Регистрация ·  Логин: Пароль: Запомнить   · Забыли пароль?




Ответить на тему
Автор Сообщение

Супермодератор
Аватара пользователя

С нами: 11 лет 3 месяца
Сообщения: 59515
Россия

Сообщение 11 май 2018, 23:08 

[Цитировать]

Stellaris
Год выхода: 2016
Жанр: Strategy, Space, 4X
Разработчик/Издательство: Paradox Interactive
Язык интерфейса: EN/FR/DE/ES/BR/PL + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX) Операционная система: Microsoft Windows 7 / 8 / 10 (64 Bit)
Процессор: Intel Core i3 2.66 GHz
Оперативная память: 2048 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX 9.0с
Графический ускоритель: 1024 Mb, OpenGL 3.0
Свободное место на HDD: 7 GbStellaris – это глобальная стратегия 4X в научно-космическом стиле, которая продолжает традиции Crusader Kings, Crusader Kings 2 и Hearts of Iron. Начальные этапы игры будут посвящены прежде всего исследованию и освоению космоса, и уже с середины игры, когда большинство систем колонизировано и границы межзвёздных империй начинают соприкасаться, игра станет более похожей на Europa Universalis IV с сильным акцентом на управлении империей и ипломатии (дипломатии).
ЦитатаКто-то писал:
Below you can find the CHANGELOG Update v2.0.2
###################
# Feature
###################
* Fixed Gestalt Consciousness empires using Trading Hub starbase module and Offworld Trading Company starbase building, they now use Resource Reprocessor and External Acquisitions Area (name/flavor difference only)
* It is now possible to test-fire world cracker on habitable (but uninhabited) planets in your space
* Added tier 5 Dark Matter thrusters that can only be gained by scavenging Fallen Empire ships
* Transcendent Learning ascension perk has been added to the game, and it increases leader level cap and empire leader cap
* Megastructures resources are now affected by country modifiers
* Ship sizes now have a default combat behavior and will prefer computers of that type if auto-generated (Picket for Destroyers, etc)
* Added some more logic for making sure ship auto-complete doesn't switch your desired combat role

###################
# Balance
###################
* Increased energy upkeep of all Starbase sizes by +1. Outposts now cost 1 energy maintenance
* Base unity income increased from 1 to 2
* Base tradition cost increased from 56 to 100 (does not affect the cost increase from number of traditions)
* Tradition unity cost per system reduced from 2% to 1%
* Corvette/Destroyer/Cruiser/Battleship build speed techs now also reduce build cost of that ship type by 5%
* Habitats now have their own fortress building (Security Zone) that is effective at unrest reduction but provides only a few defense armies and no FTL inhibitor or bombardment protection
* It is now possible to mod away serviles & pre-sapient traits if you have completed biological ascension
* Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again
* Increased combat disengage chance for Titans
* Increased max number of Titans from to 3 to 20
* Resource Replicators mineral production increased from 30 to 40
* Raised starbase max cap to 999
* Raised naval max cap to 9999
* Psionic Shields can no longer be reverse-engineered
* Gestalt Consciousnesses now get less piracy risk
* Security Zone habitat building no longer has a tech requirement
* Reduced chance of Generals dying in battle when their division is destroyed

# Civics
* Citizen Service civic now also increases unity output from fortress and strongholds by 1
* Aristocratic Elite civic now gives +2 leader cap and +2 governor max level instead of +4 leader cap and -50% leader recruitment cost
* Distinguished Admiralty civic increases leader cap by +2
* Driven Assimilators now express their raison d'etre by having the 'Assimilate' total war CB
* Purifier and anti-Purifier CBs no longer require neighboring status (was confusing and unintuitive to players)
* Nationalistic Zeal civic now gives -10% war exhaustion gain instead of +1 rivalries
* Free Haven now gives xeno migration attraction instead of migration attraction
* Police State now also reduces Piracy Risk by 25%

