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Сообщение 10 янв 2016, 14:37 

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Game Stock Car Extreme 2013


Год выпуска: 2015
Жанр: Racing / Simulator / 3D
Разработчик: Reiza Studios
Издательство: Reiza Studios
Платформа: PC
Версия: 1.51
Тип издания: Лицензия
Язык интерфейса: английский
в том числе: испанский, французский, португальский
Язык озвучки: английский
Таблэтка: Присутствует (HI2U modified)
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Системные требования:
Операционная система: WindowsXP/Vista / 7 / 8
Процессор: : Intel i3 2.4GHz or equivalent
Оперативная память: : 2 GB RAM
Видеокарта: 1Gb DirectX 11 (AMD HD 6000 series GPU or equivalent)
Звуковая карта: Звуковое устройство, совместимое с DirectX
Свободное место на жестком диске: 18 Гб
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Описание:
В Game Stock Car 2013 представлены все автомобили и трассы популярной бразильской серии Stock Car Brasil сезонов 2013-2014.
Главной новинкой Game Stock Car 2013 является появление в игре 24-х часового цикла, что дает возможность любителям длительных
марафонов проводить гонки с динамическим изменением времени суток. Кроме этого в игре представлен новый дополнительный контент,
в числе которого автомобили серии Stock Car Brasil 70-х годов, разнообразные формульные болиды и многое другое,
в т.ч. дорожные версии автомобилей и картинг различных типов.
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Доп. информация:
Имитация бразильского чемпионата 2013-2014
33 машины и гонщиков
27 детально смоделированных трасс + вариации
Дополнительный контент: Formula Reiza, Formula 3, Mini Challenge, Opala Stock Car (incl. 1986 series), Formula Vee, Formula Retro, Formula V12,
Chevrolet Camaro SS, Formula Extreme, Metalmoro MR18 Prototype series, KARTS series, включая GX390 rental karts и Superkart 250cc,
Ford Focus, Chevrolet Cruze, Toyota Corolla & Mitsubishi Lancer GT models, Super V8 Australian, MIT (Lancer).
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Порядок установки:
1. Отключить антивирусы
2. Запустить GSC2013.part01.exe
3. Указать папку для распаковки и дождаться завершения
4. Запустить GSC Config.exe и настроить разрешение экрана
5. Создать ярлык к файлу GSC.exe на рабочем столе.
6. Запустить с ярлыка и играть.
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Дополнительно:
Рекомендуется обновить библиотеки DirectX (папка Support в папке с игрой).
Игра не не прописывается в реестр, не создает папок в меню Пуск и не будет видна в установленных программах. Удаляется просто в корзину.
НЕ запускайте GSC Sync.exe для онлайн-обновления игры, т.к. таблетка после этого перестанет работать.
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Main Changelog from v1.10:
Content
- Added Floripa race track + 4 kart layouts;
- Added Montreal 1988;
- Added Formula V12
(field currently limited to 4 teams and drivers for v1.15 - more to come in v1.20).

General features / Bug Fixes
- Added fix for CTD when qualifying sessions are turned off;
- Added options to switch qualifying off and manually set grid position;
- Added fix for pre-race grid reordering functionality (for Dedicated only);
- Corrected flag animations flapping widely when a time acceleration is in place;
- Support for realtime steering wheel rotation adjustment from the Controller
menu (min 180º max 900º);
- Adjusted default rearview height / width;
- Minimum vertical FOV setting adjusted from 35º to 10º;
- Adjusted default shadow updates, sky update frames for smoother shadow transitions;
- Executable now is set to include +fullproc by default
(for better performance in modern CPUs);
- Tire compounds may now have different textures
(configured using cockpitinfo.ini file - see F-Reiza for example);
- Driver name labels have been adjusted and relocated to a less instrusive look
(still requires some tweaking).
- Series RFMs have been made available for editing;
- All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS
component (to be used wisely - don't expect AI karts to work well in race
circuits or race cars on kart tracks!)

Tracks
- Fixed issue with invisible walls in Caruaru;
- Improved alternative cloudy sky texture;
- Fixed sky issues with Cordoba and Brasilia;
- Improved AI paths for Cordoba and Jacarepagua 2005.

Audio
- Slightly improved F-Retro onboard sounds;
- Speed of sound adjusted from 290 m/s to 340 m/s
(for slightly more realistic doppler effect);

Physics
- All cars have received a brake temperature response curve adjustment to generally
provide better and feel and be less susceptible to lock-ups;
- F-Retro tires slightly adjusted;
- Kart rear toe slightly adjusted.

