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Сообщение 21 мар 2014, 14:44 

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Sanctum - Patch v1.1.7730



Название игры: Sanctum
Дата выпуска патча: 29.09.2011
Тип патча: Официальный
Версия патча: Patch v1.3.9564
Таблэтка: Вшита (THETA)
Установка:
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- Added Equipment system; Choose your equipment!
- Added a new weapon: The Shotgun!
- Added a new field: The AMP Field!
- Added a new tower: The Holo Tower!
- Added a new map: Complex!
- You can now join games from the friends list in steam (if sanctum is already running)
- You can now invite people to join your games through steam (if the receiver already has sanctum running)

Maps:
- Mine
- - You can now build the Televator in Single Player
- - Removed 3 pre-built televators
- Facility
- - Can now be played in Single Player!
- - Fixed a pathing bug that made runners kill themselves
- - Fixed a pathing bug that made Flying enemies crash into the ground
- NEW! Complex
- - A smaller type of map that only has earth-bound threats coming at you
- - Uses a pre-built spiral maze layout

Towers:
- Anti-Air
- - Missile turn speed increased a lot.
- - Missile speed down 300.
- - Missile life time up 25%
- Gatling
- - Adjusted fire sound
- NEW! AMP Field
- - Increases damage taken by creeps inside the field.
- NEW! Holo
- - An empty holo field that towers can shoot through.
- - Increases damage of shots that pass through it. ( Both players and towers shots )

Weapons:
- NEW! Shotgun
- - A close combat powerhouse that can either shoot hails of bullets or charge up a massive blast.
- Assault Gun
- - Grenade damage up ~13%
- - Grenade AoE down 50
- - Spread down A LOT
- - Adjusted the primary fire sound
- Freeze Gun
- - Diminishing returns time on freeze increased to duration*2 instead of duration*1.75

Enemies:
- Big Walker
- - Movement speed reduced from 450 to 420
- - Hp scaling up to compensate
- Walker
- - Core damage down. Is now 3%
- Tank
- - Behavioural change. They will now lose their armour when they've accumulated enough damage to their weakspot.
- - Moves faster
- - Armour up by 500%
- - Spawn number down 50%
- - Spawn cooldown up ~60%
- - Base HP and HP scaling up A LOT
- Blockers
- - Behavioural change. They will now only curl up by taking player damage. While curled up they take 50% reduced damage.
- - Increased speed by 100 units
- - Doubled base hp and hp scaling
- - Curl time increased by 50%
- - Time before curl reduced by 0.5 sec.
- - Spawn probablility up ~37%
- - Spawn delay up by 2 sec
- Soaker
- - Damage increase rate up by 25%
- Hoverer
- - Spawn amount decreased by 4
- - Base HP and HP scaling increased to compensate
- Spore Pod
- - Spawn cooldown reduced by ~7%

Server browser:
- Added distance filter to server browser
- Games now shows in what country they are hosted
- Sort by difficulty in server browser removed.

General:
- Fixed a reconnect issue
- Armoured enemies now have an armour effect.
- Immune enemies now have an immune effect.
- Player 4 can now be kicked!
- Added Sound effect for Ready in the building phase.
- Optmized enemies!
- Sound System reworked.
- Score removed!
- Leaderboards now track what wave you get to.
- Renamed Endless; it's now called Survival
- Survival removed from Casual and Experienced
- Limited waves normalized across difficulties.
- Money gain normalized across difficulties
- New song for Facility Extermination phase.
- "player just built tower"-notifiers removed.
- Tweaked Music.
- Disconnecting near a elevator now sends the elevator up (if there are no players near it)
- The "player on base" check for building now takes height in consideration
- You now see a hole in the middle of range-decal for the mortar to show it's minimum range
- The enemies path is now shown during the building phase
- You can't check the tower range in the action phase from the overview
- Fixed bug where you could end up on negative cash when buying towers

Список включенных DLC.

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