, visit the Frog Bog. She will be able to teach your pets unique skills that can’t be obtained anywhere else! Teaching your pet these skills will cost JP and scales up based on the level of your pet. There are four skills now, and more may be added later. ART/VISUALS Way better game load / dungeon creation screens featuring Grace Liu’s original art AUDIO/MUSIC New music for the final areas of the game GOG soundtrack now includes the final area(s) music and the Job Trials theme BALANCE JP is now capped at 99,999 per job Gold carried is now capped at 9,999,999* You can no longer capture Barrier Crystals as pets (didn’t make sense anyway!) It should no longer be possible to get duplicate legendaries in NG+ or on NG+ restarts (however, in making this change, you will temporarily find duplicate legendaries…) “Toxified” status now qualifies as a poison, for the purposes of abilities like Iron Breathing Necro Band no longer gives your Escape Portal or Healing Flask a health cost (lol) BUGS Fixed bug with Elemental King power scaling being too high Fixed various bugs with Wild Untamed monsters Fixed rare Item Dream monster scaling bug Fixed bug where some special areas allowed you to walk through walls near stairs (i.e. craggan mine entrance) Fixed game errors that could occur relating to Wild Untamed rumors and item dreams Fixed yet more strange LOS bugs… maybe? Switched to a new spiral check method Fixed rare bug that could happen with monster summoning Multiples of the same legendary should no longer show up in the Casino shop The banker will no longer let you withdraw more than the max possible gold Summoned objects should no longer appear under terrain Fixed bug where Tsukida’s Elixir and Muguzmo’s Campfire Meat would not stack with identical items Fixed bug where restarting NG+ would allow you to learn more Ultimate techniques Fixed bug where entering NG+ would not preserve the # of champs defeated with each weapon type Attempted to fix issue where mod levels (such as Replicator 88) would sometimes show up in earlygame rumors Medi-Ray Dispatchers can no longer be knocked out with a monster mallet Fixed game error that could occur when switching combat log text sizes Fixed bug that could make certain mastery abilities not appear in the skill list (or appear when they shouldn’t, while switching from one mastered job to another) Attempted fix at bug where the Painter quest would sometimes not mark as completed if you hit a monster with the Monster Mallet The Spirit stat no longer makes Delayed Teleport take longer (lol) Fixed bug where Kunai Toss (monster ability) could hit friendlies CONTENT/GAMEPLAY See the monster pet changes and additions above! ENGINE Significant work done for localization prep Miscellaneous minor engine optimizations Major optimization related to the combat log draw time (caused stutters during heavy combat) Faster and smoother game loading Major optimization related to any objects spawned ingame, ranging from dialog buttons to sprite FX, reducing stutter and making the game smoother Up to 38% reduction in save file size, which means faster load times Further data file size reduction (faster loading of core data) QUALITY OF LIFE Further cleanup of the hover info bar, giving monsters their own separate line(s) When landing a stun with Shield Mastery, “STUNNED!” should appear above the monster. Merchants will now consistently announce that they have new goods upon entering the floor, until you talk to them next Jesse, the monster rancher, now explains the new pet advancement mechanic, and will also remind you of how monster romance works! Consolidated Dreamcaster affinity UI if the dream has all 5 elemental affinities You will now be prompted if you attempt to destroy an object such as an Ice Block that causes damage on destruction. When starting or restarting New Game+, all toggle abilities will be cleared and reset Build 1.12f (02 May 2018) AUDIO/MUSIC New character creation music! BALANCE The “Conjuration” weapon magic mod now extends summon duration by 20% (minimum of 1 turn) rather than a flat +1 turn Crits from Daggers now grant +50 CT instead of +60 CT If you are dual wielding daggers and you crit with a basic attack in your mainhand, a crit with your offhand dagger will not grant an additional +50 CT - previously this could give you nigh-infinite free turns Corral pets now receive up to +25% resistances from the player, but no more. Corral pet resistances now cap at 75% instead of 95%. BUGS Fixed bug where the game was not properly saving/loading the # of times an item received rarity upgrades Fixed bug where destructibles like chests and barrels were occasionally targetable with some abilities Fixed intermittent error with log dividers Fixed bug where using Call Elemental Spirit on certain ‘danger’ squares would produce elementals of the wrong type Fixed issues with being able to damage the Nightmare Queen, for real this time Pretty Pretty Hairband now works for skills that use both Energy and Stamina (effectively refunding 20% of the total cost) Search bar is now cleared when you enter any UI with a search bar (rather than the previous search sitting there and not doing anything) Fixed bugs