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Сообщение 20 июл 2015, 15:31 

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Game Character Modeling and Animation with 3ds Max


Год: 2008
Автор: Yancey Clinton
Жанр: CG 3D MAX
Издательство: Focal Press
ISBN: 978-0-240-80978-6
Язык: Английский
Формат: PDF
Качество: Отсканированные страницы + слой распознанного текста
Интерактивное оглавление: Нет
Количество страниц: 358
Описание: This is a book for the avid gamer who wants to take his or her real-time adventures to the next level: customization. This book is also for anyone interested in making a career in game production. Have you ever wanted to improve upon your existing games or perhaps even had an idea for a game you would like to play? You’re in luck! The tools that are readily available and included with this book will allow you to do almost anything you want to without having to learn any programming. This, in effect, lets you focus on creating great art for your game.
Introduction
How Is This Book Different?
What It Takes to Make a 3D Character .................... 1
Hardware Resources ................................ 1
Software Resources .................................. 2
Time Resources ........................................ 2
Of MODs, Maps, and Machinima ........... 3
An Introduction to the 3D Environment ..... 5
What Makes Up A 3d Character? ............ 7
Mesh........................................................7
Texture.....................................................8
Skeleton ...................................................9
Animation ............................................. 10
Compiling ............................................. 11
The Process ........................................... 11
The Toolbox .......................................... 11
The 3ds Max Interface........................... 11
Primitive Creation .................................. 12
Viewport Navigation.............................. 13
Making Selections.................................. 15
Primitive Editing .................................. 16
Transforms ............................................ 16
Parameters............................................ 24
Modifiers ............................................... 25
Spline Modeling ................................... 31
What Is Spline Modeling? ...................... 31
Creation ................................................ 32
Editing .................................................. 33
The Leaf Tutorial .................................. 35
Part One: Modeling ............................... 35
The Material Editor................................ 41
The Leaf Tutorial .................................. 48
Part Two: Texturing ............................... 48
Conclusion ........................................... 52
Modeling a 3D Character ... 53
Character Design .................................. 53
Building a Better Body ......................... 54
Tracing the Outline................................ 55
Filling It In ............................................. 55
Making the Grid .................................... 57
Check Your Work ................................... 59
Going 3D .............................................. 60
Fixing a Hole ......................................... 63
Almost Halftime..................................... 64
Mirror ................................................... 66
Getting Attached ................................... 68
The Shape of Things .............................. 71
Going Poly ............................................ 72
Lending a Hand..................................... 73
Getting the Boot.................................... 78
Getting in Shape ................................... 82
Mirror, Mirror ........................................ 88
Building a Better Head ......................... 93
Getting a Head...................................... 93
Eye Contact ........................................... 96
A Deep Stare ......................................... 96
Mouthing Off ........................................ 99
Take It on the Chin ............................. 101
Making a Face.................................... 103
The Old Noggin.................................. 105
Right on the Nose............................... 108
Forehead ............................................ 113
Getting Cheeky................................... 115
Face the Facts..................................... 117
A Hole in the Head ............................. 117
Going Poly Again................................ 119
Smooth Sailing ................................... 127
Off the Top of Your Head .................... 130
The Unwrap ....................... 143
Body Unwrap ..................................... 144
Checkers ............................................ 144
Mapping ............................................ 145
Getting Things Square ........................ 146
The Back ............................................ 148
Arms .................................................. 148
The Seam........................................... 149
The Hand ........................................... 150
The Next Leg...................................... 150
The Boot ............................................ 152
Flatting It Out .................................... 154
Point by Point..................................... 155
Breaking the Mold .............................. 158
The Head ........................................... 177
Face ................................................... 180
Putting It Together ............................. 185
Exporting UVW Maps ......................... 188
Another Option .................................. 189
Photo-Realistic Map Making................. 193
Photo-Realistic,
Realistic, and Cartoon Detail........................................... 193
Creating a Realistic Map...................... 196
Tileable Textures .................................. 221
Exporting from Photoshop ................... 229
Shadows and Creases.................... 229
Model Motion ................... 237
Introduction to Character Studio ...... 237
Biped................................................... 239
Figure................................................. 240
Fitting In ............................................ 242
Funny Bones ....................................... 245
The Bouncing Ball ............................... 246
Biped Animation ................................. 252
Pre-Made Animations ......................... 253
Footstep Mode ................................... 254
Motion Flow Mode ............................. 255
FK/IK and the Biped ............................ 260
A Simple Arm Rig ................................ 262
FK Animation...................................... 265
IK Animation ...................................... 268
Freeform Mode ................................... 271
Biped Footsteps .................................. 273
One Small Fix Before Rigging,
for Models Used in UT2004 ........... 278
The Body Rig ...................................... 280
The Head Rig ...................................... 292
Testing...Testing ................................. 296
Advanced Vertex Animation .............. 298
Physique’s Bulge ................................. 298
Skin Morph ........................................ 298
Morpher............................................. 299
Skin Wrap .......................................... 299
Conclusion ......................................... 299
Exportation ....................... 301
ActorX................................................ 301
Importing ........................................... 305
Ugh, Text Work .................................. 312
Animation ......................... 319
The Bad Luck Elf ................................. 320
ActorX................................................ 324
Unreal Editor ...................................... 325
Appendix A ........................ 331
The Max Setup .................................... 334
Appendix B ........................ 337
Index .................................. 343
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