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Сообщение 05 мар 2014, 03:02 

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Torchlight 2.v 1.25.5.2 + 1 DLC




Дата выхода: 20 сентября 2012
Дата выхода в России: 16 ноября 2012
Жанр: RPG (Rogue/Action) / 3D / 3rd Person
Мультиплеер: (6) LAN, Internet
Разработчик: Runic Games
Издатель: Perfect World Entertainment
Издатель в России: 1С-СофтКлаб
Локализатор: 1С-СофтКлаб
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский
Таблетка: Вшита (RELOADED.v 1.25.5.2)
Сайт игры: http://torchlight2-game.ru/
Системные требования:
Операционная система: XP SP3, Vista SP2, 7 SP1
Процессор: 1,4 ГГц
Оперативной памяти: 1024 Мб
Свободного места на жестком диске: 1592 Мб
Видеокарта: (256 Мб), (DirectX 9)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол
Краткое описание:
Знаменитая ролевая игра возвращается! В Torchlight II вы вновь окунетесь в волшебный причудливый мир, окутанный зловещими тайнами, где за каждым углом поджидают кровожадные монстры, а сундуки трещат по швам от переполняющих их сокровищ. И судьба этого мира снова в ваших руках!
Мы очень постарались, чтобы игра Torchlight II не потеряла очарования и увлекательности первой части, и в то же время добавили немало инноваций — в том числе так ожидаемую фанатами возможность играть вместе с друзьями через Интернет и локальную сеть. Torchlight — стремительная, захватывающая ролевая игра, под завязку наполненная сражениями и добычей трофеев. Отправляйтесь на поиски приключений в гордом одиночестве или в компании друзей!


* Tweaks to various areas to prevent units from getting stuck.
* Fixed a potential crash bug when applying affixes and effects.
* Fix for Berserker geyser proc showing up as a mappable skill.
* Fixed several typos.
* Fixed friends list based achievements.
* Spell-learning achievements now don't incorrectly trigger based on other players.
* Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
* Fixes to some logic in the Frosted Hills.
* Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
* Fix for potential issue when units would queue removed/unavailable skills.
* Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
* Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
* Improvements to journal tooltips.
* Proc affixes scale better with player level.
* 'Resist Slow' affix fixed.
* Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
* Fix for mistriggering when chaining two skills together when there is an early hit-frame.
* Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
* Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
* Removed display of other users' IP addresses in multiplayer games.
* Removed access to console commands in multiplayer games.
* Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
* Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
* Implemented a few specific boss room pathing fixes.
* The game's login dialog now correctly allows passwords up to 64 characters long.
* Fixed bug with 'Poison Burst' procs.
* Fix for bug where rapid clicks could misspend stat points.
* Made significant optimizations to particle collisions.
* Fixed rare crash when turning in quest in the Undercurrents.
* Fixed problems with characters or shared shash items disappearing.


-FUNCTIONAL-
* Shared stash now creates a backup of itself.
* You can no longer 'steal' items from your buyback tab by closing the window with Spacebar.
* Can’t drag merchant items onto the buyback tab.
* Gambler does not show 'can't equip' X.
* CTRL-M will instantly toggle map visibility.
* Pet equipment cannot get sockets from enchantment.
* Fixed rare crash related to Charming a monster.
* Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients).
* Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
* Confirmation box added for quitting without saving.
* Fixed a few rare hardware related crashes.
* Particle update optimizations.
* Various rendering optimizations.

