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Сообщение 10 мар 2019, 13:54 

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Assassin's Creed Syndicate

Год выпуска: 2015
Жанр: Action
Разработчик: Ubisoft Quebec
Издательство: Ubisoft
Код диска: CUSA02376
Регион: EUR
Тип издания: Полное
Версия игры: v1.52
Требуемая версия прошивки: 2.70
Работоспособность проверена релизером: Нет
Язык интерфейса: Английский
Язык озвучки: Английский
Описание: 1868 год, Лондон. В разгаре индустриальная революция. Направьте все силы на то, чтобы никто не смел творить злодеяния, прикрываясь стремлением к прогрессу.

• Главный герой
Молодой импульсивный ассасин Джейкоб Фрай
• Преступный мир
Контроль над уличными бандами
• Сражения
Улучшенная система боя
• Снаряжение
На любой вкус
• Транспорт
Повозки и даже поезда
• Открытый мир
Лондон, воссозданный до мелочей
01.52

### Improved stability.

01.51

### Improved 4K support on PlayStation®4 Pro.
### Improved stability.

01.50

### Added 4K support on PlayStation®4 Pro

01.40

### Online
*Fixed an issue where glitches might fail to award the player Helix rewards
*Fixed an issue where the permanent XP Boost from the Season Pass would not be present in some cases

### World/3D/Menu/HUD
*Fixed a typo with the Military Chapel's bombing description
*Fixed an issue where the "Legendary Assassin kukri" would appear uncrafted and unusable after crafting it
*Fixed an issue with some trophies unlocking when they should not

### Mission
*Fixed an issue in the "A Night to Remember" mission where the user could be stuck outside the vault in some rare cases, leaving no possibility to progress further
*Fixed an issue, in the "Jack the Ripper" DLC, in the “Jack’s Lieutenants” mission where the objective would not update
*Fixed an issue, in the "Jack the Ripper" DLC, in the “Letter of Intent” mission where it could fail without a desynch in some specific cases

### Stability/Performance
*Improved performance and stability

01.31

### Stability/Performance
*Improved performance and stability

01.30

### Online
*Fixed a display issue with add-on price for the Season Pass owners
*Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them

### AI/NPC
*Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader

### Game System
*Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to
*Fixed an issue where switching characters could cause two instances of Evie to appear

### World/3D/Menu/HUD
*Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap
*Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission
*Fixed some collisions and navigation issues
*Fixed some icons issues
*Fixed an issue where the Kenway flag model would not appear after obtaining it

### Fight
*Fixed an issue where, in some cases, the player would not always play his hurt animation

### Mission
*Fixed an issue with ally stations that sometimes prevented the player from hiring them
*Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression

### Behavior
*Fixed some issues with the player's animations
*Fixed some issues where the player could get stuck in specific places
*Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore

### Stability/Performance
*Improved performance and stability

01.20

### Online
*Fixed an issue where there was no rating for the final mission

### Audio
*Fixed an issue where the lip-sync was not synchronized with the cinematics
*Fixed an issue where the subtitles weren't exactly matching the audio
*Fixed some issues with some audio missing or being played incorrectly

### Vehicles
*Fixed some collisions issues for carriages and trains
*Fixed some spawning issues with the vehicles

### AI/NPC
*Fixed some popping issues
*Improved reactions for the allies
*Improved reactions for NPC on the ground
*Improved reactions for NPC on carts and trains
*Improved navigation for NPC

### Game System
*Fixed some issues with the replay system
*Fixed some balancing issues
*Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
*Fixed an unlocking issue with the Train Raids
*Fixed an issue with the "Artisan" Trophy

### World/3D/Menu/HUD
*The Time Anomaly icon was increased to have a better visibility on the map
*Fixed some issues with the messages for the mission in the HUD
*Fixed some icon issues
*Fixed some lighting issues
*Fixed some low resolution and corrupted texture issues
*Fixed some level of detail issues
*Fixed issues with props in the world

### Fight
*Fixed some issues during fights with NPCs
*Fixed issues with counter attacks
*Fixed some camera issues

### Mission
*Fixed an issue in the Fight Club
*Fixed an issue where the player could not enter the Time Anomaly mission
*Fixed some issues with the mission objectives and secondary constraints not updating properly
*Fixed issues with the fast travel
*Fixed some issues where the missions could be blocked after some cinematics
*Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"

### Behavior
*Fixed some issues with the coerce system
*Fixed some issues with the cover system
*Fixed some issues with the parkour and navigation
*Fixed some animation issues
*Fixed some camera issues
*Fixed some issues with the rope launcher
*Fixed an issue where the player could sometimes fall under the map

### Stab/Crashs/Perfs
*Improved performance and stability

01.11

### Stability & Performance
*Improved performances and stability

### Audio
*Fixed audio missing at the beginning of the introduction cinematic of the "Strange Bedfellows" mission

### World/3D/Menu/HUD
*Fixed an issue with water visual effects on boats and barges

### Fight
*Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat

### Mission
*Fixed an issue where a de-synch loop could happen in the "Change of Plans" mission during the escape part of the mission
*Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in the "A Thorne in the Side" mission

### Behavior
*Fixed navigation/parkour issues on specific spots

01.10

### Stability & Performance
*Improved performance and stability

### Audio
*Fixed some persistent SFX during gameplay
*Fixed wrong audio files that were played

### Vehicles
*Fixed issues where the player could get stuck between the train and the train station platforms
*Fixed a camera glitch when the player was in a vehicle
*Fixed loading issues with vehicles
*Fixed collisions issues with other vehicles
*Fixed navigation issues on vehicles

### AI/NPC
*Fixed issues where NPCs may have problems with their animations
*Fixed issues where the NPCs might have the wrong reaction
*Fixed navigation issues with the NPCs
*Fixed an issue in the mission "A Night to Remember" where the Royal Guards cannot be killed after being affected by a voltaic bomb
*Fixed issues where NPCs may get stuck
*Fixed an issue where crowd of NPC would spawn after having the game left idle for more than 30 minutes
*Fixed some other NPC spawn issues

### Game System
*Fixed issues with some trophies
*Fixed issues on save/load
*Fixed an issue where doors can be lock picked without previously acquiring lockpick II skill
*Fixed issues where items/mission would not unlock after completing the conditions

### World/3D/Menu/HUD
*Fixed texts issues
*Fixed issues with props in the world
*Fixed an issue where changing the menu language will reset all options settings
*Fixed issues where the menu/progression log was not matching the actual progression
*Fixed issues with icons and FX being missing or misplaced
*Fixed Animus Mission Debriefing messages showing when they should not
*Fixed issues when entering/exiting the map menu

### Fight
*Fixed issues where the animation would not fit the weapon/reaction
*Fixed offset animation on moving platforms
*Fixed issues with the multi-kills
*Fixed camera issues while fighting
*Fixed an issue where the main character's weapons disappear after a finisher move if he or she was in stealth prior to the fight

### Mission
*Fixed an issue where some of the Blighters are not in the Gang Stronghold area
*Fixed issues in cinematics where the player or some props where offset or missing
*Fixed issues with the objectives
*Fixed issues with fast travel

### Behavior
*Fixed navigation/parkour issues on specific spots
*Fixed camera issues when navigating
*Fixed some NPC interaction issues
*Fixed issues where the player would be able to use tools when he or she shouldn't
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