Hegemony Gold: Wars of Ancient Greece
Год выпуска: 2011
Жанр: Add-on (Standalone) / Strategy (Real-time) / 3D
Разработчик:
Longbow Digital ArtsИздательство:
Longbow Digital ArtsПлатформа: PC
Версия: v1.5.3.20077
Тип издания: Неофициальный
Язык интерфейса: английский
Язык озвучки: английский
Таблэтка: Присутствует (
THETA)
Системные требования:
Windows XP/Vista/7
DirectX 9c
2.4 GHz
1 GB RAM
Описание:
Расширенная и обновлённая версия стратегии в реальном времени
Hegemony. Помимо первичной кампании Philip of Macedon в игру вошли 2 новых сценария, режим песочницы с 26 фракциями, расширенные тактичесие возможности, новая дипломатическая модель, инновационная система поставок провизии и многое другое.
- More special units from the campaigns added to the sandbox.
- New portraits for these units.
- Fixed crash when selecting Arcadian faction in sandbox.
- Fixed rare crash that happened sometimes when issuing a capture command to catapults.
- Fixed rare bug that caused too much garrison damage when a city was resieged.
- Units with new portraits: (text in [square brackets] indicates the campaign they can be found in, and text in (parentheses) indicates the faction and city they can be found in in the sandbox; most of these weren't previously available in the sandbox)
* Hypaspists [Philip] (Macedonia, Pella)
* Nicias [Archidamian] (Athenian Empire, Abderra)
* Amorges' Mercenaries [Ionian] (Persian Empire, Miletus)
* Sacred Band [Philip] (Boetian League, Thebes)
* Amphictyonic Brigade [Philip] (Phocian League, Amphissa)
* Agrianians [Philip] (Paeonians, Agrianes)
* Sitacles' Cavalry [Archidamian] (Central Odryssians, Sithones)
* Sitacles' Peltasts [Archidamian] (Central Odryssians, Sithones)
* Idomeneus [N/A] (Crete, Knosos)
- Bug fix: When clicking on a quest pillar, the quest log should scroll to the quest in question.
- Bug fix: When typing something very long in an input box, the input box should scroll.
- Bug fix: The factions in the sandbox campaign are now sorted properly.
- Bug fix: The AI was controlling a few units in the sandbox that it shouldn't have.
- ships no longer drop their cargo when sunk in rough water
- cargo dropped at sea now fades away the same as land cargo
- removed footstep sounds when ships are moving
- merchants ships are now cached when in rough water so that they take damage properly
- added idle sounds for merchant ships
- switched ship fire sound from campfire to building fire
- added a couple checks to minimize alert sounds during the cutscenes