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Arsenal
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Arma2 OA Patch 1.60 Final
![]() Название игры: ARMA 2:OA 1.60, ARMA 2 1.11, ARMA 2:Free 1.11, ARMA 2:BAF 1.03, ARMA 2: PMC 1.02 Год выпуска: 2011 Автор/Разработчик: Bohemia Interactive Studios Тип раздачи: Patch Версия программы: 1.60 Требуемая версия игры: 1.0 Язык интерфейса: английский Требуемый язык игры: не важно Описание: Официальный патч для Arma2 Operation Arrowhead/Combined Operations(OA). Также патчит ARMA 2 до 1.11 ARMA 2:Free до 1.11, BAF до 1.03, PMC до 1.02. Способ установки: Запустить файл ARMA2OA_Update_160.exe. * Improved: Expansions manager, registry controlled expansions * Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) * Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) * New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. * Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) * Fixed: Failed to load TextureHeaderManager from file on Linux servers * Changed: AI airplane always using lights during landing, taxiing and takeoff. * Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. * Improved: Airborne airplanes now rendered in larger distances. * Changed: AI airplane always using lights during landing, taxiing and takeoff. * Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. * New: Ground effect computed for airplanes (0-10% depending on height) * New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) * Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) * New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. * New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. * Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. * Added: HitPart event now contains Ammo type name * Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). * New: Player name validation when editing a profile name. * New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) * Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. * New: Editor: Visual indication of the selected target for CYCLE waypoint. * Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) * Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) * New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg * Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) * Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) * MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) * Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) * Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) * Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) * Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) * Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) * Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). * Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) * Changed: AI gunner is no longer firing at friendly units when ordered to target them. * Fixed: Locked MP role slots after BattlEye kick. * Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) * Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. * Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) * Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) * Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) * Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) * Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) * Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) * New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) * New: Window title includes player name when running windowed to make testing with multiple instances easier. * Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) * Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) * Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) * Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) * New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) * Fixed: Shadows were not cast on on-surface objects, like helipads. * Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) * Fixed: There was no debriefing after MP game ends after saving the game. * Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601). * Fixed: SaveVar did not work in MP Campaign. * New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). * Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) * New: Server admin can check build numbers of clients using #userlist. * Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. * Changed: MP: BLUFOR roles are now assigned before OPFOR by default. * Fixed: Reassign allowed clients to use a role reserved for a host. * Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). * Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) * Changed: Init handlers executed immediately, not queued for later execution like other events. * Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) * Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) * Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) * Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) * New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. * Fixed: in config parameter initTurn in turrets work again * Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) * Optimized: Unknown targets no longer saved, significantly reducing savegame size. * Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. * Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) * Improved: AI smarter in using binoculars. * Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) * Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) * Fixed: script command FOR (BASIC) can use capital characters in variable * Optimized: MP: Improved server performance in complex missions. * Optimized: MP: Reduced number of messages send during JIP to complex missions. * Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). * Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). * Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) * Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) * Fixed: turret tug after crew turn-in * Improved: loading of binarized bikb files now supported. * Improved: MP: Remote units should move a lot smoother. * Fixed: DisableSerialization breaks spawn script variables after Load. * New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. * Optimized: MP: Reduced bandwidth used by standing AI soldiers. * Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) * Fixed: MP: Reduced bandwith usage in missions with many soldiers. * Improved: Better error message shown when memory allocation fails because of too small page file. * Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. * Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) * Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. * Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. * Fixed: Possible crash after calling joinSilent and deleteVehicle. * Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. * Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). * Fixed: Lipsync for radio not working. * Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) * Fixed: Attached objects no longer causing slow car movement. * Improved: AI skill settings in difficulty options easier to use. * Improved: Soldier movement more natural when doing "scan horizon". * Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160) * Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) * New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. * Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) * Fixed: More space for GameSpy QR2 signature key answer. * Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) * Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). * Fixed: tugging tracks on tanks * Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) * Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) * Fixed: AI no longer considering a car horn as a threat. * Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) * Fixed: Enemy fire no longer reported by units which cannot be aware of it. * Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) * Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) * Improved: AI considering threats uphill from it a bit more when planning a path. * Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) * Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) * Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). * Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) * Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). * Fixed: Signature checking of BAF/PMC addons. * New: Command line option -nosound to run the game without accessing audio devices. * Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) * Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/d...ating-the-future) * Fixed: Weapons no leaving hands while turning when prone * Fixed: Message "Creating debriefing" no longer appearing in the rpt file. * Improved: AI helicopter attempt to land when hit during an attach run. * Fixed: Crash opportunity when camera object was deleted. * Improved: AI landing more reliable with broken back rotor. * New: AI FSMs can be disabled using unit disableAI "FSM". * Fixed: AI road vehicle avoidance improved. * Fixed: PMC videos flashing (since 80298). * Experimental: Memory allocator can be selected using -malloc=N with N=0..4. * Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) * Fixed: Occasional fps drop when AI was getting in a vehicle. * Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. * Fixed: AI planes were climing/diving wildly during formation flying. * Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. * Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) * Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) * New: Mods can be configured using Windows Registry. * Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) * New: parameter "angle" for reflectors * Fixed: Possible freeze after alt-tab in window mode. * New: Helipads can be placed on a carrier deck and AI helicopter can land on them. * Fixed: Airplane sometimes crashed after landing autopilot was activated. * Fixed: Crash when assembling GMG, L2A1 crew served weapons. * New: AI able to STOL on runways shorter than 500 m. * Impoved: Aircraft can be placed on carrier deck in the editor. Arma 2: Operation Arrowhead Missions * Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (http://dev-heaven.net/issues/11778) * Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (http://dev-heaven.net/issues/16362) Arma 2 Missions * Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658) * Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560) * Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154) * Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265) * Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537) * Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113) * Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503) * Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504) * Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491) * Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631) * Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632) * Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629) * Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634) * Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633) Arma 2: British Armed Forces Data * Improved: Removed AI burst mode from cannon in FV510. * Improved: dampers behavior of FV510. * Improved: AS50 sniper rifle, removed burst mode. * Fixed: Shadow lod artifact on Jackal. * Fixed: http://dev-heaven.net/issues/13513 - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d Arma 2 Data * Fixed: Stones in Takinstan are no longer destructible. * Improved: AI driving ability with track vehicles. 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