-GAMEPLAY-
* Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta.
* Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item. properties to compensate for them working correctly - but don't worry, they will be better than before!
* Zero walkspeed monsters won't attempt to jump down.
* Fixed some display issues with Fame level progress.
* Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
* Swamp Flier scream debuff will show an appropriate name on debuff icon.
* Creep squish blood now has a censored version.
* Fixed a few areas where loot from a specific event spawned publicly.
* Fixed a few spelling errors.
* Act 4 banner should properly display.
* Pets can be sent to town from the last 2 boss rooms.
* Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations.
* DOTs now correctly calculate bonuses from +DMG%.
* XP and Fame %bonuses from gear are now capped at +/- 100%.
* HP bonus gear will properly be reflected in final health of player to other clients post-zoning.
* Game can be saved at any time from the options menu.
* Onscreen notification in bottom right of screen when saving takes place.
* Console-created items now have an effect that displays that they were cheat-created.
* Damage reduction effects on the player are capped to 75%.
* Stat expenditures when leveling up are properly synchronized in multiplayer.
* When leveling up, your health is properly recalculated on other clients.
* Skill cycle keys can now be bound to mouse buttons.
* Transmuted items are no longer destroyed if an inventory is full with no place to accept them SKILLS.
* Berserkers are still targetable while performing Savage Rush.
* Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone.
* Battle Standard's properties are properly exclusive (they don't stack).
* Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!).
* Howl duration fixed (Extended).
* Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing.
* Vortex Hex won't target smashables.
* Fixed two ranks of Seismic Slam incorrectly doing electrical damage.
* Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier.
* Elemental attunement properly benefits from owner’s level.
* Elemental Boon should properly speed up cast time on last rank.
* Shadowbind should properly rank up duration.
* Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage.
* Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued.
* Outlander Long Range Mastery should now affect wands as well.
* Prismatic Bolt gains charge at half the previous rate.
* Spider Mines should show debuff icons.
* Spider Mine summon duration fixed.
* Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3.
* Elemental Attunement shouldn’t attack smashables.
* Tremor rank 6 should properly perform its charged effect.
* Immobilization Copter damage effect shouldn’t stomp on other damage effects.
* Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches.
* Rapid Fire and Venomous Hail now use DPS instead of Damage.

-SCRIPTING-
* Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed.
* Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills.
* Various minor level scripting or layout repairs.
* Fixed farmable Gel phasebeast room so that XP gain isn't overblown.
* Fixed various other farmable phasebeast unitspawners which incorrectly granted XP.
* Fixed a few areas where the player could get stuck.

-NETWORKING-
* Fixed a case where backlog of messages for resend would escalate and disconnect the client.
* Friends-only games are fixed to synch correctly across lobbies.
* Fixes for various serverside issues.
* Erroneous ‘Connection Failed’ messages should be fixed.
* Games can now be filtered near your level.

-GRAPHICAL-
* Many wardrobe tweaks and fixes.

-BORING-
* Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading.


-MISC-
* Fixed Engineer armor set that was showing up as white geometry.

-PERFORMANCE-
* Additional UI performance improvements.
* Additional rendering performance improvements.
* Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines.

-STABILITY-
* Fixed a crash that could occur with a dying pet that proc'ed on save restoration.

-SKILLS-
* Fixed some issues with Stormclaw bolt chaining.
* Blazing Pillar will no longer give enemies the ability to burn you!
* Shockbolts and Shocking Orb can now build charge.
* Fixed several non-working augment affixes.
* On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time).
* Blade Pact and Stone Pact last for listed time.

-ITEMS-
* Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc.
* Several affixes that work based on unit proximity can work in parallel, when they could not before.

-GAMEPLAY-
* Fixed several issues where procs could be precluded from activation.
* Set bonuses based on nearby monster count work properly.
* Some more multiplayer XP distribution fixes related to player/killer delta.
* Can't turn alignment on something that attaches to its master.
* When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes).
* Player block cap set to 75 instead of 50.
* Elemental armor reduction can't reduce armor below zero.
* Champions all have 100% charm resistance.
* Siege Turrets have 100% charm resistance.

-LEVEL SCRIPTING-
* Can't prematurely activate Vyrax tower warp with teleportation.
* Various minor level fixes.
* Various visual updates to the Three Sisters' Lair.
* Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off.
* Tutaran trap fixes.
* Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.


-GRAPHICS-
* Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled.

-PERFORMANCE-
* LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback).

-SKILLS-
* Shield Bash bonus damage now deals the stated amount(charged and uncharged)
* Wolfpack will properly strike turrets.
* Bonuses due to proximity now always expire properly.
* Damage bonuses/reductions for Battle Rage properly expire.
* Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit.
* Pet damage bonuses are applied to effects.

-LEVELS-
* Three Sisters zone now has an appropriate level range for proper NG+ reward scaling.
* Various issues resolved in Luminous Arena in multiplayer.
* Level determinism fixed (Was broken with precacheing in previous patch.
* could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer).

-ITEMS-
* Set reward for Inquisitor set altered to a functional bonus.
* Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target).
* Effects based on proximate monsters now work properly with socketables.
* DOTs were not properly attributing experience if the effect was applied from an item instead of a skill.

-MISC-
* Target Dummy is charm resistant.
* Fixed issue where rebinding Close All Menus could lock you in pause mode.
* Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack).
* Pet enhancing bonuses work more consistently for pets attached to OTHER pets.


* This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.


* Fixes a crash with proximity-based effects granted by a Set bonus.
* Missiles reflected by the player will not strike the player, or other friendly targets.


