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Magicka
![]() Жанр: Arcade / 3D / Isometric Разработчик: Arrowhead Game Studios Издатель: Paradox Interactive Издатель в России: 1С-СофтКлаб Минимальные системные требования: Операционная система Microsoft Windows 7/Vista/XP (SP2); Процессор Intel Pentium IV с тактовой частотой 2,4 ГГц или AMD 3500+; 2 Гб оперативной памяти; Видеокарта с 128 Мб видеопамяти, совместимая с DirectX 9.0c, поддерживающая 32-разрядный цвет и пиксельные шейдеры; 2 Гб свободного места на жестком диске; Звуковая карта 16 бит, совместимая с DirectX; DirectX 9.0c; Устройство для чтения DVD; Клавиатура и мышь. Тип издания: Лицензия Язык интерфейса: / / / / Язык озвучки: Таблэтка: Присутствует + Phoenix Описание: Приключенческо-магический экшен, основанный на скандинавской мифологии. Четверке лихих магов, представляющих некий таинственный орден, выпала нелегкая доля — спасти мир от разбушевавшегося не на шутку темного волшебника и толп его кровожадных сторонников. Чтобы справиться с напастью, колдовать придется долго, упорно и желательно как можно более изощренно. Создавая убийственные комбинации самых разных заклинаний, герои понесут в мир добро... И горе тому, кто по неосторожности подвернется им под руку! В игре представлена уникальная магическая система, позволяющая создать огромное количество невероятных заклинаний. Противостоять отважным магам будут чудовища всех мастей и размеров — от мелких приспешников тьмы до гигантских драконов. Не возбраняется спасать мир в гордом одиночестве, однако рекомендуется пригласить друзей: можно вместе с ними пройти сюжетную кампанию, а можно — помериться силами в нескольких многопользовательских режимах. Особенности игры: Эпическая приключенческая кампания, состоящая из тринадцати уровней, а также специальные варианты игры; Режим совместного прохождения с поддержкой до четырех участников, как по сети, так и за одним компьютером; «Магический конструктор» для создания множества сочетаний заклинаний; Различные суровые испытания и интересные головоломки; Неповторимый юмор и пародии на всевозможные фэнтезийные клише. Update 13: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. A little treat has been added to the game. You can now play as the Mea Culpa wizard, wielding a powerful The bug staff and the less powerful Broken Sword. A new magick in the same theme has also been added...the unholy Crash to Desktop. Update 12: Fixed issues/bugs - Fixed initial collisionskin transformation of animated level parts. - Improved capsule-static mesh collision. (Reduces risk of characters falling through collision) - Fixed a crash when spawning too many greasefields or tornados in a network game. - Fixed a network bug where multiple damage types in a single damage message was read incorrectly. - Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly. - Fixed kills with beam-spells for characters without gibs. - Fixed vortex synchronization over network. - Made some optimizations to the network messages. - Made some optimizations to the physics library. - Corrected some magicks cast animations. - Fixed Kahn’s bloodtype (black now instead of regular). - Fixed a bug where some effects would turn invisible when spawned in certain angles. - Fixed a thread issue on game startup which resulted in a crash for some users. - Fixed an issue where the audio engine would cause a crash when quitting the game. - Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash. - Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack). New features/balancing - Added camera shaking effects. - Added Xinput gamepad rumble. - Fixed the duration and range of spray type spells. - Improved Gun's tracer bullets. - Reworked keyboard and mouse controller configuration. Known Issues - Network uplink bandwidth, while improved, can be demanding. - Steam attempts to install XNA framework every time game is launched or rare occasion. - Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk. - The game may appear to be stuttering even though framerate is good. Update 11: Изменения неизвестны. Update 10: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. Fixes - Added language specific fonts. - Fixed faulty collision skin on the houses in Chapter 3 (Boss fight). - Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?"-log report. - Fixed crash when a network client is changing scene and receives a delayed damage or boss message. - Fixed crash when an AI has a barrier targetted and uses an incompatible ability. - Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found". - Fixed mouse cursor jittering when locking onto a target. - Fixed bug in ingame options sound menu, the game will now properly save any changes made. Features - Support for language specific fonts added. Known Issues - Network uplink bandwidth, while improved, can be demanding. - Steam attempts to install XNA framework every time game is launched or rare occasion. - Characters can in rare cases fall through the level collision mesh. - The game may appear to be stuttering even though framerate is good. Update 9: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. Changelog (1.3.3.8) - Fixed crash when Fafnirs Confuse ability wears off for network clients. - Fixed crash when trying to read corrupt leaderboard data. - Fixed locking M60 sound and effect. - Fixed Music fade (peace/war) for network clients. - Fixed Break free issue. - Minor network optimizations. Features - Customized scripts can no longer upload leaderboard entries. - It is now possible to skip the credits. - Framerate is now limited to screen refresh rate. - Goblin Miners are now more aggressive and do increased damage. - Added checkpoint to Chapter 2 scene 2. - Added checkpoint to Chapter 5 scene 2. Known Issues - Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion Update 8: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. Fixed issues/bugs - Network traffic optimizations. - Books of magicks no longer fall through level. - Cutscene