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Assassins
Модератор ![]() Сообщения: 87029 Откуда: Красноярск ![]() |
![]() ИНФОРМАЦИЯ: Год выпуска: 29 сентября 2015 г. Жанр: Strategy, Turn-based, Tactical, RPG Разработчик: Limbic Entertainment Издатель: Ubisoft Тип издания: RePack Язык интерфейса: Русский, Английский Язык озвучки: Русский, Английский Таблетка: Вшита (CODEX) СИСТЕМНЫЕ ТРЕБОВАНИЯ: Операционная система: Windows 7 SP1 or Windows 8/8.1 (only 64 bit) Процессор: Intel Core i5 660 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz Оперативная память: 4 GB RAM Видеокарта: nVidia GeForce GTX460 or AMD Radeon HD5850 (1024 MB VRAM) Звуковая карта: Звуковое устройство, совместимое с DirectX 9.0с Свободное место на жестком диске: 13 GB ОПИСАНИЕ: Сюжет Героев VII повествует о кровавой войне, которая привела к смене правящей династии Священной Империи. После смерти императрицы страна полыхает в пламени раздора: многочисленные противники сражаются за трон. В это время герцог Иван созывает шесть доверенных советников. Этот совет призван помочь ему выбрать правильный путь, чтобы положить конец войне за престолонаследие. Меч и Магия Герои VII – это триумфальное возвращение знаменитой серии пошаговых стратегий. Отправляйтесь в незабываемое путешествие в мир фэнтези с потрясающим сюжетом и пошаговой ролевой системой! Код: » Исследуйте и покоряйте чарующий мир Асхана » Мудро используйте свои ресурсы » Возглавьте армию легендарных существ » Развивайте многочисленные способности своего героя и получайте мощнейшие артефакты. Код: » Ничего не вырезано | Ничего не перекодировано » Игровые архивы не распакованы. » Пропатчено до версии v. 1.8-build 37786 » DLC: Pre-Order Pack, Deluxe Edition Pack (Necropolis, Stronghold) "The Lost Tales of Axeoth" » Добавлено дополнение "The Lost Tales of Axeoth: Every Dog Has His Day" » Все пути реестра сохранены. » Время установки ~ 12 минут » Repack от xatab » Смена языка в меню настроек игры в любом сочетании. » Релиз проверен на Windows 7 (64) и Windows 10 (64) Content [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day. General [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization. [Fixed] Pathfinding ability and Pathfinder specialization. [Fixed] In some campaigns, players can get stuck when spamming ESC during ed scenes. [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook. [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry. [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings. [Fixed] Skull Ring effect. Gameplay [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn. [Implemented] Altars and Seals now show up on the minimap. [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually. [Improved] The random Skilling Popup has been overhauled. AI Added Wait action to the Combat AI Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units Adventure AI now uses Forts and external Dwellings more readily Fixed smaller numerous bugs with AI scoring Multi-player [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed. [Fixed] A bug where the hero got deselected at the start of a new turn. [Fixed] A bug where the game gets stuck when the AI attacked an empty town. [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town. [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game. [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died. [Fixed] A bug where the language of the AI player was incorrectly displayed. [Fixed] A visual bug where the camera clipped through the healing tent. [Fixed] A visual that caused the town screen to shake. [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation. [Improved] Made Duel Multiplayer sessions more stable. [Implemented] You are now no longer able to join session for which you don't have the map downloaded. Level Design Stronghold Map 2 [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight. [Fixed] An issues with Cutscenes preventing the player from ending his turn while running. Stronghold Map 3 [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map. Dungeon Map 2 [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene. Dungeon Map 3 [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective. Scenario Timber Wars [Fixed] An issue that triggered the defeat under wrong condition. Editor Object Properties [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game. [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies. [Fixed] Clicking on the Landscape does not open an empty window anymore. [Fixed] Changes are not saved when closing the Property Window [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window. Dragon Utopia/Elemental Forge Properties [Fixed] Editor crashes on removing Reward Item. Merchant Properties [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties Magic Menagerie/Elemental Conflux Properties [Fixed] "Allowed Factions for Recruitment" option. Battle Site properties [Implemtented] Options to define Resources and specific Artefacts as rewards. Hero Properties [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit. [Implemented] Increased level cap from 30 to 999. Town Properties [Fixed] No Scroll Bar present in the general tab. [Fixed] The Govenor and the Garrision could not be removed once assigned. [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map. [Implemented] Sculpt Ground option. [Implemented] Moved Garrison to its own tab. Fort Properties [Implemented] Local Guard Tab. Map Properties [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map. [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up. [Implemented] Increased level cap from 30 to 999. Chest Properties [Removed] 'ResourceAmounts' option. AI settings [Implemented] AI tab to Town Properties. [Implemented] AI ignore setting to Armies and Buildings. [Implemented] AI border control setting to Armies. [Implemented] AI stay in Area of Control setting to Armies. Editor [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP. [Fixed] Editor does not save if the map name contains spaces [Fixed] Speaker and Position properties are disabled when creating new dialogue lines [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action. [Implemented] Custom Heroes into Editor Hero list. [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines. [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action. [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find. [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious. Unreal Editor [Fixed] Editor cannot be launched after switching Renderer to DirectX 11. [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor. Campaign Editor [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool. Layer Tools [Fixed] Selected combat map name doesn't save after the user hits create. [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar. [Fixed] Improper appearance of Academy Bridge observed when used in the map. [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map. [Improved] Moved Town/Fort Connection Label to the top. Audio [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered [Fixed] loss of background music after returning from a Battle Site combat [Fixed] that combat map specific ambient sounds do not play if music is muted in the options [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle Код: 1-DVD5: autorun.inf, setup.exe, data.bin 2-DVD5: data1.bin 3-DVD5: Redist/* data2.bin data3.bin Код: Торрент перезалит. Пропатчено до версии - 1.8 (build 37786).
Добавлено дополнение "The Lost Tales of Axeoth: Every Dog Has His Day" . Обновлено 22.04.2016 г. Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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