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Сообщение 07 май 2016, 21:02 

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MagicMaker


OСНОВНАЯ ИНФОРМАЦИЯГод выпуска: 22 сен, 2014
Жанр: Arcade, platformer
Разработчик: Tasty Stewdios LLC
Издательство: Tasty Stewdios LLC
Платформа: PC
Версия игры: 1.09 от December 17th 2015
Тип издания: Repack
Язык интерфейса: Английский
Язык озвучки: Не требуется
Таблетка: Вшита ALI231СИСТЕМНЫЕ ТРЕБОВАНИЯ Операционная система: Windows XP/Vista/7/8
Процессор: Pentium IV 1,7 ГГц
Оперативная память: 1 Гб
Видеокартар: 512 Мб
Свободного места на жестком диске: 300 мбОПИСАНИЕMagicMaker - волшебный платформер с приключениями, где вы будете путешествовать по случайно генерируемым подземельям!
В роли охранника Школы Магии Дорвола, вы будете выполнять различные задания, для обеспечения безопасности своих подопечных.
По мере прохождения, вы будете находить базовые заклинания, из которых можно создавать огромное количество уникальных заклинаний, и только с их помощью вы сможете побеждать особо опасных монстров!
Народ, атмосфера и музыка в игре просто сказочны, a чувство юмора разработчиков 79%
MagicMaker Trailer
Ничего не вырезано/Не перекодировано 100%
Версия игры: 1.09 от December 17th 2015
Автор репака-ARMENIAC
Установить, играть.
December 17th Game Updatev1.0.9
Community Announcements - Whoa Constrictor
Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season!

Read on for the full details.

Dec 17 2015 - Patch Notes

GAMEPLAY CHANGES:
Added left-handed mouse options
Giant Cobra miniboss is now completely immune to knockback
Turret Flowers are now affected by knockback
Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively

BUG FIXES:
Re-added Windows XP support
Actually fixed the green crystal chest bug this time
Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
Fixed a bug where Fairy Wing laser spells were doing less damage than intended
Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
Fixed an issue where spell names would become miscolored through renaming
Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
Adjusted spacing issues in the UI options menu
Fixed a music loop stutter in the associates difficulty Desert Zone
Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
Fixed a bug where the screen would occasionally just go all white during the finale sequence
Fixed a bug where rock lasers would sometimes make the screen go all whiteSeptember 16th Game Update
Community Announcements - Whoa Constrictor
Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects!

Read on for the full details.

Sep 16 2015 - Patch Notes

GAMEPLAY CHANGES:
Improved the effectiveness of several materials:
Bouncy Ball spells: increased starting bounces by 1
Caustic Ichor spells: adjusted values to scale more strongly with spellpower
Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
Fire Crystal spells: increased burn damage spellpower ratio
Fire Crystal robes: increased burn damage
Harpy Feather spells: wall collision damage increased
Lightning Rod spells: Reduced damage falloff for arc attack
Miniature Sun robes: increased burn damage
Quiver spells: increased starting arrows by 1
Philosopher Stone spells: reduced mana cost penalty
Shade Spirit spells: increased control buildup spellpower ratio
Sticky Slime robes: greatly increased wall-walking timer
Tonna Bricks spells: increased spellpower boost effect
Middle-mouse click can now be bound in the keybinds menu
You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10

BUG FIXES:
Fixed an issue where New Game+ availability would sometimes not activate
Optic Lens + Extract of Monday now properly combine in spells
Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
Fixed a bug where some reward chests would not unlock despite all level gems being collected
Fixed an issue where the player could get stuck out of bounds
Fixed several typos
Updated loading screen tips

UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes.

Hey wizards and witches! We've got a small update that squashes a bunch of bugs and allows Magicmaker to support a wider number of machines and configurations. Additionally, we've tweaked the behavior of the Magic Boomerang material. Read on for the full notes!

May 28th Game Update
Community Announcements - Whoa Constrictor
Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues.

May 28 2015 - Patch Notes

GAMEPLAY CHANGES:
Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion
BUG FIXES:
Fixed several typos
Harpy Feather spells now damage enemies flung into walls properly
Fixed a machine-specific crash on the final boss
Fixed an issue where you could teleport into a quest vault in the temple
The final boss now properly scales into New Game+
Adjusted Magic Boomerang tooltip
Disabled Ninja Sword on Robe's ability to dash during cutscenes
Recipe delete prompt will now inform you which recipe you are removing
Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
Ice Gargoyles now properly animate on low graphic settings
Keys no longer get stuck deciding between two locks an equal distance from the key
Adjusted buff stacking behavior
Adjusted criteria for Magic Boomerang achievement
Menus now display properly on smaller resolutions
Fixed a crash related to Magic Boomerang's robe effect
Fixed an issue that would cause endless cutscenes in the desert zone
Players can no longer escape the tutorial, seriously, for real this time.
Lasers now properly interact with objects during the final boss fight
Charming ice no longer causes graphical issues
Ghosts and Ice Gargoyles now play nice with stealth effects
Giant Snowball's collision now more accurately reflects its appearence
Treasure chests are now guaranteed to spawn in missions that require them
Lasers now play nice with map illumination and vacuum cleaner spells
Effects that require the player to stand still now work more consistently when standing on one-way platforms
UNDER THE HOOD:
Improved performance of laser and light-affecting spells and effects

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