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Сообщение 11 янв 2016, 21:41 

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Learning Three.js The JavaScript 3D Library for WebGL, 2nd Edition


Год: 2015
Автор: Jos Dirksen
Издательство: Packt Publishing
ISBN: 139781784392215
Язык: Английский
Формат: PDF/EPUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 422
Описание: Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.

Learning Three.js – the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js.

What You Will Learn:

Use the different geometries that are provided by Three.js
Apply realistic lighting and shadows to the 3D objects you have created
Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps
Import and animate models from external formats, such as OBJ, STL, Collada, and many more
Create and run animations using morph targets and bone animations
Explore the Physijs JavaScript library to apply physics to your 3D objects
Interact directly with WebGL by creating custom vertex and fragment shaders
1: CREATING YOUR FIRST 3D SCENE WITH THREE.JS
2: BASIC COMPONENTS THAT MAKE UP A THREE.JS SCENE
3: WORKING WITH THE DIFFERENT LIGHT SOURCES AVAILABLE IN THREE.JS
4: WORKING WITH THREE.JS MATERIALS
5: LEARNING TO WORK WITH GEOMETRIES
6: ADVANCED GEOMETRIES AND BINARY OPERATIONS
7: PARTICLES, SPRITES, AND THE POINT CLOUD
8: CREATING AND LOADING ADVANCED MESHES AND GEOMETRIES
9: ANIMATIONS AND MOVING THE CAMERA
10: LOADING AND WORKING WITH TEXTURES
11: CUSTOM SHADERS AND RENDER POSTPROCESSING
12: ADDING PHYSICS AND SOUNDS TO YOUR SCENE
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