lynda.com | 3ds Max 2011: Particle Effects [2010] [EN] PCRec
Автор (режиссер): lynda.com
Название: 3ds Max 2011: Particle Effects
Год выпуска: 2010
Жанр: 3ds Max
Язык: EN
Качество видео: PCRec
Продолжительность: 05:53:00
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~13,5 - 1771 кбит/с
Размер кадра: 960 x 540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 96,0-161 Кбит/сек 2 канала 48,0 КГц
Описание:В курсе 3ds Max 2011: Particle Effects автор Steve Nelle показывает, как создавать разнообразные спецэффекты частиц, включая дым, воду и взрывы. Курс дает детальные объяснения систем частиц в 3ds Max, в дополнение к важности материала частиц дается объяснение использования Space Warps и Deflectors и создание эффекта текучести, используя MetaParticles. Также включены шесть проектов от начала до конца, которые демонстрируют практические техники создания океанской воды для подводных сцен, оползней и многое другое.
Файлы упражнений прилагаются к курсу.
Introduction
Welcome 1:01
How to use this course 1:04
Using the exercise files 1:23
1. Introduction to Particle Systems
Understanding particle systems 2:23
Comparing event-driven and non-event-driven systems 2:58
Controlling particle timing and quantity 4:42
Adjusting particle size and speed 2:55
Making particles rotate 2:36
Exploring standard particle types 2:45
Using metaparticles for fluid-type effects 5:57
Using a scene object as a particle 6:23
Understanding rendering and viewport redrawing 4:17
2. Particle System Types
Spray 6:04
Snow 5:16
Blizzard 3:25
PArray 12:43
PCloud 7:30
Super Spray 8:57
3. Introduction to Particle Flow
Understanding particle flow 1:58
Navigating the Particle view 5:47
Working with operators 3:43
Adding a test to an event 4:11
Wiring events to change a particle's behavior 6:13
Adjusting particle flow settings 6:40
4. Special Material and Rendering Considerations
Understanding material 4:50
Setting map options and particle edge blending 5:53
Changing particle appearance with age maps 10:52
Blurring moving particles with the MBlur map 6:13
Blurring particles 8:16
Outputting a render for compositing 4:30
5. Introduction to Space Warps
Understanding space warps 2:59
Using Bind to Space Warp 5:43
Adding Gravity to an effect 4:47
Adding Wind to an effect 4:24
Rotating particles with Motor space warp 4:43
Creating swirling effects with Vortex space warp 3:45
Blowing things up with Bomb space warp 4:15
Blowing things up with PBomb space warp 4:42
Making particles follow a path 4:03
Creating wave effects 4:00
Creating ripples 3:53
Deflecting particles off surfaces 8:04
Spawning particles 3:41
6. Project: Creating Smoldering Cigarette Smoke
Creating a Super Spray particle system for the smoke 2:52
Adding wind 3:09
Dampening the particle movement 3:25
Adjusting the wind settings for realistic smoke movement 2:56
Creating more realistic-looking smoke 3:16
7. Project: Creating Ocean Water
Creating the geometry and camera 4:39
Adding the background 3:52
Creating water movement 6:07
Creating the animated material for the water 7:29
8. Project: Creating Fountain Water
Creating Super Spray water particles 9:26
Adding gravity 2:24
Creating the fountain water material 5:30
Constructing the particle water material 3:01
Making final adjustments 5:17
9. Project: Creating a Mudslide Using MetaParticles
Creating the geometry 3:41
Adding the mudslide particle system 5:46
Binding a Gravity space warp to the particles 2:41
Adding the Deflector space warp 4:07
Creating the materials for the scene 3:03
Making final adjustments 5:25
10. Project: Exploding a Wooden Shack
Scoping out the project 0:59
Creating the explosive devices 3:11
Adjusting the explosion settings 4:03
Setting up the shack's visibility track 3:22
Creating the fire effect 3:27
Adding a bright explosion glow and wrapping things up 6:50
11. Project: Turning Water into Steam Using Particle Flow
Scoping out the project 1:06
Creating and positioning the particle flow system 2:09
Reviewing the PFlow events 2:26
Building the water drop geometry 2:37
Creating the water drop material 4:06
Adjusting the PFlow settings 4:38
Adding the Collision Spawn Test and deflector 4:18
Turning the drops into steam 2:46
Creating the steam material 3:49
Making the final adjustments 4:09
Conclusion
Goodbye 0:47
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