# Traditions
* Expansion adoption effect now gives +50% colony development speed (down from +100%)
* Galactic Ambition expansion tradition now gives -20% starbase upkeep instead of +2 starbase capacity
* Fleet Levies now makes all subject (not just vassal) Pops count towards overlord's naval capacity instead of giving a fraction of vassal naval capacity (as the latter resulted in getting huge amounts of naval capacity from techs of 1-system vassals)
* Faith in Science now gives 3 months of Unity production per tech unlocked instead of adding Unity production to assist research
* To Boldly Go now gives +50% science ship disengage chance instead of +30 science ship evasion
* Planetary Survey Corps has been replaced with Databank Uplinks; which unlocks Assist Research (techs related to Assist Research are no longer researchable, and base effect was buffed)

# Ascension Perks
* Shared Destiny effect on integration cost reduction changed from -50% to -75%
* Nihilistic Acquisition can now be taken by purifier-style empires
* Executive Vigor effect on edict duration reduced from +100% to +50%
* Grasp the Void effect on starbase capacity increased from +4 to +5
* Mind over Matter no longer creates new separate species, but keeps hierarchy

# Edicts
* Drone Campaign food cost increased from 100 to 500
* Learning Campaign food cost increased from 50 to 500
* War Drone Campaign food cost increased from 50 to 500
* Patrol Drones planetary edict is now available to all Gestalt Consciousness-empires

###################
# UI
###################
* Added building deions to traditions that unlock buildings
* Starbase upgrade cost and Module/Building building cost now properly show modifiers affecting them
* Renamed Growth Speed to Pop Growth Speed to be clearer
* Added the correct icons for megastructures and starbases in the control-groups UI
* Contacts view has been improved
* Government view now displays ruler & heir skill stars
* Heir tooltip no longer displays skill effects (as heir has no skill effects until they become ruler)
* Clicking your ruler or heir name in Government View will now allow you to change their name and/or title
* Galaxy resources now show the amount actually collected, and the tooltips give you the list of applied modifiers
* Resource modifiers no longer show decimal values
* Removed pointless decimals for starbase caps, planet caps, naval command cap, and naval capacity
* Claims no longer show up in wargoal if you have no claims
* Pop modifier is now blue rather than yellow in the planet interface (to more easily tell it apart from upgrade button)

###################
# AI
###################
* AI now activates some of its anti-crisis logic when under threat from a mid-game crisis like the Great Khan
* AI no longer picks shared destiny unless it has at least one vassal
* Added separate definitions for mid-game and end-game crisis factions, with slightly different AI logic to respond to them
* Fixed another cause of AI endlessly inviting player to the same war
* AI should now be better at specializing its starbases to meet empire needs
* AI now has smarter multi-fleet behavior and will not try to follow an ally with more than half of its own fleets
* AI now properly understands the impact of subject tax on its income, even when modifiers are applied, and will adjust expenses accordingly
* AI should now be better at trading for food when at risk of starvation
* Fixed some issues with the AI attempting to merge or split unsplittable fleets (like mercenaries) resulting in stuck AI fleets
* Fixed AI paying too much for Marauder raids
* AI is now a bit less likely to hire Marauder raids against their rivals
* AI is now more willing to accept humiliate peace terms
* AI is now able to extract resources from sectors, if the sector is very rich or the controlling empire is in desperate need
* Fixed AI ignoring mineral upkeep for its ships when building & disbanding
* Unbidden will now use more of their fleets offensively, and less defending construction ships
* AI will no longer split fleets that are in combat, have active orders or have hostiles in the system, as this could be suicidal
* AI federation fleets will no longer follow other fleets, as this could lead to groups of AI fleets getting stuck
* AI will no longer use jump drive if it has allies following, to avoid them getting separated
* AI will no longer use jump drive against crises

