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Mario Builder V8-11
![]() Год выпуска: 2010 Жанр: Аркада Разработчик: Ting Thing Издательство: Ting Thing Платформа: PC Тип издания: Лицензия Язык интерфейса: Английский Таблэтка: Не требуется Системные требования: Операционная система: Microsoft Windows 2000 / XP / 7 Процессор: любой Оперативная память: 512Mb Видео: Видео-карта 256Mb RAM (Nvidia GeForce 6600 / ATI Radeon X800) Аудио: Звуковая карта, совместимая с DirectX 9.0с Дополнительное ПО: DirectX 9.0с (есть на диске с игрой) Описание: Mario Builder - на сегоднящный день самая нормальная вешь в каждом доме! Mario теперь не просто бегает по уровням, он теперь даст вам возможность самому создавать уровни (примерно как в Super Mario 3 на NES). - Готовый мир с более чем 60 уровнями - Создавайте босов в любом месте - Более 800 обьектов - Покажите карты миру Version 6-0: -New File Saving System -New Example file -more genuine skidding and jumping physics -double jump off Yoshi is fixed -New intricate pipe system and door system -23 more backgrounds -over 500 new tiles -If the orange work box turns green, you can click on it to display a tileset -Uploading Mp3 and Wav files has been made avalible Version 6-1: -Fixed error with doors -Fixed error with loading title screen Version 6-2: -Hill Ground completely removes itself on right click -Reserve item creates in the correct place -Error Code "Creating instance for non-existing sprite" corrected -Left wheel part of doomship takes a 1x1 space -Certain doomship pieces animate -Jumping on two enemies at once doesn't kill you -Banzai Bills doesn't disappear off screen too soon -the 6x6 gray surround ground is now visible. -Error Code "Error reading real" for computers with European settings is corrected -Mario Bounces Back when he breaks a block -Uploaded Music Remains -Mario continues to move horizontally when colliding with a solid object above him -Gray surround ground slopes are solid -Able to exit bonus courses through doors Version 7-0: -Added BoomBoom, Larry Koopa, and Bowser -Continues from game over reestablishes the lives -Flagpole and Flagpole/Castle relationship has been partially reporgrammed for easier and more realistic use -Bowser Statues appear on gameplay -Rapid placement in Overworld editor doesn't ever make duplicates -Smoother transition with Monty Mole jumping onto the surface -Mario doesn't jerk on vertically moving platforms -Updated the colors of title screen text to be most visible to the background -Detail items remove before jump-through tiles on right-click -Yoshi spits shells -Added the rest of the marios and yoshi to title screen -Invisible blocks only appear if Mario is jumping upward -Improved Overworld tileset with lava and clouds, and more selective water pieces -Water (and lava) tiles animate for the overworld -Mario can't run into speeding shell going in same direction -Change of overworld light enables automatic save -Main menu can be accessed from title screen -scratched the need for fish to be placed on water. -Mario has a hair more traction -Wavy water doesn't kill Mario anymore. He can swim in it, as he should. -Urchin movement does not require the urchin to be against a wall. -The banzai bill should always fire -Fire from enemies destroys ice -Rapid placement options have changed a bit. Press 'R' to toggle a rapid placement switch. -Bricks stay as Bricks when exiting a bonus course -Racoon tail performs smoother in the air -When Mario releases heald items they hardly skid, as they should. -Ice is slippery -Mario Holding a shell shouldn't fail to cancel out with enemy collisions Version 7-1: -Mario can move in a backwards direction in the air -Large Cannon Balls can be destroyed by Spin Jump -Orange mushroom houses appear -Overworld pipes work happen with shift instead of enter. -World 5 should work Version 7-2: -Red bowser door goes to Bowser room -World 5 reads and saves as world 5 -Added message block -Added dig sand -Added the Wall Triangles -Added Hello's set of blocks that can only be destroyed in special ways -Added moving rope, which moves Via arrows -Added quicksand -Adjusted a couple physics with Bomb Mario's Bomb -Mario Death and P Switch don't cause the lag they used to Version 7-3: -Fixed ASDW key problem -Fixed problem with Mario getting hit while using the racoon tail. Version 7-4: -Improved how the Mario/Yoshi relationship looks -I wasn't able to recreate the glitch with getting displaced in toad houses and bro battles, but I did something that should hopefully correct it if it happens. -Levels don't fail to end with just a