-Pets-
* Owl pet added.
* Badger pet added.

-Languages-
* Russian language now available.
* Polish language now available.

-General-
* Several spelling errors fixed.
* Dimensions fixed on one texture.
* A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME.
* Characters with certain special characters in their names won't fail to save.
* Attacks that deal weapon% no longer give bonus crit for values over 100%.
* Missiles with an AoE were not properly taking into account some untargetable states.
* Run speed bonuses were sometimes added twice.
* Fixed Trillbot achievement quest.

-Skills-
* Engineer:
- Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage.
- Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements.

* Berserker:
- Storm hatchet now targets better on slopes.
- Storm hatchet should be less likely to collide with walls and more likely to collide with units.
- Ravage knockback/slow resistance fixed.
- Ravage falls back to autoattack when mana is low.
- Battle rage properly refreshes now.
- Shadowbind procs now level properly.

* Embermage:
- Rank 4 of Firestorm now has correct max damage.
- Issues w/ Prismatic Bolt duration effects resolved.
- Fixed mana cost for rank 10 of Infernal Collapse.

* Spells:
* Made requirement reduction spells work properly.

-Items-
* Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended.
* A non functioning proc on the Tundra set was converted to a functioning Lifesteal.
* Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons.
* New ring for Emberweave set.
* New pants for Embercraft set.
* Legendary wand Earth Dies Screaming can no longer crash the game.
* Fixed some issues with item-based proximity effects getting doubled.

-Maps-
* Various pathing and collision fixes.
* Various new boss rooms added for maproom maps.
* Several new Phase Beast rooms added.
* Can't be knocked behind fence in Arena of Slaughter.

-Monsters-
* Exploding zombies now strike only once per explosion.
* King gels have champion resistances and minion gels cannot be charmed.

-Recipes-
* Transmutation recipe for sockets can't eat gems with no return.

-Random Maps-
* Some random map affixes better tuned.

-Quest Related-
* You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub.
* Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

-System-
* Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell.
* Fixed crash when quitting the game from the options menu while the shared stash is open.


* This is a small hotfix patch to address an issue with proximity-based effects from set item bonuses that could cause extreme frame rate degradation.


* Cleaned up Polish language translations.
* Cleaned up Russian language translations.
* Fixed issues with font clipping.


-Stability-
* Fixed a crash related to removing gems from items in multiplayer if they had been equipped.
* Fixed a separate multiplayer socketing related crash. Both of these fixes should resolve most of the 'in-town' crashes some players have experienced, as the events triggered can crash other clients.

-Gameplay-
* Fist weapons (and a few other innately enhanced items) can no longer make your attacks so fast that they are invisible with max attack-speed bonuses.

-Languages-
* German is now available to all users.
* Polish translation updates.
* Russian translation updates.


-Stability-
* Fix for potential Steamworks related crash.

-Gameplay-
* Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.
* Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.


-New Content-
* New Unique and Legendary weapons for every item class.
* New class armor sets.
* New MapRoom maps.
* Additional side dungeons in Act 1 and 2 during New Game Plus play.
* Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures.
* Headcrab pet.
* Alpaca pet.
* Panda pet.
* Stag pet.

-Modding-
* Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
* Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
* New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki.

-Bugfixes-
* Socketable-granted DOT effects now get character damage bonuses from focus and items.
* Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state.
* Various protections to prevent poorly formed mods.
* Other minor fixes.


-Skills-
* Fixed an issue where players could get stuck in a particular phase beast level.
* Fix for the final dungeon in the Ice Labs.
* Fix for exiting the Ice Labs to Frosted Hills.
* Fixes for minimap puzzle representations on some maps.

-UI-
* Fixed issues with display of modded game groups in dropdown.

-ModLauncher-
* Fix for visual issues on Windows XP machines.
* Added "Waiting for response from Steam" message to ModLauncher start-up.
* Added notification that time may be required before ModLauncher can be started when mods require updates.

-GUTS-
* Unit editors (monster, items, players props) now have a "folder" column in the unit list.
* Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data).
* Editor no longer crashes when investing skill points wish push a skill to the next tier.
* Modded skills no longer show twice in the skiles editor.
* Fixed the "view folder" button in the rule set editor when viewing mod level sets.
* Modded rule sets should no longer show twice in the rule set editor.
* Stat lines no longer show twice when modding stat lines.
* Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
* Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
* Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
* Fixed skill UI layout browse/open buttons in the Player editor when modding.
* Fixed catagory filtering in the affix editor after modding an affix.
* Can no longer attempt to add static unittypes in the unittypes editor.


