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Сообщение 28 сен 2016, 09:29 

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War for the Overworld





Год выпуска:2 апреля 2015
Жанр: Real-time Stategy, RPG, 3D, Sandbox
Разработчик: Subterranean Games
Издательство: Subterranean Games
Платформа: PC
Версия игры: 1.2.4 от 22 ОКТЯБРЯ
Тип издания: Steam-Rip
Язык интерфейса: Русский, aнглийский, немецкий, испанский, итальянский, французский, польской
Язык озвучки: Английский
Таблетка: Присутствует (ALI213|3DM)




Операционная система: Windows XP/Vista/7/8
Процессор: Dual Core 2.0 ГГц
Оперативная память: 2 ГБ
Видеокарта:Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
Свободного места на жестком диске: 5 ГБ



War for the Overworld — стратегия в реальном времени, созданная в лучших традициях Dungeon Keeper. Сюжет и задачи банальны до безобразия: вы владыка подземного мира, который мечтает о расширении владений и безграничной власти. Однако внешний мир не хочет, чтобы вы восседали на троне спокойно — отважные герои и смелые рыцари постоянно нападают на ваши земли и уничтожают приспешников. Вам необходимо защитить свои границы и отправить смельчаков на тот свет, чтобы у них не возникало желание портить другим жизнь.War For The Overworld. Gameplay. 1080pПервый взгляд War for the Overworld RobosergTV
Hotfix Patch 1.2.4 Released
22 ОКТЯБРЯ - NOONTIDE

Greetings Underlords,

We've got a quick one for you today as we've identified a couple of major issues in the latest release. It seems these had gone unnoticed until recently by both QA and the general playerbase.

Bug Fixes
Fixed a bug where units with projectile attacks were unable to make use of their attack
Fixed an issue where room upgrades granted on level start were not applied (Level 11 onwards)
Quickfreeze no longer leaves unwalkable tiles after the duration ends

Until next time Underlords,

- WFTO Team

Patch 1.2.3 Now Available!
15 ОКТЯБРЯ - NOONTIDE


Greetings loyal Underlords!

You might find that today conquering the realm of Kairos is as easy as 1,2,3 as by the graces of the dark gods we have unleashed upon the world a new patch.

Patch 1.2.3 brings with it a handful of performance optimisations, new features, gameplay changes and bug fixes. In total there's 58 changes and fixes included !

But don't take our word for it, read on for the full patch notes!

Gameplay and Balance Changes

It is no longer possible to pick up defence parts, artefacts and gold piles from allied dungeon tiles
Destroying a Dungeon Core will now cause all the units belonging to that
Underlord to become KO’d allowing players to vie for imprisoning rights over them
Rooms can only be repaired from edge tiles as opposed to any tile in the room

Outpost (Construct)

Can no longer claim tiles that it cannot “see” i.e. tiles diagonally open but blocked by two walls

Emperor Lucius (Unit)

Resistances substantially increased

UI Changes

Team colour added to prop efficiency and progress shields
The “M” button next to the minimap now opens the pause menu
A reset home realm button has been added to the campaign menu, you no longer need to enter the home realm to reset
Added a confirmation dialog when deleting a saved game
Improved several tooltips

AI Improvements

Your units will now all attack a rebelling unit if they see them attack another friendly unit
Units that miss with a ranged attack regularly will attempt to move closer to increase their chance of hitting

Performance Optimisations

Improvements made to threat identification for AIs to reduce load on CPU
Large number of units moving into a tile in the same game tick could cause a microstutter
Improvements to object creation to reduce load on CPU and overhead for garbage collection
Reduced overhead from the Fog of War visibility renderer

Visual Improvements

The Wormhole potion now plays a VFX at the destination for each unit travelling
VFX added to show when units are frozen in place by the Bonechiller active
Extended the radius at which walls are clipped, this should make it so you can’t see a black abyss at the edge of the visible area in certain camera positions