flagpole. -Overworld Bro battles in cloud world have a cloud background. -moving shells fall down 2x1 gaps -In published mode, you can press Exc key to kill yourself, if for some reason you get stuck. -If mario is stuck inside a solid block, he moves forward like in SMB3 Version 7-5: -Moving shells behave better when off screen -Check points work with autoscroll -Enemies turn around when they hit a shell -Fixed several sliding issues -Jumping under bricks and qblocks has been made less glichy. -Turnips, Subcon Enemies, and the likes are thrown more accurately -Mushroom's motion is more accurate when knocked upward by mario hitting a qblock/brick from underneath. -Koopa shell behaves better when hit by a qblock/brick from below. -Enemies can't push other enemies through solid blocks Version 7-6: -Paragoomba depth should is above solid walls. -Enemies don't get stuck in the ground if they fall -Yoshi Fire form red shells is infront of most things, and deletes when a test run is over. -The top-right white tile platform can be stood on -Slopes can now keep the camera to continue scrolling. -Yoshi eggs become yoshi even if there is a yoshi significantly off screen (which would be removed) -Yoshi spits shells in the proper direction -Fortress depth is below common enemies Version 8-0: -New Example File -Loading time has been significantly decreased. -Hold "Q" with the A,S,D, or W key to travel faster in the course editor -The time limit for each course is adjustable. -The ability to name a course has been made avalible. -The ability for a thunderstorm in a course has been made avalible. - Courses have a new maximum height of 300 blocks. Version 7 was 59. -The number of courses you can have has been made unlimited. -A new level linking system allows complete freedom with warpning between any number of courses. -Toad houses, monsters, and pipes from the overworld can link to a course, making them customizable. -23 more songs have been added, including some from Yoshi's Island. -A course can begin with Mario entering through a pipe or door. -The help manual is easier to deal with, and much of it is rewritten. -the help manual can be viewed online for updates. It includes release history. -Added a red parakoopa -Added red jumping koopa -Added Small Pipe Cannons -Added nokobon -Added short fire piranha -Added big blue Shy Guy -Added sledge bro -Added spiketop -Added round goomba -Added Star and Boomerang Veggie -Added 2 more backgrounds -Added a multi-coin block and brick -Added a block, brick, and invisible block for the key. They're with the door items. -Added all of the koopalings -The stuff in the toad house has been added to the builder. Now toad houses can be edited. -The stuff in boss rooms has been added to the builder. Now boss rooms can be edited. -Changed a few things with solid/unsolid ground tiles -Mario builder handles uploaded music differently. This seems to be a better system. -Fixed the problem with shells falling through large ice blocks. -Parakoopas will move no matter where the arrow touches them -In a published game, you can't press ESC to kill Mario when he is already dead. -Running yoshi doesn't initialize slow. -Cannons are oriented correctly -Large Cannon Balls shoot at a more accurate speed -When you delete the flagpole, it doesn't leave behind any invisible collision object. -Mario can freely go under the flagpole -Mario's hammer looks as it should -Tall Cannon on a cannon part looks more connected -Hammer defeats thwomps, thwimps, boos, cannon balls, chain chomps, pdooboos, stretch boos, and fire snakes. -Hammer does not get destroyed when it defeats enemies -Buster Beetles Aren't shielded from fire -Pile Driver Micro-Goombas (the jumping brick goombas) cann't be defeated by fireball. -Pile Driver Micro-Goombas (the jumping brick goombas) show a microgoomba falling when they are killed. -Mario doesn't move right when hitting a solid block in a vertical climb -Mushroom blocks will kill enemies that they hit. -Mushroom blocks are easier to throw. -Conveyors don't push you through stuff -Subcon Enemies don't fall off screen when you throw them -Thrown items like subcon enemies are thrown in a fashen more similar to SMB2. -Cannon bomb-ombs don't self detinate so quickly -Bomb-omb cannons shoot bomb-ombs into the air. -Tweeter doesn't have those random high hops -When Mario stomps Cannon bomb-ombs, they go to detenate mode unless they are defeated my Mario standing on their cannon. Then they just fall. -Ninjis perform better -Podobo has better physics. -Racoon tail doesn't kill thwomp, drybones, bonybeetle, thwimp, saw, chain