Digital-Tutors | Exploring Modeling Workflows in Maya 2011 - Исследование процесса моделирования в Maya 2011 [2010] [EN] PCRec
Автор (режиссер): Digital-Tutors
Название: Exploring Modeling Workflows in Maya 2011 - Исследование процесса моделирования в Maya 2011
Год выпуска: 2010
Жанр: Maya
Язык: EN
Качество видео: PCRec
Продолжительность: 02:41:00
Видеокодек: VP6
Битрейт видео: ~1000 кбит/с
Размер кадра: 782 х 646
Аудиокодек: MP3
Битрейт аудио: 96 Кбит/сек 1 канала 44.1 КГц
Описание:В этой серии уроков мы мы продолжим разговор о некоторых базовых концепциях процесса, которые помогут вам в начале моделирования в 3D.
When starting out creating 3d models, it's one thing to learn the tools. It's another to learn to think like a modeler. In this course we'll cover some of the most important topics you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our workflow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic we'll cover is working well within a pipeline. In addition to these lecture style lessons, we'll also use some practical examples to illustrate the fact that there are almost always multiple modeling methods for getting the same result. Once done, you'll be able to look at your modeling projects with a more critical eye and be able to more easily problem-olve your modeling issues.
Lesson Outline (16 lessons)
1. Introduction and Project Overview
2. Getting started with modeling
3. Building a book with box modeling
4. Building a book using lofting
5. Building a book using NURBS extrude
6. Working with reference
7. Modeling eye geometry polygon by polygon
8. Modeling eye geometry using NURBS curves
9. Modeling eye geometry by extruding polygons
10. Thinking about model usage
11. Building an ear polygon by polygon
12. Building an ear using curves
13. Building an ear from primitive geometry
14. Working in a pipeline
15. Modeling a car wheel with polygons
16. Modeling a car wheel with NURBS
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