Level Changes

Belmornes Pass - Level 9

Added a loss condition when the player Dungeon Core is destroyed

Home Realm

Units belonging to the Empire no longer have needs in this level

Misc Changes

Various backend changes to add support for upcoming features
Some cleanup to underlying codebase
It is now possible to play skirmish levels in a pseudo sandbox mode by closing all other slots than your own

Bug Fixes

Fixed a bug that would prevent Kasita from replacing stone bridges that have been sold in Level 12
Fixed exceptions that would occur upon the death of workers spawned above the mana lock limit
Tooltips for rooms will no longer show constructs as placable
Fixed a bug which would cause prisoners to seek their beds, causing them to stop pacing the prison
Master AI will demonstrate its outstanding grasp of human social interaction by not spamming you with the same messages
Fixed an issue where the flight ability was not passive for several units and using it would break their movement
Fixed an issue where when possessing certain units would cause their collision box to become so large that it rendered some areas impassable
Fixed an extremely long standing bug which would cause the unit panel to become unscrollable (Thanks to Biliskner for helping pin down the cause)
The camera in multiplayer spectator mode will no longer disappear below the level
Fixed an issue where the Worker rally and Impasse flags would not be placed reliably when a Rally all or Beast rally flag is already placed in the level
Fixed a bug where spirit workers could be damaged by AOE attacks
Fixed an issue where mana locks for workers would be duplicated upon loading a saved level
It is no longer possible to cast “Blood money” on the same unit multiple times
Workers that are dragging items and units will no longer be displayed as idle on the worker display
Fixed an issue in the behaviour of Well of Souls which would cause it to deal it’s damage inconsistently
Fixed a bug that occured on level 8 where spawning certain heroes would cause them to spawn continuously as black ghouls
Fixed a bug where ramparts could not be sold after loading a saved game
Fixed an incorrect animation on the Archon that caused it to behave erratically when possessed
Fixed a visual issue where Gnarlings would face the wrong direction when assisting in training
Fixed a bug where enemy tiles would change team colour if you dragged a build selection over them from one of your tiles
The home realm will no longer award you with a random number of sins upon loading
Fixed the sin cap being incorrectly calculated due to Titan aspects
Workers should no longer have issues grabbing units that were KOd near a prop
Giant workers no longer appear for clients in multiplayer when dropping workers on a Dungeon Core
Fixed an issue where clients were unable to pick up workers in Multiplayer
Lord O’Theland now behaves correctly in the Home Realm and can be dropped in Arena, Torture Chamber, Crypt etc.
Fixed an issue where the tooltip delay option would not work as expected
Fixed a visual issue where Unit shields would occasionally stay black where a unit had previously rebelled
Ghouls and other units which do not benefit from experience are no longer counted in the distribution for the effects of “Wisdom Juice” potions
Fixed a case where possession abilities would not work for clients in Multiplayer
Fixed a bug where the bombard overdrive VFX would not persist through a save and load
Gold shrines will behave better with saving and loading
Gold Vortex constructs will no longer activate themselves after loading a save game
Gold Vortex constructs will now correctly render their VFX when active after a save and load
Fixed a bug where workers would behave as if they had just been dropped, locating a job in the near vicinity after a save and load
Fixed a bug that occurs after loading a save game where picking up a unit from the arena and dropping it would cause it to attack friendly units outside the arena.
Fixed a bug where units would fight to the death in the arena if a saved game was loaded
Fixed a bug where the Beastmaster would not heal friendly beasts under any circumstance

We hope that the new patch will deliver the most comprehensive experience of conquering Kairos yet and we're excited to hear your feedback!

Until next time Underlords,

-WFTO Team
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War for the Overworld
Версия игры: 1.2.4
Контент загружен 25 Октября 2015г и полностью идентичен лицензионной версии игры распространяемой в Steam
Не требуются сторонние установщики и обновления. Игровой контент упакован в простой инсталлятор с незначительным сжатием.

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