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Endless Space 2
![]() Жанр: Strategy, Space, 4X Разработчик/Издательство: AMPLITUDE Studios / SEGA Язык интерфейса: EN/FR/DE/ES/IT/PT/PL/CN + Русский Язык озвучки: Английский Тип издания: RePack Таблетка: Вшита (CODEX) Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 bit) Процессор: Intel® Core™ i3 2.66 GHz Оперативная память: 4096 Mb Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с Графический ускоритель: 1024 Mb, OpenGL 3.0 Свободное место на HDD: 15 GbEndless Space 2 – это пошаговая военно-политическая sci-fi стратегия, в которой вам выпадет уникальная возможность стать правителем целой цивилизации и повести ее к холодным глубинам космоса. Ваши амбиции - залог ее будущего. ЦитатаКто-то писал: Below you can find the CHANGELOG: [ACCESSIBILITY] - Added icon in the Scan view legend to illustrate the different hacking routes and traces - Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on - Added a Notification for when Minor And Pirate get access to Hacking - Reworked “Hostile Trace Detected!” notification - Added tooltip to sleeper count element in the hacking banner - When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled - Pre-allocated Program Icons now Blink - Improved the tooltip of the "Piggyback" offensive program - Tooltip now displays click instruction for Hacking Op Cancellation Allocation - Changed failure message when trying to hack Vaulters' special node - Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system. - Formated “Overcloaker” module tooltip for clarity [BALANCING] - Increased cost of specialization for Obliterator - Increased cost of Obliterator shot when not loaded - Added vision bonuses on Citadel specialization and Obliterator Shield system improvement - Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value - Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs [PERFS] - Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms [FIX] - Increased Vodyani base food output so that they won't start with -1 food in endless speed - Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system - Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game - Hacking a system with another UC sanctuaries will reveal them - Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting - Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why - When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it - Made sure custom factions with the "In the Sahdows" affinity can not take the following traits: - "Fervent Colonists" and "Apathetic Colonists" - "Resilient" (Free Obliterator Shield on home system) as it is useless to them - "Involuntary Nomads" (Argosy) - "Guardians" - All Minor Faction Population traits - Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list - Fixed unoperational hacking speed boost from Umbral choir cooperation protocol - The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player - Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries - Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained - Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore - Forbid sending "stop hacking" contextual term when at war - Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits - Fixed situation where the game crashed because of diplomacy being way too harsh on performances. - Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80 - Made sure the Compression Singularity is consistent with the tooltips of other singularities - Fixed Cathedral of the Swarm displaying the wrong category in the tech tree - Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer - Fleet line elements don't flicker anymore whenever a fleet performs an action - The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled - Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet - Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population - Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter - Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer - Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity - Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled - Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts - Corrected a variable for the UC faction quest chapter 4B - Fixing Achievement “Thank god they use USB too” to only rewarding it when hacking major home systems - Fixed Striker module effect not being functional - Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes - Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button - Fixed an issue when trying to place a sleeper on a vodiany system - Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size - The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled - Made the quest "Your Bag, Please" take the diplomatic status into account - The notification for pacific conversion is no longer triggered for Umbral Choir - Fixed UC having some ground battle strategies effect not applying for Sanctuaries - Fixed some glitch in the portrait of Imane (pilgrim hero) - Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1 - Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message - The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations - Fixing an issue when a Sanctuary is destroyed and is a ship spawn point - Added a political event for population slot SSI (not considered as "approval" improvements anymore) - Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery - The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded - Prohibited "Force Immigration" for UC Empires - Removed outdated scan view caption info and added Hacking info - Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges - Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled - Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered - Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility - Sleepers are no longer revealed on security breach (the first system of a trace). - Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied - Fixed some Sleeper detection actions being available when Penumbra content was disabled - The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries - Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport. [AI] - UC AIs will now seek to use further beacons if possible - UC AIs will now seek to place more beacons in order to gain the nodes' bonuses - UC AIs will now seek to place backdoors on pirate systems - UC AIs will avoid firing on their sanctuaries if possible - AIs will now seek to push max population improvement - AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies - AIs will focus their influence on one minor at a time - AIs can now use the new ground battle tactics on sanctuaries [AI][FIX] - Fixed an issue where AIs would not explore other constellations than their own - Fixed an issue when determining if a fleet could attack another - Fixed an issue during the operation need computation - Fixed an issue preventing laws from being pushed - Fixed an issue when selecting a hacking outcome - Fixed an issue where Arks could not properly attach themselves
Классическая формула _еще_один_ход_ поднимается в Endless Space 2 на новые высоты. Исследуйте загадочные звездные системы, раскрывайте тайны древних рас, стройте колонии, используйте торговые пути, изучайте технологии невообразимой мощи и, конечно, новые формы жизни. Попытайтесь понять их, подружиться с ними или завоевать. ЭПИЧЕСКИЕ КОСМИЧЕСКИЕ БИТВЫ Наблюдайте за эпическими космическими битвами в реальном времени, следите за тем, как ваши истребители пролетают мимо огромных крейсеров, а лазеры разрывают их корпуса на части. Детальные отчеты помогут вам скорректировать стратегию для следующего боя. СТРАТЕГИЧЕСКАЯ КОСМИЧЕСКАЯ ОПЕРА Погрузитесь во вселенную Вечных. Галактика будет принадлежать цивилизации, которая контролирует Пыль и познает все ее секреты... но были ли Вечные одиноки во вселенной? Откуда появилась Пыль? Станьте лидером одной из восьми цивилизаций, каждая из которых имеет свой неповторимый стиль игры и цели в игре. Постройте великую межзвездную империю, которая будет доминировать в галактике! Основное
За основу взята лицензия Steam | Digital Deluxe Edition (ID: 392110) Версия игры: v1.4.6.S5 GOLD-Public EN/RU Инсталлер Запуск игры с рабочего стола Смена языка в steam_emu.ini Качество аудио 100%
Endless Space 2: Early Access "Founder" Bonuses Endless Space 2: Digital Deluxe Upgrade Endless Space 2: Vaulters Endless Space 2: Target Locked Update Endless Space 2: Little Grin Man Update Endless Space 2: Galactic Statecraft Update Endless Space 2: Stellar Prisoner Update Endless Space 2: Community Challenge Add-on Endless Space 2: Endless Day Update Endless Space 2: Supremacy Endless Space 2: Guardians & the Galaxy Update Endless Space 2: Untold Tales Endless Space 2: Lost Symphony Endless Space 2: Stories Endless Space 2: Renegade Fleets Endless Space 2: Harmonic Memories Endless Space 2: Celestial Worlds
Endless Space 2: Surround (.wma) Endless Space 2: Stories [MULTi 4] (.pdf) Endless Space 2: Hissho Comic [MULTi 4] (.pdf) Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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