chomp, or stretch boo -Yoshi won't stick to a wall if you double jump from him. -When Mario is on a hill, he won't warp to the top of a solid/jump-through block should he collide with one. -Spin platform pushes Mario up when it's spinning -Paragoombas don't disappear when they run into a wall from the left side. -Pow blocks only kill enemies on the ground -Skull Raftes behave better. -Releasing the run/attack button doesn't get you out of the statue when you are tanooki. -The screen will continue scrolling if there's a large pool of lava. -Enemies that Simultaneously activate right next to each other will not go opposite directions. -Quicksand physics are improved -Mario with a racoon tail can escape quicksand -Hill physics have been smoothened out. A lot. -Physics for sliding down a hill has been improved. -Fixed a problem with slopes not working when you delete things around them. -The first type of hill ground has been made solid. -Enemies don't turn around at the top of a slope. -Sliding down a hill doesn't power the pmeter -Hammer Mario is shielded from fire attacks when he is ducking -Fire bros fire has slightly improved physics -A fixed y-view will always be set to the bottom. No more strange camera problems. -Jump height is not affected by the frog suit. -Mario can parcially run while in the frog suit. -Mario can swim faster in the frog suit while the run/attack key is held. -The spike enemies throw their spike balls significantly faster. -A koopa or buzzy beetle will come back out of the shell after some time. -I divided up the top and middle quicksand parts to help avoid confusion. -When you are holding something and you go above the view in fixed view mode, your item won't disappear. -Music playback is a little less laggy. -Gate placement restrictions have been loosened in the overwrold editor. -Frog suit won't have issues when swimming up into a solid object. -Mario can jump on Bowser's head without getting hurt, as long as Bowser is not jumping. -Mario can jump on Larry's shell without getting hurt (or any other koopalings, for that matter) -Block and Brick coins have faster movement -The key doesn't slide around so much when you toss it. Version 8-1: -No more error when saving to the title screen. If you had this before, then replace all the items that would normally ask for a spawn ID. -The backgrounds animate for the title screen. -Moving shells activate multi-coin blocks. -Fireleaf in reserve box doesn't have animation problems. -Mario is properly harmed by the short left-facing piranha plant -Overworld pipe #1 behaves like the rest. -Fixed a problem with a timer when the coruse ends in a non-traditional way -Example File level three has an ending. -Messages are saved for TXT toad. -Round Goombas can be used to hurt other enemies. -Piranha plants go out of their pipe in the title screen Version 8-2: -Moving shells break bricks. -Spin jumping accumulates points -If Mario is holding something, it won't disappear and cause glitches if you go outside a fixed view. -The status of certain things is saved when you are moving between coruses in published mode -The course editor runs more efficently. Aka: Less lag. -Better screen transitions during published mode. -Course templates have been added. Now you can open up some pre-built things like boss rooms or toad houses. -Fixed a music problem where there was unnecessary re-playing. -Fixed a problem with shells falling through solid blocks larger than 1x1 -If for some reason the game gets to be unplayably slow, Mario Builder will ask if you want to quit, so that you can avoid using the task manager. -I tweaked the code with the rain. Hopefully that fixed the problem with it appearing in other levels. -A Mario death by falling shows Mario fly around a little higher up. -A jumping piranha doesn't hurt Mario when it's in the pipe -Corrected a music problem when starting a game in published mode -When Mario hits the ceiling, he doesn't fall straight down. -Corrected a problem with Mario jumping under moving platforms. -Round goombas will get back up if you knock them over. -Round goombas can be spin-jumped when they're knocked over. -Parakoopas and Jumping koopas travel in a correct direction when you jump on them Version 8-3: -The camera follows Mario in a more useful manner -Lava displays in Editor Mode -Fixed up some shy guy problems -Fixed some problems with throwing subcon enemies -Pressing ESC won't kill Mario after he has finished an Area Version 8-4: -The example file is finished. It now has a second world. -Corrected an alignment with the Porcu-Puffer -Game play