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Arma 3: Apex Edition
![]() Год выхода: 2013 Жанр: Simulation, Action, FPS Разработчик/Издательство: Bohemia Interactive Язык интерфейса: EN/FR/DE/ES/BR/PL/CN/KR/TR + Русский Язык озвучки: Английский Тип издания: RePack Таблетка: Вшита (CODEX) Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit) Процессор: Intel® Core™ i3 2.66 GHz Оперативная память: 4096 Mb Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с Графический ускоритель: 1024 Mb, OpenGL 3.0 Свободное место на HDD: 34 Gb Arma 3 – это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда, - после нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг! ЦитатаКто-то писал: Below you can find the CHANGELOG HIGHLIGHTS - Added: Improved multiplayer security* - Added: Additional olive reskins for NATO Pacific vehicles** GAMEPLAY - Added: A new variant of the Dragon Teeth (old looking) - Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles - Added: Gorgon commander now has a settle-in animation - Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion - Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel - Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation - Tweaked: Static AA and AT now use the Titan AT and AA FM descrptions - Tweaked: Improved the syntax of the power line wire destruction scrpt - Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes - Fixed: AI can now walk inside of Castle Tower - Fixed: Gendarmerie Commander Uniform was not displaying insignia - Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior - Fixed: AAF crewmen were respawning with a wrong vest - Fixed: The ADR-97 magazine name did not mention the caliber - Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135) - Fixed: Xi'an FFV seat view when in optics mode - Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration) - Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231) - Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142) - Fixed: Hatchback fuel & engine hitpoints VISUAL - Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer - Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1). - Changed: Enabled retexturing of the FV-720 Mora exterior pilot view - Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used - Tweaked: A bullet gets hidden now when reloading the Protector 9mm - Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887) - Fixed: SPAR-16S pistol grip textures - Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD - Fixed: Shading issues of the UAV Terminal models - Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps - Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied - Fixed: White edges on the icons of some of the accessories - Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage - Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher WARLORDS - Added: 64 player version of the Whole Altis scenario - Added: 32 player version of the Malden scenario - Added: 32 player version of the Stratis scenario - Added: Individual asset lists - Added: The sector zone restriction border width is now customizable for each sector in the module window - Added: The maximum group size is now defined in the Warlords Init module - Added: You can now further customize various classes for dynamically spawned assets - Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) - Tweaked: Asset requesting routines for AI - Tweaked: Path planning routines for AI - Tweaked: Dead unit deleting procedures - Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack - Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills - Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering - Fixed: Vehicle descrptions in some languages were too long - Fixed: Some airdropped assets could fall too abruptly - Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots - Fixed: Some modded airplanes would crash upon landing - Fixed: Ejection seats and canopies from fighter jets no longer block runways - Fixed: Some airplanes would need to double-take a landing - Fixed: The mode would not work properly in a singleplayer environment - Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI - Fixed: Static defenses are now properly calculated towards the maximum amount of assets - Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished - Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector - Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario - Fixed: Various scrpt errors - Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings - Fixed: Several misleading Spanish translations - Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal - Fixed: Some independent garrison units would occasionally still carry mortar bags ING - Added: BIS_fnc_mapGridSize (returns the current size of the map grid square) - Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker - Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better - Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost - Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly - Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles - Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list - Fixed: Eden Editor export to SQF was not creating mines and explosives correctly - Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly - Fixed: Eden Editor export to SQF got corrupted when exporting attribute expresions longer than 8096 characters - Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario - Fixed: Pushing items of the same priority in the Priority Queue function - Fixed: DateTime function calculation for when the date goes over the actual year GENERAL - Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!) - Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6) - Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out) - Fixed: Proxies were not considered for object actions, only the parent object - Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718) - Changed: Vanguard game type is no longer highlighted - Fixed: Localization typos - Updated: Stand-alone Windows Dedicated Server (1.90) - Updated: Stand-alone Linux Dedicated Server (1.90) - Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410 - Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game) - Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
Вас ждёт множество видов оружия — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов. ТАКТИКА И СЦЕНАРИЙ Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий. ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя. ИГРОВОЙ ДВИЖОК Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью.Теперь появилась возможность погружаться под воду! Основное
За основу взята лицензия Steam | Apex Edition (ID: 95419) Версия игры: v1.90 build 145381 EN/RU Инсталлер Запуск игры с рабочего стола Смена языка в меню игры Качество аудио 100%
Arma 3: Karts Arma 3: Helicopters Arma 3: DLC Bundle 1 Arma 3: Marksmen Arma 3: Apex Arma 3: Laws of War Arma 3: Jets Arma 3: DLC Bundle 2 Arma 3: Malden Arma 3: Tac-Ops Mission Pack
Arma 3: Tactical Guide (.pdf) Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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