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Game Character Modeling and Animation with 3ds Max
![]() Год: 2008 Автор: Yancey Clinton Жанр: CG 3D MAX Издательство: Focal Press ISBN: 978-0-240-80978-6 Язык: Английский Формат: PDF Качество: Отсканированные страницы + слой распознанного текста Интерактивное оглавление: Нет Количество страниц: 358 Описание: This is a book for the avid gamer who wants to take his or her real-time adventures to the next level: customization. This book is also for anyone interested in making a career in game production. Have you ever wanted to improve upon your existing games or perhaps even had an idea for a game you would like to play? You’re in luck! The tools that are readily available and included with this book will allow you to do almost anything you want to without having to learn any programming. This, in effect, lets you focus on creating great art for your game. Introduction How Is This Book Different? What It Takes to Make a 3D Character .................... 1 Hardware Resources ................................ 1 Software Resources .................................. 2 Time Resources ........................................ 2 Of MODs, Maps, and Machinima ........... 3 An Introduction to the 3D Environment ..... 5 What Makes Up A 3d Character? ............ 7 Mesh........................................................7 Texture.....................................................8 Skeleton ...................................................9 Animation ............................................. 10 Compiling ............................................. 11 The Process ........................................... 11 The Toolbox .......................................... 11 The 3ds Max Interface........................... 11 Primitive Creation .................................. 12 Viewport Navigation.............................. 13 Making Selections.................................. 15 Primitive Editing .................................. 16 Transforms ............................................ 16 Parameters............................................ 24 Modifiers ............................................... 25 Spline Modeling ................................... 31 What Is Spline Modeling? ...................... 31 Creation ................................................ 32 Editing .................................................. 33 The Leaf Tutorial .................................. 35 Part One: Modeling ............................... 35 The Material Editor................................ 41 The Leaf Tutorial .................................. 48 Part Two: Texturing ............................... 48 Conclusion ........................................... 52 Modeling a 3D Character ... 53 Character Design .................................. 53 Building a Better Body ......................... 54 Tracing the Outline................................ 55 Filling It In ............................................. 55 Making the Grid .................................... 57 Check Your Work ................................... 59 Going 3D .............................................. 60 Fixing a Hole ......................................... 63 Almost Halftime..................................... 64 Mirror ................................................... 66 Getting Attached ................................... 68 The Shape of Things .............................. 71 Going Poly ............................................ 72 Lending a Hand..................................... 73 Getting the Boot.................................... 78 Getting in Shape ................................... 82 Mirror, Mirror ........................................ 88 Building a Better Head ......................... 93 Getting a Head...................................... 93 Eye Contact ........................................... 96 A Deep Stare ......................................... 96 Mouthing Off ........................................ 99 Take It on the Chin ............................. 101 Making a Face.................................... 103 The Old Noggin.................................. 105 Right on the Nose............................... 108 Forehead ............................................ 113 Getting Cheeky................................... 115 Face the Facts..................................... 117 A Hole in the Head ............................. 117 Going Poly Again................................ 119 Smooth Sailing ................................... 127 Off the Top of Your Head .................... 130 The Unwrap ....................... 143 Body Unwrap ..................................... 144 Checkers ............................................ 144 Mapping ............................................ 145 Getting Things Square ........................ 146 The Back ............................................ 148 Arms .................................................. 148 The Seam........................................... 149 The Hand ........................................... 150 The Next Leg...................................... 150 The Boot ............................................ 152 Flatting It Out .................................... 154 Point by Point..................................... 155 Breaking the Mold .............................. 158 The Head ........................................... 177 Face ................................................... 180 Putting It Together ............................. 185 Exporting UVW Maps ......................... 188 Another Option .................................. 189 Photo-Realistic Map Making................. 193 Photo-Realistic, Realistic, and Cartoon Detail........................................... 193 Creating a Realistic Map...................... 196 Tileable Textures .................................. 221 Exporting from Photoshop ................... 229 Shadows and Creases.................... 229 Model Motion ................... 237 Introduction to Character Studio ...... 237 Biped................................................... 239 Figure................................................. 240 Fitting In ............................................ 242 Funny Bones ....................................... 245 The Bouncing Ball ............................... 246 Biped Animation ................................. 252 Pre-Made Animations ......................... 253 Footstep Mode ................................... 254 Motion Flow Mode ............................. 255 FK/IK and the Biped ............................ 260 A Simple Arm Rig ................................ 262 FK Animation...................................... 265 IK Animation ...................................... 268 Freeform Mode ................................... 271 Biped Footsteps .................................. 273 One Small Fix Before Rigging, for Models Used in UT2004 ........... 278 The Body Rig ...................................... 280 The Head Rig ...................................... 292 Testing...Testing ................................. 296 Advanced Vertex Animation .............. 298 Physique’s Bulge ................................. 298 Skin Morph ........................................ 298 Morpher............................................. 299 Skin Wrap .......................................... 299 Conclusion ......................................... 299 Exportation ....................... 301 ActorX................................................ 301 Importing ........................................... 305 Ugh, Text Work .................................. 312 Animation ......................... 319 The Bad Luck Elf ................................. 320 ActorX................................................ 324 Unreal Editor ...................................... 325 Appendix A ........................ 331 The Max Setup .................................... 334 Appendix B ........................ 337 Index .................................. 343 Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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