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Assassins
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War for the Overworld
![]() Год выпуска:2 апреля 2015 Жанр: Real-time Stategy, RPG, 3D, Sandbox Разработчик: Subterranean Games Издательство: Subterranean Games Платформа: PC Версия игры: 1.2.4 от 22 ОКТЯБРЯ Тип издания: Steam-Rip Язык интерфейса: Русский, aнглийский, немецкий, испанский, итальянский, французский, польской Язык озвучки: Английский Таблетка: Присутствует (ALI213|3DM) Операционная система: Windows XP/Vista/7/8 Процессор: Dual Core 2.0 ГГц Оперативная память: 2 ГБ Видеокарта:Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better Свободного места на жестком диске: 5 ГБ War for the Overworld — стратегия в реальном времени, созданная в лучших традициях Dungeon Keeper. Сюжет и задачи банальны до безобразия: вы владыка подземного мира, который мечтает о расширении владений и безграничной власти. Однако внешний мир не хочет, чтобы вы восседали на троне спокойно — отважные герои и смелые рыцари постоянно нападают на ваши земли и уничтожают приспешников. Вам необходимо защитить свои границы и отправить смельчаков на тот свет, чтобы у них не возникало желание портить другим жизнь.War For The Overworld. Gameplay. 1080pПервый взгляд War for the Overworld RobosergTV Hotfix Patch 1.2.4 Released 22 ОКТЯБРЯ - NOONTIDE Greetings Underlords, We've got a quick one for you today as we've identified a couple of major issues in the latest release. It seems these had gone unnoticed until recently by both QA and the general playerbase. Bug Fixes Fixed a bug where units with projectile attacks were unable to make use of their attack Fixed an issue where room upgrades granted on level start were not applied (Level 11 onwards) Quickfreeze no longer leaves unwalkable tiles after the duration ends Until next time Underlords, - WFTO Team Patch 1.2.3 Now Available! 15 ОКТЯБРЯ - NOONTIDE Greetings loyal Underlords! You might find that today conquering the realm of Kairos is as easy as 1,2,3 as by the graces of the dark gods we have unleashed upon the world a new patch. Patch 1.2.3 brings with it a handful of performance optimisations, new features, gameplay changes and bug fixes. In total there's 58 changes and fixes included ! But don't take our word for it, read on for the full patch notes! Gameplay and Balance Changes It is no longer possible to pick up defence parts, artefacts and gold piles from allied dungeon tiles Destroying a Dungeon Core will now cause all the units belonging to that Underlord to become KO’d allowing players to vie for imprisoning rights over them Rooms can only be repaired from edge tiles as opposed to any tile in the room Outpost (Construct) Can no longer claim tiles that it cannot “see” i.e. tiles diagonally open but blocked by two walls Emperor Lucius (Unit) Resistances substantially increased UI Changes Team colour added to prop efficiency and progress shields The “M” button next to the minimap now opens the pause menu A reset home realm button has been added to the campaign menu, you no longer need to enter the home realm to reset Added a confirmation dialog when deleting a saved game Improved several tooltips AI Improvements Your units will now all attack a rebelling unit if they see them attack another friendly unit Units that miss with a ranged attack regularly will attempt to move closer to increase their chance of hitting Performance Optimisations Improvements made to threat identification for AIs to reduce load on CPU Large number of units moving into a tile in the same game tick could cause a microstutter Improvements to object creation to reduce load on CPU and overhead for garbage collection Reduced overhead from the Fog of War visibility renderer Visual Improvements The Wormhole potion now plays a VFX at the destination for each unit travelling VFX added to show when units are frozen in place by the Bonechiller active Extended the radius at which walls are clipped, this should make it so you can’t see a black abyss at the edge of the visible area in certain camera positions Level Changes Belmornes Pass - Level 9 Added a loss condition when the player Dungeon Core is destroyed Home Realm Units belonging to the Empire no longer have needs in this level Misc Changes Various backend changes to add support for upcoming features Some cleanup to underlying codebase It is now possible to play skirmish levels in a pseudo sandbox mode by closing all other slots than your own Bug Fixes Fixed a bug that would prevent Kasita from replacing stone bridges that have been sold