-General-
* No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use.
* 10 mod limit now properly enforced.

-Skills-
* Gut Punch now accurately scales its radius as described.

-Stability-
* Fixed occasional hang when entering Tarroch's Tomb.

-GUTS-
* Fixed duplicate files being displayed after modding a file in various editor forms.
* Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.
* Marquee object selection now property updates the selected scene tree nodes.
* "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.
* Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch.
* Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances.
* Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).
* Fixed units not reloading in some circumstances when the unit editor were saved.
* Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.
* Fixed inheritance nodes not being displayed in the unittype editor.
* Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc).
* Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor.


-General-
* Localization fixes.
* Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.
* Fixed an issue with mapping right-click hotkeys.

-GUTS-
* Fixed several file browse buttons in the unit editors.
* Fixed an issue where the environment layout browse button would default to an incorrect path.
* Fixed creating and saving level feature tags.




The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!



* Многопользовательская игра: играйте с друзьями по локальной сети или в Интернете — для этого не нужно оформлять подписку или покупать предметы. Наша новая служба подберет вам партнеров, поможет найти друзей, создать новую игру или присоединиться к уже существующей. И, как обычно, вы всегда можете выбрать одиночный режим.
* Детальный редактор героя: игрок может выбрать один из четырех классов, пол, а также добавить уникальные черты к облику персонажа. Новые навыки и предметы позволят вам сделать своего героя неповторимым.
* Модификации: TorchED — редактор для Torchlight II — предоставляет возможность создания собственных модификаций, обогащающих игровой мир. Предложите друзьям загрузить вашу оригинальную модификацию и сыграйте вместе.Редактор TorchED будет доступен вскоре после выхода игры.
* Новый интерфейс: Torchlight II может похвастаться новым, продвинутым интерфейсом, на освоение которого уйдет совсем немного времени. Интуитивно понятный, он позволит играть так, как вы пожелаете.
* Открытый мир: границы Торчлайта раздвинулись! Вас ждут огромные пространства и множество городов. Сражайтесь днем и ночью, в дождь, снег и буран. Карты создаются случайным образом, а это означает, что все дороги, монстры и сокровища каждый раз будут располагаться в другом месте.
* Новая игра-плюс: в этом режиме игра не заканчивается до тех пор, пока вы сами этого не захотите. Если вы прошли основную кампанию Torchlight II, то можете начать заново с тем же героем — но на этот раз игра станет заметно сложнее. А вы сохраните все нажитые непосильным трудом навыки, золото и снаряжение!
* Питомцы и рыбалка: игроки всем сердцем привязались к своим питомцам, а заодно стали заядлыми рыбаками, поэтому мы решили сохранить эти элементы игры. Новую игру отличает более богатый выбор и невероятно красочные эффекты. Заметьте, питомец не разучился бегать в город и продавать там добычу.

--За основу взята Лицензия от 1С-СофтКлаб--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 2 минут(а,ы)
Патчи:
* v 1.11.5.3
* v 1.12.5.7
* v 1.13.5.12
* v 1.14.5.5
* v 1.15.5.2
* v 1.16.5.3
* v 1.17.5.14
* v 1.18.5.1
* v 1.19.5.7
* v 1.20.5.3
* v 1.21.5.1
* v 1.22.5.40
* v 1.23.5.5
* v 1.24.5.8
* v 1.25.5.2
DLC:
* Now Available
Разное:
* игровые архивы не тронуты
* Soundtrack + Digital Booklet - http://sendfile.su/820491
* за основу взята лицензионная копия игры от 1С-СофтКлаб, обновлённая в Steam от 01.06.2013
Удалено:
* все звуковые дорожки в видеороликах кроме Русской и Английской
Автор Repack'a:
* Fenixx







* игра обновлена до версии 1.19.5.7.
* добавлено 1 DLC (Now Available).


* игра обновлена до версии 1.20.5.3.


* игра обновлена до версии 1.21.5.1.


* игра обновлена до версии 1.25.5.2.



Repack обновлён!
* игра обновлена до версии 1.25.5.2.
Ранее скачавшие могут Перехешировать и докачать (989 Мб), предварительно сменив название папки, той раздачи на:
Torchlight 2.v 1.25.5.2 + 1 DLC.(1С-СофтКлаб).(2012).Repack
от 01.06.2013 в 14:40 по Москве


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