Main changelog for v1.20:

Cars:
Added Stock Car V8 2014 season to Stock Car V8 series
Added Formula Extreme series
Added Formula Vee series
Completed full Formula V12 field + updated graphics
Tracks:
Buenos Aires (4 layouts)
Spielberg (2 layouts)
Spielberg Historic
Features & fixes:
Added DRS functionality + rules (for F-Extreme / f-Reiza)
Added multiple qualifying rules (F1 style / Stockv8)
Added option to restrict prime / option tire compound selections per track
Adjusted StockV8 tire change rules so only 1 tire is changed at a time as per real rules
Revised tire physics on all cars in preparation to new tire model features currently in development
Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
Adjusted dirty air physics for more realistic behavior
Adjusted engine cooling properties in all cars
Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
Increased rearview mirror resolution for all cars
Corrected FOV / POV + tv cameras to the same standards for all cars
Updated rumble sounds to be more “bassy” on all cars (for Buttkicker and other similar systems)
Adjusted trackside cameras in all tracks for more realistic framing / tracking
Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
Various environmental / lightining enhancements (new skies / fog and other updated shaders);
Introduced new Foliage shader which looks better & is more optimized to provide performance boost
Added 3d tyre lods at Granja Viana to help ease performance issues
Added 3d Armco at Interlagos

Main changelog for v1.21:
Corrected bug that caused CTD on startup in some systems (no longer requires adding a DEP exception for GSC.exe)
Lots of optimization work to improve FPS / stuttering issues
F-Extreme physics reviewed to rectify a few errors
AI revised for improved behavior and minimizing difficulties with tighter corners
Multiple qualifying rules introduced in v1.20 have been temporarily removed to fix some errors - it will be added back in the next update.

Main changelog for v1.25:

Cars:
Added Metalmoro MR18 Prototype series
Added GX390 rental karts to KARTS series
Tracks:
Added Johannesburg Historic
Added Ortona kart track (4 layouts)
Updated Goiânia to post-2014 reform
Features & fixes:
Extensive audio revision from new onboard & trackside recordings bring updated sounds to all cars;
Tyre physics updates for all cars further improving lateral / longitudinal force combining;
LOD optimization to F-Vee, F-V12 & F-Retro in attempt to minimize stuttering, plus other LOD adjustments for all cars for consistency;
Adjusted terrain properties (road, curbs, grass & gravel);
The hard compound for the F-Extreme & F-Reiza now has its proper orange Pirelli sidewall label;
Corrected bug with corrupted textures in the F-Vee cockpit when running graphics detail lower than max;
Corrected bug with Spielberg & Buenos Aires corrupted textures when running graphics detail lower than max;
Fixed garage placements at Spielberg Historic;
Removed exit sausage curbs at Londrina & Cascavel as per their 2014 updates;
Texture updates for Santa Cruz do Sul;
Advertising adjustments in various tracks.

Main changelog for v1.27:

Cars:
Added new kart series: 4-stroke GX390 amateur racing spec
Track:
Added Londrina kart track (3 layouts)
Features & fixes:
Updated terrain shaders & textures for Spielberg, Spielberg Historic & Interlagos Historic (other tracks to receive the same treatment in following updates)
Several sound updates & fine tuning
Several physics updates & fine tuning
Various AI fixes & improvements
Further optimization (F-Retro, F-Vee & trackside TV cameras specially)
Fixed bug with F-Retro shadows becoming corrupted and crippling performance
Upgraded Metalmoro MR18 windshield resolution in all cars
Fixed alpha in road lines sorting with 3D grass blades in various tracks
Improved scaling of mirrors in all cars (further mapping corrections still to be done)
Reduced default cockpit FOV from 55 to 50 degrees in all cars

Main changelog for v1.30

Cars:
Added Copa Petrobras de Marcas – brazlian touring car series with Ford Focus, Chevrolet Cruze, Toyota Corolla & Mitsubishi Lancer GT models.
Track:
Added Bologna Historic track
Features & fixes:
Updated terrain shaders & textures for Cascavel, Montreal & Taruma (other tracks to receive the same treatment in following updates);
Adjusted collision sounds;
Corrected F-Extreme & F-Reiza aero distribution;
Small adjustment to Metalmoro & F3 tyres;
Shadow optimization & AI improvement for Montreal Historic.

Main changelog for v1.31

Added updated terrain + shaders for Salvador & Londrina;
Fixed AI trying to drive through pit building in first few pit boxes when exiting at Johannesburg Historic;
Added Diffuse Alpha Spec Normal Map Shadow Map shader;
Adjusted MR18 aero yaw sensitivity & engine torque in the low range;
Adjusted longitudinal load sensitivity of front tyres in several cars (helps preventing excessive locking up of the inside wheel);
Fixed an error in Marcas differential settings & added option for refuelling
Recallibrated AI performance in F-Reiza & F-Extreme to the latest aero revisions

Main changelog for v1.33

Added 250cc Superkart series (make sure to set steering rotation between 180º-220º for accurate steering ratio)
Added Kansai (Suzuka) track (2 layouts)

Features & fixes:

Improved AI paths for Interlagos (all layouts);
Fixed fuel estimates for Guaporé;
Updated curb sounds for Marcas;
Various minor physics & AI updates;
Minor optimization for Buenos Aires.