with the search bar if you were scrolled down and began searching for anything Tree seed rarity should now be consistently reflected in item name coloring Fixed bug that prevented a number of rumor types from spawning at higher levels Fixed bug where you couldn’t summon monsters on to a used campfire Fixed “Esc” text appearing under item shortcuts on controller CONTENT/GAMEPLAY New type of rumor, available if you’ve unlocked the Dreamcaster! Venture into a certain weapon type to fight a powerful Elemental King (and receive their Essence as a bonus reward.) Another new rumor type: tame a rare wild monster! These “Wild Untamed” beasts are stronger than other monsters of their species, and have a higher corral rarity / beauty. If you can manage to beat their pack and knock out the leader, they’re yours! ENGINE Data optimizations to compress ability and status effects further (faster load/parsing) Added better universal support for resistance-piercing effects QUALITY OF LIFE When using rotatable abilities centered on the player, such as Fan of Knives, the AOE direction will now default to the direction with the most monsters Pandora’s Box count in your Adventure tab now shows the exact bonuses/penalties incurred by the boxes opened. Returning monsters to corral will now put them at the top of the list instead of the bottom The Skill sheet now remembers the scrollbar position if you close and reopen the UI Compressed the display of monster resistances in the info bar. Also, ‘actors’ in a tile are now stored in the order: monsters, map objects, items. Build 1.11b (27 April 2018) ART/VISUALS Darkened ability cooldown indicators BALANCE Max item upgrades via rarity has been limited to 5. In other words, once up to 5 modifiers have been added, the raw power should not continue increasing if you remove and add mods further. Increased the value multiplier of food sold on the Food Cart The Herbalist quest no longer resets more than once, even if you restart New Game+ again This also goes for the Armor mastery quest, and learning Ultimate weapon masteries BUGS Fixed bug where Righteous Charge could sometimes send you through walls. Fixed text issue that could occur in the Job Trial dialogues with Jorito Fixed bug where some statuses, in some circumstances, would be added with a duration of 5 turns which was either too high or too low Fixed bug that could sometimes cause issues with stat numbers (such as Health, strength, etc) for the player and monsters on saving/loading game, in certain non-US regions Fixed visual bug that could occur when dropping items from the same stack on the ground Fixed bug where pressing any menu button rapidly could cause the character portrait info to disappear forever Fixed bug where the Pandora’s Box reset option in New Game+ would not actually reset your count... oops Fixed cursor ‘flip’ happening on UIs other than the skill screen Fixed bug where pressing “Compare Alternate” would not change the display instantly on the Equipment screen Fixed some wonky AI behavior that occurred when a summoned or charmed creature under your control disappeared or died Added extra protections to ensure the Nightmare Queen cannot be damaged prior to the final fight of an Item Nightmare Finally fixed issue with glitchy terrain if summoned terrain was added to existing (water, mud, lava, etc) MOD SUPPORT If you disable a mod that affects the dungeon itself (such as the official Replicator 88 mod) and try to continue a save that used that mod, the game world will now regenerate from scratch while keeping your character and meta progress. Previously, the save would just not load. ENGINE Added preventative measures in cases of total data loss due to power outage/save corruption QUALITY OF LIFE The combat log now has subtle line dividers separating messages by game turn When visiting the Corral and looking at all your monsters, their Health will now scale instantly to your health - previously, you had to take the pet out for it to scale The Dreamcaster UI now shows how many of each Orb you have Floramancer’s summoned vines (or those created by Aura of Growth) now show up as friendly @ on the minimap rather than destructible objects/boxes Build 1.10d (27 April 2018) BALANCE Using Sanctuary (Paladin master ability) cancels your Escape Portal. This is now stated in the ability description. BUGS You can now fast travel FROM Bottles and Brews once you’ve cleared the monsters Fixed incorrect description for Brigand’s innate ability that causes bleed. No longer requires “sharp” weapons. You can cause bleed with any melee attack. You should now receive rewards for clearing Desert Oasis Fixed bug where pressing a menu button twice very quickly (like equipment -> equipment) would cause some UI issues Fixed some visual ugliness when moving north on top of stairs or Deadly Void Another fix to boss2 issue where attacks were possible during cutscene Fixed bug where Edge Thane’s innate passive triggering at <50% Health would sometimes disappear forever until switching from and back to the job Fixed Examine Mode / keyboard / controller targeting issue where cursor hover state would be ‘sticky’ on the last targeted object/actor Fixed