###################
# Modding
###################
* Added SHIP_MAX_EVASION ship define limiting the maximum amount of evasion a ship is allowed to have (used to be hardcoded to 90%)
* There is now a ship_modifier entry for ship sizes that takes modifier types that the normal modifier (which is used for base ship design stats) does not, such as weapon range mult
* Added modifier country_occupation_armies_add that determines the number of occupation armies spawned by an empire
###################
# Bugfix
###################
* Fixed system/colony tradition costs being multiplied on each other instead of additive
* Fixed additional potential out of sync issues in multiplayer
* Afterburners can no longer be installed on defense platforms, as lovely as it was to uselessly vent fuel in to space as a gesture of contempt to environmentalists
* Deep Space Black Site now requires you to own a planet in the system, instead of erroneously using the same trigger as trading hub
* All Satrapies are now properly liberated when the Horde fractures into the Diadochi
* Fixed bug where the planet class transition effect started too late
* Fixed a freeze when trying to upgrade technologies more than their max levels
* Fixed Determined Exterminators starting with a farm building
* Construction is now paused for starbases in combat
* Fixed force ethics not correctly calculating a government for the defeated empire's new ethics
* Fixed a bug where Prethoryn could end up with non-infested planets which could not be bombarded
* Fleet capacity now displayed correctly for fleets that should not have any. Also, the "open fleet manager" button in the fleet view is disabled for fleets that the player does not have a fleet template for (alliance fleets)
* Fixed misaligned constructed ringworld segments
* Fixed Casus Belli notification spam
* Synthethically Ascended empires no longer get the Ghost Signal modifier on newly constructed Pops
* Fixed issue with Gateway construction event incorrectly firing when someone else activated a Gateway in your system
* Fixed communication bug where primitives would get communications with everybody in the galaxy (resulting in silent establishment of communication with empires you've never met)
* Fixed crash when bombarding a planet into a tombworld
* Fixed an issue where reducing the number of ships to zero in the fleet manager while ships of that type were building could produce negative numbers of ships in the manager
УВЛЕКАТЕЛЬНЫЙ СЮЖЕТ
Развитая система дипломатии, включающая возможность создавать федерации, объединяющие несколько игроков и руководимые выборным президентом!
СИСТЕМА РАЗВИТИЯ
Рандомизированная система научных исследований: после достижения очередного уровня в одной из 3 доступных для исследования областей (наука, инженерное дело и социология) игрок выбирает одну из 3 случайно отобранных технологий.
МЕХАНИКА ИГРЫ
Процедурно-генерируемая карта, включающая до 1000 звёзд и тысячи планет. Множество процедурно-генерируемых видов разумных инопланетных существ. Конструктор космических кораблей.
Основное Установи и играй!
За основу взята лицензия Steam | Galaxy Edition (ID: 281990)
Версия игры: v2.0.2 (5e2f)
EN/RU Инсталлер
Запуск игры с рабочего стола
Смена языка в лаунчере игры (нажать на флаг)
Качество аудио 100%
Качество видео 100%ДополненияStellaris: Symbols of Domination
Stellaris: Sign-up Campaign Bonus
Stellaris: Arachnoid Portrait Pack
Stellaris: Pre-Order
Stellaris: Creatures of the Void
Stellaris: Horizon Signal
Stellaris: Ringtones
Stellaris: Leviathans Story Pack
Stellaris: Plantoids Species Pack
Stellaris: Utopia
Stellaris: Anniversary Portraits
Stellaris: Synthetic Dawn
Stellaris: Humanoids Species Pack
Stellaris: ApocalypseПрочее::Релиз от SpaceX::
Download
Для скачивания .torrent файлов необходима регистрация
Сайт не распространяет и не хранит электронные версии произведений, а лишь предоставляет доступ к создаваемому пользователями каталогу ссылок на торрент-файлы, которые содержат только списки хеш-сумм

Страница 1 из 1

Ответить на тему

   Похожие торренты   Торрент