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Torchlight 2.v 1.25.5.2 + 1 DLC ![]() Дата выхода: 20 сентября 2012 Дата выхода в России: 16 ноября 2012 Жанр: RPG (Rogue/Action) / 3D / 3rd Person Мультиплеер: (6) LAN, Internet Разработчик: Runic Games Издатель: Perfect World Entertainment Издатель в России: 1С-СофтКлаб Локализатор: 1С-СофтКлаб Тип издания: Repack (Лицензии) Платформа: PC Язык интерфейса: Русский, Английский Язык озвучки: Русский, Английский Таблетка: Вшита (RELOADED.v 1.25.5.2) Сайт игры: http://torchlight2-game.ru/ Системные требования: Операционная система: XP SP3, Vista SP2, 7 SP1 Процессор: 1,4 ГГц Оперативной памяти: 1024 Мб Свободного места на жестком диске: 1592 Мб Видеокарта: (256 Мб), (DirectX 9) Файловая система: FAT, NTFS Важно: перед установкой отключаем Антивирус и Файрвол Краткое описание: Знаменитая ролевая игра возвращается! В Torchlight II вы вновь окунетесь в волшебный причудливый мир, окутанный зловещими тайнами, где за каждым углом поджидают кровожадные монстры, а сундуки трещат по швам от переполняющих их сокровищ. И судьба этого мира снова в ваших руках! Мы очень постарались, чтобы игра Torchlight II не потеряла очарования и увлекательности первой части, и в то же время добавили немало инноваций — в том числе так ожидаемую фанатами возможность играть вместе с друзьями через Интернет и локальную сеть. Torchlight — стремительная, захватывающая ролевая игра, под завязку наполненная сражениями и добычей трофеев. Отправляйтесь на поиски приключений в гордом одиночестве или в компании друзей! * Tweaks to various areas to prevent units from getting stuck. * Fixed a potential crash bug when applying affixes and effects. * Fix for Berserker geyser proc showing up as a mappable skill. * Fixed several typos. * Fixed friends list based achievements. * Spell-learning achievements now don't incorrectly trigger based on other players. * Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data. * Fixes to some logic in the Frosted Hills. * Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting. * Fix for potential issue when units would queue removed/unavailable skills. * Fix for having more than 100% reduction to charge decay or a negative flat charge decay. * Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors. * Improvements to journal tooltips. * Proc affixes scale better with player level. * 'Resist Slow' affix fixed. * Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks. * Fix for mistriggering when chaining two skills together when there is an early hit-frame. * Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill. * Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. * Removed display of other users' IP addresses in multiplayer games. * Removed access to console commands in multiplayer games. * Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client. * Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world. * Implemented a few specific boss room pathing fixes. * The game's login dialog now correctly allows passwords up to 64 characters long. * Fixed bug with 'Poison Burst' procs. * Fix for bug where rapid clicks could misspend stat points. * Made significant optimizations to particle collisions. * Fixed rare crash when turning in quest in the Undercurrents. * Fixed problems with characters or shared shash items disappearing. -FUNCTIONAL- * Shared stash now creates a backup of itself. * You can no longer 'steal' items from your buyback tab by closing the window with Spacebar. * Can’t drag merchant items onto the buyback tab. * Gambler does not show 'can't equip' X. * CTRL-M will instantly toggle map visibility. * Pet equipment cannot get sockets from enchantment. * Fixed rare crash related to Charming a monster. * Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients). * Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal. * Confirmation box added for quitting without saving. * Fixed a few rare hardware related crashes. * Particle update optimizations. * Various rendering optimizations. -GAMEPLAY- * Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta. * Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item. properties to compensate for them working correctly - but don't worry, they will be better than before! * Zero walkspeed monsters won't attempt to jump down. * Fixed some display issues with Fame level progress. * Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game. * Swamp Flier scream debuff will show an appropriate name on debuff icon. * Creep squish blood now has a censored version. * Fixed a few areas where loot from a specific event spawned publicly. * Fixed a few spelling errors. * Act 4 banner should properly display. * Pets can be sent to town from the last 2 boss rooms. * Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations. * DOTs now correctly calculate bonuses from +DMG%. * XP and Fame %bonuses from gear are now capped at +/- 100%. * HP bonus gear will properly be reflected in final health of player to other clients post-zoning. * Game can be saved at any time from the options menu. * Onscreen notification in bottom right of screen when saving takes