skip bug in chapter 1 fixed. - Player item desync on network clients fixed. (This will solve many different issues.) - Fixed crash on clients when exploding objects. - Fixed Thunderstorm distribution. - Fixed chapter 3 bossfight initialization on clients. - Fixed Random Teleport distribution. New features/balancing - Orc Berserkers’ hit tolerance have been increased. - Swampthings’ strangle speed and damage have been increased. - Mouse is now locked inside the window when playing with keyboard and mouse. Known Issues - Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion - Quitting the game while the credits are rolling will not award a game complete Update 7: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. - Fixed Khan spell absorption resulting in crash. - Fixed crash when attempting to play two ambient sounds with the same id. - Fixed issue with exploding Goblin bombers not dealing damage. - Fixed issue with explosive objects not dealing damage. - Fixed level progression issue when the captain in Chapter 1 is killed before he speaks. - NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.) - Fixed CTD in chapter 9 bossfight. (“No area with key...”) - Fixed camera issue when using Staff of the Dead. - Fixed Book of Magick jittering on network clients. - Fixed issue when joining a game from the Steam client and Magicka is not running. - Fixed rare crash in UPnP routine. - Fixed crash when a character was overkilled by a buff. - Fixed issue with items, magicks & missiles falling through the level. - Clients no longer get stuck in-between scenes in chapter 1. - Minor network optimizations. - Fixed CTD when trying to use chat and playing with only gamepads. - Quick Start no longer tries to join games incompatible versions or password protected games. Features - Khan shield spell changed to area blast. Known Issues - Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game. Update 6: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. - Fixed jittering caused by avatar move orders persisting on clients. - Fixed issue where self shields would get desynced. - Fixed so that elementals that weren’t initialized collided with beam spells. - Fixed crash initializing a dialogue chain with a dead actor. - Fixed crash due to navigation desync in chapter 2 secret area. - Fixed “Too fancy for fireballs” achievement sometimes not being awarded. - Fixed crash on Chapter 11 boss confuse ability. - Fixed so that Chapter 12 boss does not start attacking before cutscene is done. Features - Added Chapter 1 Text in intro. Known Issues - Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched on rare occasion - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game. - Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty) Update 5: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. Fixes - Fixed save games disappearing when disconnecting from online game. (For real this time) - Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12). - Fixed crash caused by conjuring large quantities of elements. - Fixed crash due to beams merging. - Fixed crash where Chapter 11 boss collided with shield. - Fixed crash where Clients and servers would send old messages when reconnecting. - Fixed high-end machine jitter. - Improved network batching. (should result in serious network performance increase). - Improved startup routine to prevent threading problems. - Improved authentification on connect. (should result in fewer auth-failed) - Fixed a missing file that resulted in french text not appearing correctly. - Fixed immovable objects jittering. - Fixed issue where characters would get stuck during cutscenes. - Fixed issue where scripted player movement would remain after a cutscene. - Fixed missing boss titles. - Steam join through overlay fixed. - Fixed Chapter 1 collision. (behind door) - Fixed Chapter 3 collision. (you can now fall down the well) - Fixed Chapter 7 cutscene lockups and other issues. - Fixed Chapter 8 cutscene lockup. - Fixed Chapter 8 navigation fixed. - Fixed Chapter 9 cutscene lockups. - Fixed Chapter 11 teleport issue. - Fixed Chapter 12 cutscene lockup. - Conflagration is now properly synced over network. Features/Balance - Chapter 3 now has proper pirates by the picnic. - Chapter 8 now has manual exit at the end of level. - Fire Damage increased from 40 to 60. - Spawned summons now capped at 16 per player. - Goblin Pirate damage reduced from 155 to 72. - Added server list filter option for “Password”. - Removed obsolete port option of game hosting (always hosted on 27016 anyways). - Server list sorting added (click the header). Update 4: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. Issues - Fixed Move orders such as the one in Chapter 12 (For real this time). - Fixed trigger ID sync over network (Should fix Chapter 7 crash). - Fixed uninitialized AI crashing. - Fixed crashes due to messages arriving early in high latency games. - Fixed Vlad incorrect clothes in Chapter 3. - Fixed server list bug, which caused users to connect to wrong game. - Fixed joining a password protected game through steam overlay. - Fixed falling damage not working properly. - Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers) - Improved disconnect notice. - Improved damages over network. - Improved cut scene skip in early Chapter 1. - Improved chat position. - Improved challenge level selection indicator. Features/Balance - Added Checkpoint to the party in Chapter 1 - Added missing boss titles in Chapter 1 and 12. - Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult. - Balanced Chapter 9 boss; is now more difficult. - Balanced Chapter 12 boss; is now more difficult. Known Issues - Beam spells merging sometimes crashes game with stack overflow (for real) - Self-shields sometimes get out of sync - Players are still able to have too many summons (Changed because of community feedback) - Server list sorting not implemented - Network congestion on high ping (>400ms) connections