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Сообщение 21 мар 2014, 14:11 

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Герои Меча и Магии 6
патч до версии 1.5.1

Оригинальная игра: Герои Меча и Магии 6 / Might & Magic: Heroes VI
Содержание раздачи: Кумулятивный патч
Дата выхода: 15.07.2012

Разработчик: Black Hole Entertainment, Limbic Entertainment
Тип издания: Кумулятивный патч, неофициальный
Версия: 1.5.1 [Ru]
Требуемая версия игры: 1.0-1.5 [Ru]
Релиз от: Gooverdian

Системные требования:
HDD: ~1.4 Gb
Таблетка: Не требуется

Описание:
Репак обновлений от Ubisoft.
Обновляет любую русскую версию игры до 1.5.1, полезен тем, кто не может обновить игру с официального сервера, или же трафик ограничен.

В репак включена программа для автоматического исправления неправильной установки (MMH6InstallFix), она добавляет нужную информацию в реестр.

Для всех, у кого не работает репак:
1. Найдите созданный репаком ярлык
2. Нажмите правой кнопкой -- "Свойста"
3. В строке "Объект" вместо "-offline" напишите "/offline"
4. Нажмите "ОК"

Должно заработать. В следующем репаке исправлю сию ошибку. За ошибку спасибо пользователю niftus (нездешний он)
    Судя по всему, исправляет ошибку с невозможностью запуска игры, официальный список выложу, как только появится на AG
    Будет, как только появится на AG
    Код:
    Код:
    - Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
    - Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
    - Added features in the map editor:

    o Help Files: Added tutorials in the Map Editor
    o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
    o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
    o Mini map: Removed the non-functional mini map from the Map Editor
    Код:
    Код:
    - Online features:
    - Auto-matchmaking: let the game find an opponent for you.
    - Friends: you’ll be able to invite players from your friend list directly in-game.
    - Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.

    Bugs fixes:
    - Abilities/Gameplay/Campaign:
    - Sanctuary - The "Challenge" ability has no functionality.
    - Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
    - Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
    - Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
    - Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh
    - Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
    - Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs
    - The Unyelding trait the user receives for finishing the Sanctuary campaign does not work
    - The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
    - Create Hero panel's class specific ability name is not localized.
    - Multiplayer:
    - The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle
    - During Siege, one of the player remains on the map if the other player exit the session.
    - If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI
    - There is no confirmation dialog when kicking another player from the lobby.
    - Some of multiplayer map name is displayed to English
    - A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
    - The user that does not join a loaded game will still have his assets in the game.
    - The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection
    - Conflux:
    - The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
    - The information provided when using "Compare" is incomplete
    - The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
    - The Player statistics transfer from one player to another after using the "Compare" and "Details" .
    - When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
    - The confirmation message received when trying to remove an active widget is not localized
    - The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
    - After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears
    - The user is unable to load any save while in game, after reconnecting to the Internet
    - Various:
    - None of the artifacts present in the Artifact Merchant menu has a description.
    Код:
    Код:
    Patch 1.2 introduced a bug in which it was possible that an achievement could be copied from one
    user to another by using the Compared Profile feature. Patch 1.2.1 fixes this issue, which only
    affected player achievements and no other parts of a player's profile.
    Код:
    Код:
    Skirmish AI tweaks:
    Tries to defend all owned town (previously the AI focused on its starting town)
    Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
    Always defends the last owned town if it can causes reasonable losses to the attacker hero
    Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
    Further improvement of cooperation among primary and secondary heroes
    Improved exploration and target priority
    Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
    Further improvement of Town portal usage
    In case of an FFA the AI tries to attack and capture towns from a weaker player
    FIXED: Sometimes the AI attacked a much stronger hero than itself
    FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
    FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
    FIXED: The AI ignored some neutral buildings
    FIXED: Several smaller bug fixes
    Combat AI tweaks:
    General target choice improvement for the units
    Improved ability usage
    Improved racial ability usage
    Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
    Improved creature ability usage
    Gameplay improvements:
    The unit setup after using the Tactics ability is remembered from battle to battle
    Intel support:
    Fog calculation
    Variance shadow mapping vs. hardware shadow mapping
    Balance tweaks:
    Rage II-IV gives +10 Might Attack instead of +15
    Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
    Guardian Angel: Good moral gives 70 racial points (instead of 100)
    Retribution aura cooldown increased to 5 instead of 3
    Haste initiative bonus increased to 12 (from 10)
    Slow initiative reduction increased to 12 (from 10)
    Mass Haste initiative bonus increased to 6 (from 5)
    Mass Slow initiative reduction increased to 6 (from 5)
    Father Sky damage increased to 380 (from 353)
    Idol of Air damage increased to 276/318/366 (from 240/277/319)
    Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
    Hour of Judgement bonus damage increased to 31% (from 21%)
    Hell Hound Might Defense increased to 5 (from 4)
    Cerberus Might Defense increased to 6 (from 4)
    Kirin and Sacred Kirin movement reduced to 6 (from 7)
    Kirin Magic Defense increased to 33 (from 32)
    Sacred Kirin Might Defense reduced to 31 (from 33)
    Sacred Kirin Magic Defense reduced to 33 (from 35)
    Several bug fixes (Dynasty weapons, unit abilities, scripts, localization)
    Код:
    Код:
    Hot fix on default setting video option detection at start-up causing possible dead locks on laptops
    Blinking cursor fix
    Fixing a version number issue
    Код:
    Код:
    Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
    Batu's Totem
    Assassin's Blade
    Will of Urgash
    Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 custom maps:
    Brimstone’s Gold
    Feuding Duchies
    Fortress of Honour
    Silence of the Ancestors
    Optimized memory usage
    Several AI tweaks:
    Build order improvements
    AI resource management improvements
    AI does not convert captured towns if it can not be protected
    AI does not build buildings in captured towns if it can not be protected
    Improved decision making between building and unit purchase
    Fixed marketplace usage (uses it when it is worth to use )
    Tuning on skill path choices for primary and secondary heroes
    Improved cooperation among primary and secondary heroes
    AI Captures mines faster
    Increased efficiency for AI town defense
    Advanced and basic town portal usage improvements
    Balance and General Changes:
    Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
    Defend action gives +10 Might and Magic defense instead of +15
    Stand Your Ground and Mass Stand Your Ground do +7/+9/+12 and +5/+6/+7
    Heal and Regeneration requires 20 mana to cast (instead of 15)
    Arcane Exalation III gives +3 Magic Power (instead of +2)
    Arcane Ward III gives +3 Magic Defense (instead of +2)
    Assailant III gives +3 Might Attack (instead of +2)
    Charismatic Leader III gives +3 Leadership (instead of +2)
    Defender III gives +3 Might Defense (instead of +2)
    Destiny's Chosen III gives +3 Destiny (instead of +2)
    Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
    Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
    Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
    Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
    Idol of storms damage increased by 25%
    Frenzy charge removed, 4 turn cooldown added
    Frenzy bonus increased to 10%/30%/50% (from 5%/15%/30%)

    Запустить файл, указать директорию с установленной игрой, нажать "Install", после распаковки будет запущена программа MMH6InstallFix (запуск от имени администратора). В ней необходимо выбрать исполняемый файл игры (если не выбран) и нажать кнопку "Перенести информацию в реестр"

    12.07.2012
    Репак пересобран, включено обновление 1.5
    15.07.2012
    Репак пересобран, включено обновление 1.5.1


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