place. * Console-created items now have an effect that displays that they were cheat-created. * Damage reduction effects on the player are capped to 75%. * Stat expenditures when leveling up are properly synchronized in multiplayer. * When leveling up, your health is properly recalculated on other clients. * Skill cycle keys can now be bound to mouse buttons. * Transmuted items are no longer destroyed if an inventory is full with no place to accept them SKILLS. * Berserkers are still targetable while performing Savage Rush. * Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone. * Battle Standard's properties are properly exclusive (they don't stack). * Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!). * Howl duration fixed (Extended). * Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing. * Vortex Hex won't target smashables. * Fixed two ranks of Seismic Slam incorrectly doing electrical damage. * Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier. * Elemental attunement properly benefits from owner’s level. * Elemental Boon should properly speed up cast time on last rank. * Shadowbind should properly rank up duration. * Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage. * Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued. * Outlander Long Range Mastery should now affect wands as well. * Prismatic Bolt gains charge at half the previous rate. * Spider Mines should show debuff icons. * Spider Mine summon duration fixed. * Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3. * Elemental Attunement shouldn’t attack smashables. * Tremor rank 6 should properly perform its charged effect. * Immobilization Copter damage effect shouldn’t stomp on other damage effects. * Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches. * Rapid Fire and Venomous Hail now use DPS instead of Damage. -SCRIPTING- * Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed. * Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills. * Various minor level scripting or layout repairs. * Fixed farmable Gel phasebeast room so that XP gain isn't overblown. * Fixed various other farmable phasebeast unitspawners which incorrectly granted XP. * Fixed a few areas where the player could get stuck. -NETWORKING- * Fixed a case where backlog of messages for resend would escalate and disconnect the client. * Friends-only games are fixed to synch correctly across lobbies. * Fixes for various serverside issues. * Erroneous ‘Connection Failed’ messages should be fixed. * Games can now be filtered near your level. -GRAPHICAL- * Many wardrobe tweaks and fixes. -BORING- * Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading. -MISC- * Fixed Engineer armor set that was showing up as white geometry. -PERFORMANCE- * Additional UI performance improvements. * Additional rendering performance improvements. * Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines. -STABILITY- * Fixed a crash that could occur with a dying pet that proc'ed on save restoration. -SKILLS- * Fixed some issues with Stormclaw bolt chaining. * Blazing Pillar will no longer give enemies the ability to burn you! * Shockbolts and Shocking Orb can now build charge. * Fixed several non-working augment affixes. * On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time). * Blade Pact and Stone Pact last for listed time. -ITEMS- * Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc. * Several affixes that work based on unit proximity can work in parallel, when they could not before. -GAMEPLAY- * Fixed several issues where procs could be precluded from activation. * Set bonuses based on nearby monster count work properly. * Some more multiplayer XP distribution fixes related to player/killer delta. * Can't turn alignment on something that attaches to its master. * When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes). * Player block cap set to 75 instead of 50. * Elemental armor reduction can't reduce armor below zero. * Champions all have 100% charm resistance. * Siege Turrets have 100% charm resistance. -LEVEL SCRIPTING- * Can't prematurely activate Vyrax tower warp with teleportation. * Various minor level fixes. * Various visual updates to the Three Sisters' Lair. * Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off. * Tutaran trap fixes. * Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up. -GRAPHICS- * Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled. -PERFORMANCE- * LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback). -SKILLS- * Shield Bash bonus damage now deals the stated amount(charged and uncharged) * Wolfpack will properly strike turrets. * Bonuses due to proximity now always expire properly. * Damage bonuses/reductions for Battle Rage properly expire. * Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit. * Pet damage bonuses are applied to effects. -LEVELS- * Three Sisters zone now has an appropriate level range for proper NG+ reward scaling. * Various issues resolved in Luminous Arena in multiplayer. * Level determinism fixed (Was broken with precacheing in previous patch. * could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer). -ITEMS- * Set