still problematic. - Game stutters slightly on some systems despite good performance (cause known, fix pending) - Steam attempts to install XNA framework every time game is launched or rare occasion - Game sometimes hogs uplink bandwidth - (Being researched) - "Too fancy for fireballs" achievement is sometimes not awarded - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game. Update 3: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Fixed issues/bugs - UPnP will no longer crash the game. - Lack of playable avatar will no longer crash the game. - Improved reports on disconnect and connection failed. - Game crash on startup due to old gamer with long name fixed. - Game terminates properly on crash. - Save data wipe bug on multiplayer disconnect fixed. - Boss crashes in Chapter 6 and 12 fixed. - Servers limited to 4 simultaneous steam users. - Players that have not selected a slot when the game starts is kicked. - Server browser no longer displays games of a different version. - Version miss match check. - No longer possible to bounce between islands in Chapter 6 - Fixed interrupted dialog from Vlad in Chapter 6. - Fixed trigger sequence in Chapter 9. - Chapter 12 boss damage texture added. - Fixed a bug where a client was locked in an animation. - Delayed message from steam no longer forces player into game. - Challenges are now playable using the French version New features/balancing - Added version number in menu. - Added server password. (player requested feature) - Default undie-time changed to 0.5s (Staff of the Dead) Known Issues - Beam spells merging sometimes crashes game with stack overflow (for real) - Chat still awkwardly positioned. - Self-shields sometimes get out of sync - Players are still able to have multiple summons - Server list sorting not implemented - Network congestion on high ping (>400ms) connections still problematic. - Game stutters slightly on some systems despite good performance (cause known, fix pending) - Steam attempts to install XNA framework every time game is launched or rare occasion - Game sometimes hogs uplink bandwidth - (Being researched) Update 2: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Bugs Fixed - Multiple move orders with delays will now properly stop during the delay. - Steam usernames longer than 15 characters will now be shortened instead of crashing. - The errorReport in the application directory now also contains a version numbers. - Server lists can now be properly scrolled. - Fixed a bug when displaying an already disposed server in server listing which caused a crash. - Path names are now region safe. - Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns. - Removed VAC option, all online games now use VAC. - Improved cutscene-skip in Chapter 2 Scene 2. - Improved cutscene-skip in Chapter 3 Scene 3. - Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight). - Added keyboard binding for cast self (default middle mouse button) - Statuseffect desync crash fixed. - Animation time desync crash fixed. Features added - Cancel button added to gamepad configuration popup. - Icon added for break free action. - Icon added for boost action. - Icon added for magic action. Update 1: Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Characters will now clear any crossfading previously in progress when initializing. - Character network performance has been improved. - Servers will now properly clear pending clients when starting a game. - Some grapical improvement has been made to the tutorial level. - Burning grease is now working properly over network. - Grease network performance has been improved. - PhysicsObjects now update their orientations correctly over network. - DamageableObjects status effects now work properly over network. - Character status effects now work properly over network. - Fixed a dialog problem which prevented cutscenes from ending properly. - Wizard castle collision mesh has been adjusted. - Havindr Arena's collision mesh has been adjusted. - Glade's collision mesh has been adjusted. - Hyphen (-) has been added and other fixes have been made to the fonts. - Ruins script has been modified. - Ruins textures has been improved. - A few missing NPC name tags have been added. - A glitch when characters performed multiple move orders in sequence has been fixed. - Picking up items over network has been fixed. - Random teleport over network has been fixed. - Music will reset properly when restarting from checkpoints now. - NPC wizards now use the correct coloring for network clients. Лицензионная копия игры была создана с помощью технологии "Резервная копия" в Cracked Steam. Резервная копия записана с автозапуском на образ. Стандартная иконка резервной копии Steam была заменена на иконку игры. Стандартная картинка инсталлятора резервной копии Steam была заменена на логотип игры. Пользователи у которых есть лицензионные ключи могут установить игру в Steam. Игра обновлена до последней версии на данный момент (03:00-28.02.2011) (Update 13). Присутствует русификатор текста. Установка игры: Установить игру с помощью программы Phoenix (инструкция по использованию программы). Скопировать содержимое папки "*Раздача*\Fixed Files" и вставить в директорию игры (место где у вас установлена игра). Установить всё дополнительное ПО, которое находится в папке "*Директория игры*\Dependencies". Установка Wizard Hat DLC: Для Steam: Скопировать содержимое папки "*Раздача*\Wizard Hat DLC" и вставить в папку "*Директория Steam*\steamapps". Для No-Steam: Скопировать содержимое папки "*Раздача*\Wizard Hat DLC\common\magicka" и вставить в директорию игры. Русификация игры: Запустить файл "*Раздача*\Русификатор текста.exe". Для Steam: Распаковать файлы в "*Директория Steam*\steamapps\Common\Magicka". Для No-Steam: Распаковать файлы в директорию игры. Руководство по запуску сетевой игры Релиз и оформление by ACOOLIST Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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