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![]() Игра: Assetto Corsa Дата выпуска игры: 8 Ноября 2013 / Ранний доступ Дата выпуска обновления: 2 Сентября 2014 Тип обновления: Официальное Версия обновления: 0.22.9 Требуемая версия игры: 0.20 Защита: Steam Таблетка: Присутствует (3DM SteamEmu) Установка: 1. Содержимое папки Update копировать в директорию установленной игры, с заменой 2. Содержимое папки Crack копировать в директорию установленной игры, с заменой 3. Играть 0.22.9 - Allow the user to disable Python support changing ENABLE_PYTHON inside gameplay.ini 0.22.8 - Changed Vertex and Index Buffer handling 0.22.7 - Pause on/off is now in sync with physics thread 0.22.6 - Small fixes on graphics init 0.22.5 - Tune default Post Processing effect (fixes dark screen on default Post Processing settings) 0.22.4 - SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE - Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height. 0.22.3 - Fixed Nurb. Sprint track map 0.22.2 - Race Rules are checked each time the user presses the button - Fuel changes trigger Race Rules checking - Slightly modified P4/5 Competizione default ride height 0.22.1 - Assetto Corsa does not crash on missing files and errors (enabled mods with errors again) - Correction on alignment values on Mercedes SLS AMG setup screen - Corrected Monza ideal line 0.22 - In-game apps must now be enabled in the game's launcher under Options > General - Added new car Mercedes SLS - Added new track Nurburgring Sprint - Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects" - AI modifications for Mercedes SLS AMG & McLaren MP4 12C street - fixed drag race - all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware. - Fixed multiplayer leaderboard logic - Fixeg bugs in multiplayer GUI - Overlay leaderboard implemented (Press F9 to cycle between 4 different modes) - Fixed horn & lights in multiplayer - Graphics & CPU Performance improvements - Multiplayer Blacklist system improved - Intro video at first launch, possible to disable it from options - Replay Size reduced - Replay frame interpolation improved - Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved - Setup Force Feedback setting page improved - ksEditor : notify when skinned mesh is imported with a wrong scale - ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing - Fixed small random flashes during gameplay - Added dedicated leaderboard APP - Updated TAB key ingame leaderboard with a new look and functions - Skidmarks start shape fixed and rendering is now faster - Python apps can be enabled / disabled from the launcher - Fixed bug "return to pits and lap counting in some special cases" - Added Python camera control - Fixed tyres jittering at low speeds - Fixed missing wheels when AI car brake its engine and goes to pits - Physics related rules : now cars must respect their defined set of rules in order to run on the track - Track cameras now place the car in the middle of the screen - Post Process App selector : fixed loading of default ppEffects.ini - AI improvements - Improved Drag AI - Skidmarks are now disabled when setting World Detail to minimum - Dynamic track randomness now less pronounced 0.21.13 - Fixed Drag Race init 0.21.12 - Python :: exposed getCarsCount(), getCarLeaderboardPosition( carIndex ) , getCarRealTimeLeaderboardPosition( carIndex ) - Now fonts are read locally and not inside system folder 0.21.11 - Graphics performance improvements - Fixed PP FXAA - Improvements on Font management - Linux server in server folder 0.21.10 - GUI fixes - Replay now records the sun position - Fixed replay and Esc Menu interactions 0.21.9 - Fixed skidmarks not visible in 0.21.8 - Implemented GPU profiler with new PP engine 0.21.8 - RaceControl Leaderboard Fixes - Mirror Aspect Ratio Fixed - General fixes on multiplayer GUI - White border on skidmarks fixed - Size of the sun reduced - Reduced noise for analogic input - Driver's name is printed higher respect to the center of the car 0.21.7 - Launcher: control configuration device acquisition exception handling - Launcher default theme: minor cosmetic changes to labels 0.21.6 - New Race Control - Server is now in control of fuel rate - Server is now in control of tyre rate - Server is now in control of damage level - AI does not flatshift cars with no autocutoff anymore - Added "transfer" grip from session to session - AI cars now try to park on the side if they have a broken engine 0.21.5 - Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment) 0.21.4 - Improved communication with X360 GamePad - Added password support for pickup servers - Improved Server Configurator - Server will now stop with an error if a booking session is added in pickup mode - Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg - Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature) - Server will now correctly report to race lobby about the available seats in pickup mode 0.21.3 - Launcher default theme: adjustments to multiplayer session info/request buttons 0.21.2 - Adjusted Traction Control assist on Lotus 98T - Added app "post process filter" to switch between different Post Processing effects combinations - Adjusted Lotus Evora S side windows 0.21.1 - Lotus 98T ride height adjustments added - Launcher default theme: adjustments to car listing of non-booking servers 0.21 - Multiplayer Improvements : New server version available - Multiplayer Gameplay improvements - New Post Processing Effects engine implemented - Implemented booking-less server joining - Physical Dynamic track implemented - Aerodynamic slipstream on multiplayer - Shader fixes and improvements - Time Attack fixed start with too much time - Fixed AI starting at the same time in qualify - AI improvements, better gas control and understeer detection - New Car : Lotus 98T - lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections - changes in speedometers visualization depending on UI options and car design - Tyre damping modifications for all cars - Ideal Line improvements - Improved Python Apps error handling on loading - Dynamic wing controller now use setup value as initial angle value. - Localization fixes - Time Difference displayer improved - Fixed camera triple screen & driver names - Fixes in Replay for cars with animated suspensions - Fixed "You have been sent to pits" issue - GUI forms default position not overlapping with system messages anymore & GUI Improvements - Showroom updated with the latest graphic engine improvements - ksEditor updated with the latest graphic engine improvements - Per-Car New setup option to customize Force Feedback - Disabled AI in multiplayer events - Replay size reduced by half - Fixed crew placement in multiplayer events - Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg - Fixed mirror rendering bug - Adjustable brake balance while driving, for cars that support the feature - Adjustable brake balance in the physics brakes.ini file - Brake balance working with all the control configurations - Fixed wrong time reported after Booking 0.20.6 - Launcher: Added KERS, DRS to control configuration screen. - Launcher: Window now scales based on DPI of active monitor. - Launcher default theme: Car & track listings now always default to the page containing the player's selection. - Launcher default theme: Custom grids are now sortable via mouse drag'n'drop. 0.20.5 - TEMPLATE_CAR_demo_V1.fbx now included in sdk/dev/car-pipeline-v1.03 . Template will be updated again next week with better example - McLaren MP4 12C GT3 corrected RPM leds in cockpit - Comments for obsolete section in physics files. 0.20.4 - Launcher: further stability fixes for triple-screen setups - Launcher: launcher render size limit slider (useful for triple-screen setups) in Options > General 0.20.3 - Launcher: stability fixes for triple-screen setups. 0.20.2 - Fixed wings animations in replay - Frequencies and damping ratio work for front monoshock - Dynamic wing controller now uses setup value as initial angle value - Shaders normal map improvements - KS Suspension editor. A simple editor for your suspension.ini file that gives some additional data - KS Gear Ratio editor. A simple editor that creates gear ratios from cogs 0.20.1 - Launcher: optimizations for ultra high resolution and triple screen setups - Launcher: GPU memory usage limit - Fixed no collisions in multiplayer 0.20 - New setting enables forms to overlap ingame - Fix to some cars in showroom - Fixed debug apps - Improved log messages for easier debug - Improvements in skybox rendering inside the cubemap - Addedd penalty in time attack for going too slow - Fixed Time Attack spawn position in some track - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev) - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples - BMW Z4 GT3 performance balance (slightly faster) - Corrected non working mirrors on Lotus Exige 240r - Corrected non working mirrors on Lotus Exige S Roadster - Corrected disappearing cockpit on M3 E92 - Corrected wrong proportions on Ferrari 458 mirrors - Corrected internal glasses on lotus GTC and GX - Fixed Python lap count - Increased Setup bar animation speed - Fixed error for laptimes > 99:59:999 - New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/forum/index ... ence.3352/ - Fixed non-ascii symbols on Setup Tab - Fixed time left showed in Basic App during practice solo session Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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