reward for Inquisitor set altered to a functional bonus. * Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target). * Effects based on proximate monsters now work properly with socketables. * DOTs were not properly attributing experience if the effect was applied from an item instead of a skill. -MISC- * Target Dummy is charm resistant. * Fixed issue where rebinding Close All Menus could lock you in pause mode. * Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack). * Pet enhancing bonuses work more consistently for pets attached to OTHER pets. * This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled. * Fixes a crash with proximity-based effects granted by a Set bonus. * Missiles reflected by the player will not strike the player, or other friendly targets. -Pets- * Owl pet added. * Badger pet added. -Languages- * Russian language now available. * Polish language now available. -General- * Several spelling errors fixed. * Dimensions fixed on one texture. * A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME. * Characters with certain special characters in their names won't fail to save. * Attacks that deal weapon% no longer give bonus crit for values over 100%. * Missiles with an AoE were not properly taking into account some untargetable states. * Run speed bonuses were sometimes added twice. * Fixed Trillbot achievement quest. -Skills- * Engineer: - Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage. - Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements. * Berserker: - Storm hatchet now targets better on slopes. - Storm hatchet should be less likely to collide with walls and more likely to collide with units. - Ravage knockback/slow resistance fixed. - Ravage falls back to autoattack when mana is low. - Battle rage properly refreshes now. - Shadowbind procs now level properly. * Embermage: - Rank 4 of Firestorm now has correct max damage. - Issues w/ Prismatic Bolt duration effects resolved. - Fixed mana cost for rank 10 of Infernal Collapse. * Spells: * Made requirement reduction spells work properly. -Items- * Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended. * A non functioning proc on the Tundra set was converted to a functioning Lifesteal. * Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons. * New ring for Emberweave set. * New pants for Embercraft set. * Legendary wand Earth Dies Screaming can no longer crash the game. * Fixed some issues with item-based proximity effects getting doubled. -Maps- * Various pathing and collision fixes. * Various new boss rooms added for maproom maps. * Several new Phase Beast rooms added. * Can't be knocked behind fence in Arena of Slaughter. -Monsters- * Exploding zombies now strike only once per explosion. * King gels have champion resistances and minion gels cannot be charmed. -Recipes- * Transmutation recipe for sockets can't eat gems with no return. -Random Maps- * Some random map affixes better tuned. -Quest Related- * You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub. * Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved. -System- * Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell. * Fixed crash when quitting the game from the options menu while the shared stash is open. * This is a small hotfix patch to address an issue with proximity-based effects from set item bonuses that could cause extreme frame rate degradation. * Cleaned up Polish language translations. * Cleaned up Russian language translations. * Fixed issues with font clipping. -Stability- * Fixed a crash related to removing gems from items in multiplayer if they had been equipped. * Fixed a separate multiplayer socketing related crash. Both of these fixes should resolve most of the 'in-town' crashes some players have experienced, as the events triggered can crash other clients. -Gameplay- * Fist weapons (and a few other innately enhanced items) can no longer make your attacks so fast that they are invisible with max attack-speed bonuses. -Languages- * German is now available to all users. * Polish translation updates. * Russian translation updates. -Stability- * Fix for potential Steamworks related crash. -Gameplay- * Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances. * Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing. -New Content- * New Unique and Legendary weapons for every item class. * New class armor sets. * New MapRoom maps. * Additional side dungeons in Act 1 and 2 during New Game Plus play. * Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures. * Headcrab pet. * Alpaca pet. * Panda pet. * Stag pet. -Modding- * Modding is now fully enabled. For Steam users, Steam Workshop support is integrated. * Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games! * New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki. -Bugfixes- * Socketable-granted DOT effects now get character damage bonuses from focus and items. * Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state. * Various protections to prevent poorly formed mods. * Other minor fixes. -Skills- * Fixed an issue where players could get stuck in a particular phase beast