Main changelog for v1.35:

Cars:

Added Opala Stock Cars 1986 series;
Tracks:

Added Jacarepagua Historic;
Added Spielberg Vintage layout (no chicane).
Features & fixes:

Kansai Texture Mipmapping Optimizations & Fixes;
Fixed Salvador AI Pit Entry;
Fixed Superkart loading error when using lower graphics settings;
Fixed missing Superkart parts when using TV cockpit cam.

Main changelog for v1.38:

Cars:

Added Super V8 series.

Tracks:

Added Modern Montreal.
Features & fixes:

Minor Jacarepagua Historic LOD fixes;
Updated trackside ads;
Fixed error with 2 F3 talent files;
Adjusted F-Extreme gear & final drive ratios to better match 2015 standards;
Updated off-track & rumble strip sounds in closed cockpit cars.

Main changelog for v1.50:

Cars:

Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)
Track:

Adds Velo Cittá Circuit (2 layouts);
Features & Fixes:

Added support to 6 USB controller devices (increasing the previous limit of 3
Added sensitivity & dead zone sliders for up to 6 controller inputs in CONTROLLER 3 menu
Added feature to automatically adjust Steering Rotation for each vehicle so user no longer needs to exit game and manually adjust controller rotation (see recommendations above)
Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
Added option to map commands for adjusting Vertical FOV from in-car
Added support for 24h race length
Added Stock V8 rule which restricts tire stops to one tire change at a time
Tweaked AI to perform less strategical mistakes (such as pitting in the last lap)
Rewritten all car classes from the previous standard “ReizaXX” to a nomenclature that better represents their respective series
Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section
AI drivers now use 8th gear & DRS
Added “Opponents Filter” option to quick race menu (for multiclass racing)
Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% aggression in old currency to prevent AI misbehavior in overly aggressive settings)
Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
Fixed championship scoring bug
Fixed grid position setting when qualifying is disabled
Fixed performance issues with the SuperV8
Revised pit menu rules & pitstop timing for all series
Fixed bug with AI behavior being over aggressive with the throttle on corner exit leading to occasionally losing control
Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session)
Updated ambient, curb, road & grass roll noise for all cars
Revised aero & tire physics in all cars
Revised real-feel values to reduce FFB clipping
Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look
Minor graphical optimization
Fixed bug with Safety Car entering the pits in Curitiba Oval
Fixed behavior of driver labels.

Main changelog for v1.51:

Track:

Adds Velo Cittá Club Day layout (from “Acelerados” TV show)
Features & Fixes:

Fixed bug with GSC Config crashing from Steam
Fixed gridedit command for multiplayer
Reverted to pre-v1.50 trackmap solution (Numpad 0 to toggle off/on/rotating)
Adjusted FFB values as a compromise between previous 2 versions – realfeel values from v1.38 & v1.50 are also included in RealFeelPluginv138.ini (more overall force & clipping) and RealFeelPluginv150.ini(lower forces at lighter loads & less clipping), so users can copy & paste settings according to their own preferences if not satisfied with default values
Fixed garage steering rotation setting not being saved with setups
Forced reset rotation range to previous profile setting with Thrustmaster wheels after quitting the sim
Changed base HUD text color from yellow to white
Fixed DRS rules and activation points at Interlagos, Spielberg, Kansai
Reintroduced track tire compound options for F-Extreme & F-Reiza, and fixed issue which allowed AI to choose unauthorized compound in pitstops
Fixed error in some series not allowing basic setup adjustments when running a fixed setup race
Fixed SuperV8 graphics glitch near the exhaust from long distance
Improved SuperV8 AI handling
Minor physics revisions for Metalmoro MR18
Updated Lancer R & RS sounds in attempt to minimize audio clipping
Added pit limiter & onboard starter to Lancer R & Lancer RS
Updated spanish & french localization.
The update is now available on Steam or via GSC Sync.
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ВНИМАНИЕ! ИГРА ОБНОВЛЕНА 28 НОЯБРЯ 2015 Г. ДО ВЕРСИИ 1.51!
ПРОСЬБА СКАЧАТЬ ТОРРЕНТ ФАЙЛ ЗАНОВО!
ДЛЯ СКАЧАВШИХ РАНЕЕ ВЕРСИЮ 1.38 В РАЗДАЧЕ ЕСТЬ
ОТДЕЛЬНОЕ ОБНОВЛЕНИЕ ДО ВЕРСИИ 1.51 И ТАБЛЕТКА
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