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MagicMaker
![]() OСНОВНАЯ ИНФОРМАЦИЯГод выпуска: 22 сен, 2014 Жанр: Arcade, platformer Разработчик: Tasty Stewdios LLC Издательство: Tasty Stewdios LLC Платформа: PC Версия игры: 1.09 от December 17th 2015 Тип издания: Repack Язык интерфейса: Английский Язык озвучки: Не требуется Таблетка: Вшита ALI231СИСТЕМНЫЕ ТРЕБОВАНИЯ Операционная система: Windows XP/Vista/7/8 Процессор: Pentium IV 1,7 ГГц Оперативная память: 1 Гб Видеокартар: 512 Мб Свободного места на жестком диске: 300 мбОПИСАНИЕMagicMaker - волшебный платформер с приключениями, где вы будете путешествовать по случайно генерируемым подземельям! В роли охранника Школы Магии Дорвола, вы будете выполнять различные задания, для обеспечения безопасности своих подопечных. По мере прохождения, вы будете находить базовые заклинания, из которых можно создавать огромное количество уникальных заклинаний, и только с их помощью вы сможете побеждать особо опасных монстров! Народ, атмосфера и музыка в игре просто сказочны, a чувство юмора разработчиков 79% MagicMaker Trailer Ничего не вырезано/Не перекодировано 100% Версия игры: 1.09 от December 17th 2015 Автор репака-ARMENIAC Установить, играть. December 17th Game Updatev1.0.9 Community Announcements - Whoa Constrictor Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season! Read on for the full details. Dec 17 2015 - Patch Notes GAMEPLAY CHANGES: Added left-handed mouse options Giant Cobra miniboss is now completely immune to knockback Turret Flowers are now affected by knockback Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively BUG FIXES: Re-added Windows XP support Actually fixed the green crystal chest bug this time Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime. Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND" Fixed a bug where Fairy Wing laser spells were doing less damage than intended Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls Fixed an issue where spell names would become miscolored through renaming Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission Adjusted spacing issues in the UI options menu Fixed a music loop stutter in the associates difficulty Desert Zone Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out Fixed a bug where the screen would occasionally just go all white during the finale sequence Fixed a bug where rock lasers would sometimes make the screen go all whiteSeptember 16th Game Update Community Announcements - Whoa Constrictor Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects! Read on for the full details. Sep 16 2015 - Patch Notes GAMEPLAY CHANGES: Improved the effectiveness of several materials: Bouncy Ball spells: increased starting bounces by 1 Caustic Ichor spells: adjusted values to scale more strongly with spellpower Explosive Powder robes: Death delay normalized to 3 seconds at all ranks Fire Crystal spells: increased burn damage spellpower ratio Fire Crystal robes: increased burn damage Harpy Feather spells: wall collision damage increased Lightning Rod spells: Reduced damage falloff for arc attack Miniature Sun robes: increased burn damage Quiver spells: increased starting arrows by 1 Philosopher Stone spells: reduced mana cost penalty Shade Spirit spells: increased control buildup spellpower ratio Sticky Slime robes: greatly increased wall-walking timer Tonna Bricks spells: increased spellpower boost effect Middle-mouse click can now be bound in the keybinds menu You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!) Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10 BUG FIXES: Fixed an issue where New Game+ availability would sometimes not activate Optic Lens + Extract of Monday now properly combine in spells Fixed an exploit where Illusion Dust robe clones would cast more spells than intended Fixed a bug where some reward chests would not unlock despite all level gems being collected Fixed an issue where the player could get stuck out of bounds Fixed several typos Updated loading screen tips UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes. Hey wizards and witches! We've got a small update that squashes a bunch of bugs and allows Magicmaker to support a wider number of machines and configurations. Additionally, we've tweaked the behavior of the Magic Boomerang material. Read on for the full notes! May 28th Game Update Community Announcements - Whoa Constrictor Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues. May 28 2015 - Patch Notes GAMEPLAY CHANGES: Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion BUG FIXES: Fixed several typos Harpy Feather spells now damage enemies flung into walls properly Fixed a machine-specific crash on the final boss Fixed an issue where you could teleport into a quest vault in the temple The final boss now properly scales into New Game+ Adjusted Magic Boomerang tooltip Disabled Ninja Sword on Robe's ability to dash during cutscenes Recipe delete prompt will now inform you which recipe you are removing Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe Ice Gargoyles now properly animate on low graphic settings Keys no longer get stuck deciding between two locks an equal distance from the key Adjusted buff stacking behavior Adjusted criteria for Magic Boomerang achievement Menus now display properly on smaller resolutions Fixed a crash related to Magic Boomerang's robe effect Fixed an issue that would cause endless cutscenes in the desert zone Players can no longer escape the tutorial, seriously, for real this time. Lasers now properly interact with objects during the final boss fight Charming ice no longer causes graphical issues Ghosts and Ice Gargoyles now play nice with stealth effects Giant Snowball's collision now more accurately reflects its appearence Treasure chests are now guaranteed to spawn in missions that require them Lasers now play nice with map illumination and vacuum cleaner spells Effects that require the player to stand still now work more consistently when standing on one-way platforms UNDER THE HOOD: Improved performance of laser and light-affecting spells and effects Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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