bug with Dreamcaster’s search bar Fixed bug with healing item values not displaying The Berserk weapon mastery should no longer stun yourself Fixed bug where some rumors in side areas would not display the connecting floor Fixed bug where three Lucid Shards would sometimes combine into an Orb and leave you with an extra shard left over Another pass at ensuring Buried Loot always has a key - if not on the floor, than in a monster’s inventory ENGINE Game startup and load time optimizations related to data parsing QUALITY OF LIFE When using Paladin’s Sanctuary, you will no longer counter-attack (breaking the barrier) Boss 3 arena will now spawn two staircases leading back to both branches which lead to the arena Rumors for defeating monsters with a certain element should no longer occur for monsters immune to a given element (i.e. you won’t be asked to defeat an Ember Spirit with Fire) Build 1.10 (16 April 2018) BALANCE Brigand’s Fan of Knives now deals 120% base damage (down from 175%), but deals +30% damage to bleeding enemies (up from +15%) BUGS Fixed rare game load error Fixed dual wielding attack bug Fixed bug with Orb of Reverie drop rate More weird edge case LOS fixes Fixed bug with certain stacked status effects such as Echoes collected Fixed bug with Sword Dancer’s 1st emblem ability (empower attack after movement) - was triggering even when not moving Fixed game error that could occur when searching for items in shops Fixed bug with the side area ‘treasure chest’ icon showing as closed sometimes when it should have been open Fixed bug with Library encounter soft lock Yet more credits fixes (this time for 900p resolution) CONTENT/GAMEPLAY New Optional Game Modifier: No Pandora Boxes MOD SUPPORT You can now create new map objects, such as barrels, treasure chests, doors, ground-based fires, spikes, etc! Create new or replace existing sprite sheets for any map object Create new or replace existing sprite sheets for any in-game battle or status FX (sword slashes, explosions, hovering icons, ability effects, etc) ENGINE More engine optimizations for performance Data cleanup for faster loading and general optimization WRITING Added flavor text for Rod of Wild Nature Build 1.09i (16 April 2018) ART/VISUALS Powerups should now stack above other items and objects in a tile AUDIO/MUSIC Fixed loop point in the dungeon track “Mirai the Hero” BALANCE Spirit Wolf (Hunter summon) no longer takes damage from lava or spikes Reduced monster aggression when you are already engaged with multiple monsters, particularly champions (Does not apply to New Game+) BUGS Fixed bug with starting challenge runs sometimes Fixed typo in Coffee’s effect description Fixed bug where Friendly Fire game modifier allowed you to hit yourself with abilities (made many abilities 100% useless) Attempted fix at Monster Letters ‘sticking’ on ground sometimes Fixed bug where a certain campfire encounter could visually softlock the game Fixed cursor & frog flicker on game load / game start Fixed bug where skill orb version of Aether Barrage did not extend range when spending Echoes Fixed bug where the wrong version of Guardian Arachnoid was being used in the monsterpedia (boss ver instead of regular encounter) Bandit Library boss should no longer show up as a target for rumors Attempted fix at bug where stat values in non-US countries were sometimes written incorrectly to XML Fixed bug where the Wild Nature set’s 3pc bonus (Bed of Thorns upgraded) was dealing Physical damage, instead of Poison Fixed bug where some sprites or sprite effects would stick around after beating final boss phase 1 The “Consumable Burnout” game modifier no longer applies to food Fixed bug with Emblem stat display Fixed bug where the “NO” option when trying to manually sell a Favorited item did not work Fixed bug that prevented abilities from being used from the menu sometimes Fixed bug where using keyboard/controller to scroll to the top of the equipment list (while scrolled past the first page) would not scroll up and instead go to the category buttons Attempted fix at issue where monsters were occasionally visible but not targetable at range Skill Orb version of Radiant Aura should no longer constantly mark you as being in combat Experimental fix to slow memory leak CONTENT/GAMEPLAY Mod support added: Item data, job portraits, item sprites, spawn tables, shops, loot tables, monsters, dungeon rooms / floors, and job, monster, or NPC sprite sheets! Two new potions: Camouflage Perfume and Essential Monster Oils, each offering a burst of stealth for a short time (reducing monster aggression significantly) ENGINE Various engine optimizations (better performance, smoothness, framerates) Added support for dungeon expansion in existing save files, without restarting or refreshing the current save. If game updates or player mods add new side areas, those will now be dynamically added and connected to the dungeon even in older saves. QUALITY OF LIFE A quick search bar has been added to the Equipment sheet! Since this is built for use with a keyboard, you must CLICK the search bar to begin typing. You can type any part of an item name, any part of a magic mod name, a weapon or armor