in Level 12 Fixed exceptions that would occur upon the death of workers spawned above the mana lock limit Tooltips for rooms will no longer show constructs as placable Fixed a bug which would cause prisoners to seek their beds, causing them to stop pacing the prison Master AI will demonstrate its outstanding grasp of human social interaction by not spamming you with the same messages Fixed an issue where the flight ability was not passive for several units and using it would break their movement Fixed an issue where when possessing certain units would cause their collision box to become so large that it rendered some areas impassable Fixed an extremely long standing bug which would cause the unit panel to become unscrollable (Thanks to Biliskner for helping pin down the cause) The camera in multiplayer spectator mode will no longer disappear below the level Fixed an issue where the Worker rally and Impasse flags would not be placed reliably when a Rally all or Beast rally flag is already placed in the level Fixed a bug where spirit workers could be damaged by AOE attacks Fixed an issue where mana locks for workers would be duplicated upon loading a saved level It is no longer possible to cast “Blood money” on the same unit multiple times Workers that are dragging items and units will no longer be displayed as idle on the worker display Fixed an issue in the behaviour of Well of Souls which would cause it to deal it’s damage inconsistently Fixed a bug that occured on level 8 where spawning certain heroes would cause them to spawn continuously as black ghouls Fixed a bug where ramparts could not be sold after loading a saved game Fixed an incorrect animation on the Archon that caused it to behave erratically when possessed Fixed a visual issue where Gnarlings would face the wrong direction when assisting in training Fixed a bug where enemy tiles would change team colour if you dragged a build selection over them from one of your tiles The home realm will no longer award you with a random number of sins upon loading Fixed the sin cap being incorrectly calculated due to Titan aspects Workers should no longer have issues grabbing units that were KOd near a prop Giant workers no longer appear for clients in multiplayer when dropping workers on a Dungeon Core Fixed an issue where clients were unable to pick up workers in Multiplayer Lord O’Theland now behaves correctly in the Home Realm and can be dropped in Arena, Torture Chamber, Crypt etc. Fixed an issue where the tooltip delay option would not work as expected Fixed a visual issue where Unit shields would occasionally stay black where a unit had previously rebelled Ghouls and other units which do not benefit from experience are no longer counted in the distribution for the effects of “Wisdom Juice” potions Fixed a case where possession abilities would not work for clients in Multiplayer Fixed a bug where the bombard overdrive VFX would not persist through a save and load Gold shrines will behave better with saving and loading Gold Vortex constructs will no longer activate themselves after loading a save game Gold Vortex constructs will now correctly render their VFX when active after a save and load Fixed a bug where workers would behave as if they had just been dropped, locating a job in the near vicinity after a save and load Fixed a bug that occurs after loading a save game where picking up a unit from the arena and dropping it would cause it to attack friendly units outside the arena. Fixed a bug where units would fight to the death in the arena if a saved game was loaded Fixed a bug where the Beastmaster would not heal friendly beasts under any circumstance We hope that the new patch will deliver the most comprehensive experience of conquering Kairos yet and we're excited to hear your feedback! Until next time Underlords, -WFTO Team Выбрать версию установки (взломанная или steam) Установить дистрибутив игры Играть Язык интерфейса игры, меняем в опциях игры. War for the Overworld Версия игры: 1.2.4 Контент загружен 25 Октября 2015г и полностью идентичен лицензионной версии игры распространяемой в Steam Не требуются сторонние установщики и обновления. Игровой контент упакован в простой инсталлятор с незначительным сжатием. Автор релиза Let'sPlay » Смена языка в меню настроек игрыDLC: WFTO Early Adopter Bonus (Coming Soon) WFTO Arcane Theme WFTO Founders Club Content WFTO Kickstarter Theme WFTO Underlord Edition Content WFTO Kickstarter Backer Content Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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