Digital-Tutors | Rendering Interiors with V-Ray for Maya [2011] [EN] PCRec
Автор (режиссер): Digital-Tutors
Название: Rendering Interiors with V-Ray for Maya
Год выпуска: 2011
Жанр: V-Ray Maya
Язык: EN
Качество видео: PCRec
Продолжительность: 02:16:00
Видеокодек: FLV4
Битрейт видео: ~1000 кбит/с
Размер кадра: 782 х 646
Аудиокодек: MP3
Битрейт аудио: 96 Кбит/сек 2 канала 44.1 КГц
Описание:В этой серии уроков мы исследуем различные техники и полезные подсказки для установки реалистичного освещения в сцене интерьера, используя V-Ray для Maya.
The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. Problems to overcome, arise with every digital set. So we will be covering a lot of very common issues that you will want to be aware of such as using V-Ray lights to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using V-Ray materials to simulate a variety of surface types, using an external image-editing application to add some finishing touches to our renders, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in V-Ray.
Lesson Outline (16 lessons)
1. Introduction and project overview
2. Establishing proper scene scale when rendering
3. Setting up the primary light source for our scene
4. Adding secondary illumination sources to our scene
5. Finishing the rough lighting of our scene
6. Adding V-Ray materials to the floor and ceiling
7. Refining the V-Ray floor material for our room
8. Applying V-Ray materials to the chair in our scene
9. Creating materials and textures for the pillows
10. Adding materials to the rug and artwork in our room
11. Adding materials to the table in our room
12. Creating materials for the oranges in our room
13. Rendering Maya Smooth Mesh objects in V-Ray
14. Adding translucency to the curtains
15. Making final quality adjustments to our render
16. Using Photoshop to add final touches to our render
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