performance has increased -Fixed a problem with overworld pipes -Ptooie has gravity. It will now fall when it's not on anything. -Bros and ptooie turn around when hitting a wall -TXT toad prompts for the message when you place it -Overworld editor runs more smoothly -Bosses can start without the needs for a drop-down door -1 more template has been added. It's the koopaling battle from the airship. -Boss rooms can be next to each other -An item inventory for the overworld has been added, like in SMB3. -Added Sledge Bro, Doom Ship, and tank in the overworld -Added a small chest -Fixed a problem with placing items -Slight adjustment to the camera's following of Mario -Certain things like coins and blocks animate in sync -General Small things to help performance and accuracy of collisions -Fixed a problem with falling enemies getting stuck in walls -Fixed some problems with enemies not turning around on platform edges -Magikoopa's position in the builder determine when it first appears -The level manager shows its list starting at the top -The level manager warns the user before removing a course -The level manager properly removes data when a course is deleted -A line on the builder screen indicates the boundary for a fixed yview. -The position where the camera stops scrolling is now defined, and shown by a line. -Jumping into a climb doesn't cause problems when Mario hits his head -Better animation for when Mario hits his head on something solid -Dig sand appears behind enemies -Koopalings have an easier time jumping over things -Mario only pulls dig sand below him -Fixed a sprite problem with throwing mblocks at certain enemies -Overworld pipes don't highlight when the link tool is enabled. -Fixed a problem with saving in published mode. -Fixed a problem with lightning. -Bosses can be hurt by ice balls. -Fixed some poor physics with the conveyor -Swimming physics have improved -The conveyor pieces now show their direction in the editor. -Fixed a collision thing with the porcu-puffer -Fixed a problem with Mario's display in water as he travels through a pipe -The version number is displayed in the main menu Version 8-5: -Gameplay hides the pipe numbers in the overworld -Fixed a problem with disappearing skull rafts -Fixed an alignment with small Mario entering a pipe -Corrected and improved several things with the swoopers -Solved a problem with a disappearing plant ball -Fixed a problem with moving shells going up slopes -Fixed a small thing with Mario hovering below a solid block -Podoboos (fireballs) don't disappear. -Fire piranha plants don't hurt Mario when they are in their pipe -Fixed a problem with moving blocks not returning Version 8-6: -Fixed a problem with small mario unable to bump bricks -Fixed a problem with mario bumping a solid objects and hovering -Fixed a problem the a cannon firing when it doesn't need to -mblocks shouldn't get stuck in walls -mblocks have better landings -springs have better landings -The closest dig sand is the one lifted Version 8-7: -Fixed a graphics issue with paths over water in the overworld -Piranha plants don't shake as they chomp -Because of popular request, the voices of Mario, Yoshi, and Toad were taken out -Fixed a problem with bricks leaving behind an invisible solid object -Doom ship boxes don't leave behind a ground piece when you remove them Version 8-8: -Fixed an issue with the gray star block not removing -Fixed an issue with placing climbing enemies -Fixed a problem with the edge tile set in the overworld editor -Error drawing non-existing sprite resolved -Sumo Bro lightning doesn't harm Mario -Corrected a small camera thing with the left edge of a course -The roulette clear block gives out items Version 8-9: -The short fire and red fire piranha plants turn into ice when hit by Mario's iceball -Round goombas appear properly on the surface when the flip themselves upright Version 8-10: -Take three on the spike removal. I finally found the reason for the problem, so I expect this episode to be over with. -Boss exit doors work off-screen. Version 8-11: -Corrected a checkpoint problem with courses that start with pipe entrances -Pow blocks don't destroy large cannon balls -mushroom blocks don't fall through slopes -Yoshi spits out the shells of winged koopas -Yoshi spits shells in the direction he moves -The round goomba behaves properly when Mario hits a block from underneath. -If Mario gets stuck in a block, he is forced back from where he came (Before, it was always right) Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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