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Сообщение 09 янв 2016, 19:30 

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Contraption Maker





Год выпуска: 2014 (7 июля)
Жанр: Головоломка, игра с физикой
Разработчик: Spotkin
Издательство: Spotkin
Платформа: PC
Версия: 1.1.1.11
Тип издания: Неофициальный
Язык интерфейса: Английский
Язык озвучки: Не требуется
Таблетка: Не требуется




Операционная система: Windows XP/Vista/7/8
Процессор: Pentium IV 1,6 ГГц
Оперативная память: 512 Мб
Видеокарта: 256 Мб
Свободного места на жестком диске: 193 Мб




Великолепная физическая головоломка от создателей The Incredible Machine. Помимо основной кампании в игре существует замечательный режим Maker Lab, с помощью которого Вы сможете создавать свои уровни и делиться ими со всеми остальными.
В 90-х годах на ПК выходила серия головоломок под названием The Incredible Machine. Головоломки отличались тем, что использовали физические свойства объектов и веществ. С 2001 серия прекратилась, но создатели франчайза – Джефф Таннелл, Кевин Райан и Брайан Ханн присоединились к команде Spotkin, чтобы создать духовного преемника серии – игру под названием Contraption Maker.
Геймерам все так же предстоит достигать поставленных задач с помощью совершенно сумасшедших вещей, таких как хомяк в колесе, батуты, аллигаторы и кошки. Помимо основной кампании в игре будет свободный режим Maker Lab, в котором можно создавать все что угодно без-какой-либо цели. Кооператив так же присутствует. Поддержка сообщества будет осуществляться путем обмена между геймерами головоломок, фонов и модов.
В обновлении Вас ждут новые уровни и элементы, поддержка модов и многое другое.
Установить, .
v1.1.1.11:
New Parts
Tinker: Tinker is the newest addition to Contraption Maker's cast of characters. He loves eating and chasing cats. Attach a leash (rope) to him to control your contraptions in a new way.
Dozer: All Dozer wants to do is sleep. Like Steve the Crocodile, Dozer doesn't move. If something falls on his back, they will bounce off of him like a trampoline. Just stay away from his mouth, he will eat anything!
Dog House: Tinker's house. Use this as a puzzle goal.
Dog Bone: The dog bone will attract Tinker. Tie a rope to it to pull it around. It can be set to 3 different sizes that determine how long Tinker takes to eat it.
Dog Toy: Tinker loves to chase these toys.
Dog Toy: This dog toy behaves just like the other, but it wont move until Tim picks it up. When he does, he will throw the ball a short distance. If it hits another Tim after being thrown, the new Tim will throw it again.
Dog Treat: Once Tim picks up the dog treat, he wont use it until he gets in range of Tinker. Once he sees Tinker, Tim will place the treat on the ground to bring Tinker to him.
Dog Whistle: When Tim picks this part up, he uses it immediately. The whistle will attract any dogs in a circle around Tim.
Mod Support
We now have the first version of mod support in the game. Mods are made using JavaScript and can be directly coded and edited in the game. Mods are integrated into the Workshop, so they can be easily shared and played.
New Puzzles
10 new official puzzles have been added. These puzzles focus mainly on Tinker and the new parts that have been added along with him.
New Scenery & Music
A new "neighborhood" scenery set and 6 new songs have been added to give more variety to your contraptions and puzzles.
Camera Animation & YouTube Uploading
You can now animate the camera for when you record your contraptions. Open your contraption options and activate the CAT (Camera Animation Tool) to activate the tool. The camera can then be animated just like scenery parts. Official documentation for this will be coming soon.
Once you make your awesome contraption movie, it can now be uploaded directly to youtube. After the movie is done recording, just select the "Upload to YouTube" button to go through the quick initial process. Once your account is linked, the process becomes instant!
Assorted Fixes
More thoroughly integrated script collision callback handlers into chipmunk and CMLevel code. Also made how they are tracked and store for the callbacks to the script much more efficient. Added 8 Waldos to the PlatformTim level, gave them all onSensor handlers in script, and then copied and pasted a bunch of walls in front of their sensors and script was only taking roughly 2% of total time profilier.
Added a #ifndef check to chipmunk_private.h to keep from being included twice (and causing a boatload of compile errors)
Set up some flags so shapes can be marked as sensors in chipmunk but be treated as "onCollision" calls in script
Converted a few sensor flagged collision into real flagged collision but didn't change actual behavior.
Do not call handleCollision if there is no collision callback function
Added applyForce to script part proxy to allow force (impluse) to be applied at the passed in angle
Added new routines to allow getting and setting of part's rot, setting of part's rot velocity, setting part disabled gravity, setting disabling of creature intelligence, and setting of creature's state
Deduping collisions
Remove onSensorCollision call
Do not redirect stdout/stderr in testcompat mode
Changed force value passed into jsAddForce so it is 1000x less powerful to allow smaller forces to be applied. Current forces used should just be scaled up by 1000 and the mods will then run the same.
Created a faster rope segment integration method to be used by electrical cords
Made number of integrate steps used by dynamic rope segments a var instead of a fixed value
Made the high priority repulse distance a var that can be set by different creatures instead of a fixed value
Clamped Creature rotations to min/max values - only used by Tinker for now
Clean up Fishbowl and Hamster Cage - same behavior but more efficient code
Script window comes up too large on small screens
Egg contraption states
Modified animations to to handle looping animations that have a intro that don't loop
Clear console on play, also scroll to bottom when new text
Can now scroll console too
Handle scroll wheel in the script editor
Fixed: Milton's goal state crashes game
Republished mod to - it was blank
Fixed: :Big grey pipe” part message
Misspelling on plug in bulb message
Fixed touch activated sound block help
Missile now plays blast off sound
Fixed: Highlight for spring board is not drawing correctly
v1.015:
Added 10 more official puzzles
Fixed a bug that would allow you to resize the part bin while playing a puzzle
v1.014:
A few crash fixes.
v1.010:
Fixed an issue where music would stop when the part help was opened
Added a couple asks to follow us on Twitter. This is the easiest way to get all of our major updates and news to players.
Fixed a crash when cloning pulleys and ropes
Music now streams. Levels should load more quickly.
v1.007:
Warping things on conveyor belt
Made Crocodile eat things that hit the front of his jaw
Made sure Toolman Tim will run/walk when dropped onto Conveyor Belt
Woke up sleeping bodies that are touching the Fishbowl when it breaks
Crash when recording a movie in make mode when the contraption has music
Crash when there is a 'out of bounds goal' with a part count
Show edit button in Downloaded
Show details button for all non-official puzzles.
Check to see if the contraption name changed before setting it: fixes bug where renaming a puzzle and publishing it overwrote the one with the previous name.
Properly stop physics when a part drag starts
Made it easier to click on part/scenery tabs
Contraption Maker Youtube TrailerContraption Maker интервью с создателями игры
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