type, etc. You can even add multiple search terms (comma-separated) to get results that match ANY of those terms. The same search bar has also been added to the Dreamcaster, shops, and Inventory UI You can now use fast travel FROM the Desert Oasis if you have cleared the map of monsters You will no longer EVER move toward a monster or destructible if you click ON the object while out of range to attack it. This has tripped up many players thinking they were in range, when they actually were not. Added some code that should (probably) prevent you from getting the same rumor twice in a row if you rejected the first one. WRITING Nigiri is now Makizushi. Did I get it right this time? Build b108h (03 April 2018) BALANCE Consecrated Chalice now heals for twice as much BUGS Fixed some “\n” characters printing to the game log sometimes Fixed bug that prevented online players from starting New Game+ Legendary consumables can no longer trigger Bountiful Bag (which didn’t do anything to them anyway) Fixed random pet name generator Intro overlay text should no longer appear in challenges Fixed rare game load state with monsters on top of hero, or monsters ending up in the wrong location after load (disconnected sprite position / actual position) Fixed bug where pressing a hotkey to confirm that hotkey did not work with skill orb modified abilities Fixed bug where the shortcut buttons/hotkeys for UI menus (in the upper right of the menu screen) disappeared sometimes Fixed bug that could softlock the game during a certain encounter in the Bandit Library by allowing you to take turn actions during the cutscene ENGINE MODDING: Extensive groundwork laid for player-created items / gear sets, item sprites QUALITY OF LIFE Hovering over a monster or using examine mode will now display if the monster has elemental strengths or vulnerability. This will change based on the monster’s current status effects and champion mods. If you have Keen Eyes, you will now see that monster’s exact % resistances if they are noticeably higher or lower. Build b107b (20 March 2018) WORLD SEEDS From now on, all new characters now store a special number called a “world seed” which you can view from the Options menu. This number determines how the dungeon is constructed, where monsters are placed, which legendaries show up first, and so on. Though your actions will have the biggest impact on how the game plays out, the world seed is the foundation. Naturally, since you can view this seed number, you can also input a seed number during character creation to play in a specific game world! This is a fun way to challenge friends to see if they can beat YOUR dungeon, and vice versa. You could also use it as a way to practice the game by re-using the same seed for future characters. BUGS You can no longer mark your own corral pet as hostile. Fixed keyboard/controller behavior where moving the targeting square above an enemy would not show that enemy’s info (while targeting an ability or firing a ranged weapon) Fixed ^number^ tags appearing when viewing some abilities, including on the character creation screen at first load Removed visible “\n” tags from certain areas (please let us know if you see more of these!) Fixed (again?) visual issue where Floracondas / Guardian Spheres could pull you beneath Deadly Void tiles in Item Dreams sometimes Tents should now be removed from the hotbar if you use your last one Fixed bug where Delayed Teleport was triggering its emblem-only effect all the time Jellies spawned by friendly jellies should now be your faction instead of neutral/hostile Heavy Golem’s forcefield no longer lasts forever Fixed display error when removing/extracting certain magic mods via Dreamcaster, such as Sheltering Fixed inconsistency with Job Trial callout Fixed bug with regen Stamina/Energy game modifier Removed jank from game credits when at 4k resolution Fixed log bug when withdrawing items from the bank Fixed bug where Spellshaper’s elemental resist boost from Auras was always in effect regardless of Emblem, and also the bug where Spellshaper’s tier 3 Emblem effect granting elemental resistance based on elemental damage taken was not triggering Fixed bugs related to abilities learned from items causing weird states on your hotbar Fixed bug where Edge Thane’s low-health effects were sometimes not triggering, stacking, or appearing in your Status list CONTENT/GAMEPLAY Pandora’s Boxes now ALSO grant slightly higher treasure find (about 0.75%) and gold find (about +1%) per box. Treasure find = chance of getting extra and/or magical items, Gold Find = multiplier on gold drops. Even more tempting, eh?! ENGINE Optimizations to map creation time (it should be about 25% faster overall now) QUALITY OF LIFE You can now fast travel to side areas while in a safe / cleared side area (from the Portal menu) The Skill screen now shows ability cooldowns in your ability list, marking these abilities in yellow instead Added a “BACK” button on the ‘Feed Monster’ UI which returns you to the monster list WRITING Fixed inconsistency with Pandora’s Box/Chest - it is now a BOX Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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