Allegorithmic's Substance DesignerГод/Дата Выпуска: 2011
Версия: 1.2.0 Build 6293
Разработчик: Allegorithmic
Сайт разработчика:
http://www.allegorithmic.com/Разрядность: 32bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Системные требования:
OS: Windows XP, Vista, 7 (all editions)
CPU: x86 with SS2
GPU: DX9, DX10 - shader model 3.0 minimum
Video RAM: 512MB minimum
RAM: 4GB recommended
Описание:
Allegorithmic's Substance Designer предназначена для нелинейного процедурного создания сложных текстур.
Программа позволяет микшировать и манипулировать битмапами, векторными изображениями и процедурными элементами. Текстуры созданные с помощью
Substance Designer являются динамическими, то есть их можно свободно модифицировать на любом этапе создания. При этом пользователь на выходе автоматически получает разные карты - диффузные, нормал, спекуляр и т.д.
Разработчики программы встроили в неё большое количество шаблонов и фильтров, которые значительно упрощают работу дизайнера. Имеются например такие фильтры "Битпам в материал", "Динамические тени", "Покрыть ржавчиной" и т.д.
Пакет "Substance Designer" включает в себя также приложение "Substance Player" для просмотра созданных вами текстур, а также включенных в пакет тренировочных текстур.
Дополнительная информация:Introducing substances, a new breed of textures and filters. Substance Designer allows you to create substances, a new breed of smart textures. Substances are hybrid assets that can be made from different types of resources, including your existing bitmaps. But as opposed to bitmaps, substances can be fully dynamic, including for texture resolution. They can have multiple outputs to generate complete texture sets at once and they can also have inputs to be used as filters. Infinite possibilities stored in only a few kilobytes.
Non-linear & Iterative Workflow. Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
Creative power and flexibility. Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.
Integrated pipeline. No other texturing solution integrates into your current pipeline as Substance Designer does. Your textures created in Photoshop or taken from your libraries of bitmaps can be used as resources for new substances. Even better, whether you create a dynamic material or a filter, you can import your substance into any compatible solution such as Autodesk 3ds Max and Maya 2012, and edit its parameters to generate new variations in real-time directly in your favorite DCC tool or game engine. You can also download our free Substance Player to render your substances into classic bitmaps.
Features:Customizable GUI
Node-based interface
Non - linear authoring process
Automatic Tiling
Real-time 2D & 3D previewer
Embedded library of filters
Embedded advanced procedural resources
Embedded vector graphics editor
Graph based editing of advanced functions
Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode coming
В раздачу включены Substance Player, Substance BonusTools for Maya 2012 и Substance Extra Content for 3ds max 2012