level. * Fix for the final dungeon in the Ice Labs. * Fix for exiting the Ice Labs to Frosted Hills. * Fixes for minimap puzzle representations on some maps. -UI- * Fixed issues with display of modded game groups in dropdown. -ModLauncher- * Fix for visual issues on Windows XP machines. * Added "Waiting for response from Steam" message to ModLauncher start-up. * Added notification that time may be required before ModLauncher can be started when mods require updates. -GUTS- * Unit editors (monster, items, players props) now have a "folder" column in the unit list. * Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data). * Editor no longer crashes when investing skill points wish push a skill to the next tier. * Modded skills no longer show twice in the skiles editor. * Fixed the "view folder" button in the rule set editor when viewing mod level sets. * Modded rule sets should no longer show twice in the rule set editor. * Stat lines no longer show twice when modding stat lines. * Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO. * Fixed a number of various places were we weren't also looking for mod files when listing files in a directory. * Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images. * Fixed skill UI layout browse/open buttons in the Player editor when modding. * Fixed catagory filtering in the affix editor after modding an affix. * Can no longer attempt to add static unittypes in the unittypes editor. -General- * No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use. * 10 mod limit now properly enforced. -Skills- * Gut Punch now accurately scales its radius as described. -Stability- * Fixed occasional hang when entering Tarroch's Tomb. -GUTS- * Fixed duplicate files being displayed after modding a file in various editor forms. * Editor WSAD camera movement keys are now mappable in the settings_editor.txt file. * Marquee object selection now property updates the selected scene tree nodes. * "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts. * Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch. * Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances. * Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes). * Fixed units not reloading in some circumstances when the unit editor were saved. * Fixed unittypes not reloading in some circumstances when the unittypes editor was saved. * Fixed inheritance nodes not being displayed in the unittype editor. * Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc). * Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor. -General- * Localization fixes. * Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled. * Fixed an issue with mapping right-click hotkeys. -GUTS- * Fixed several file browse buttons in the unit editors. * Fixed an issue where the environment layout browse button would default to an incorrect path. * Fixed creating and saving level feature tags. The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! * Многопользовательская игра: играйте с друзьями по локальной сети или в Интернете — для этого не нужно оформлять подписку или покупать предметы. Наша новая служба подберет вам партнеров, поможет найти друзей, создать новую игру или присоединиться к уже существующей. И, как обычно, вы всегда можете выбрать одиночный режим. * Детальный редактор героя: игрок может выбрать один из четырех классов, пол, а также добавить уникальные черты к облику персонажа. Новые навыки и предметы позволят вам сделать своего героя неповторимым. * Модификации: TorchED — редактор для Torchlight II — предоставляет возможность создания собственных модификаций, обогащающих игровой мир. Предложите друзьям загрузить вашу оригинальную модификацию и сыграйте вместе.Редактор TorchED будет доступен вскоре после выхода игры. * Новый интерфейс: Torchlight II может похвастаться новым, продвинутым интерфейсом, на освоение которого уйдет совсем немного времени. Интуитивно понятный, он позволит играть так, как вы пожелаете. * Открытый мир: границы Торчлайта раздвинулись! Вас ждут огромные пространства и множество городов. Сражайтесь днем и ночью, в дождь, снег и буран. Карты создаются случайным образом, а это означает, что все дороги, монстры и сокровища каждый раз будут располагаться в другом месте. * Новая игра-плюс: в этом режиме игра не заканчивается до тех пор, пока вы сами этого не захотите. Если вы прошли основную кампанию Torchlight II, то можете начать заново с тем же героем — но на этот раз игра станет заметно сложнее. А вы сохраните все нажитые непосильным трудом навыки, золото и снаряжение! * Питомцы и рыбалка: игроки всем сердцем привязались к своим питомцам, а заодно стали заядлыми рыбаками, поэтому мы решили сохранить эти элементы игры. Новую игру отличает более богатый выбор и невероятно красочные эффекты. Заметьте, питомец не разучился бегать в город и продавать там добычу. --За основу взята Лицензия от 1С-СофтКлаб-- Игра: * аудио качество 100% * видео качество 100% * эксклюзивный установщик * установка дополнительного Soft'a (DirectX, Visual C++) * все пути реестра сохранены * запуск игры через ярлык на десктопе или через меню пуск * для установки необходимо 512 Мб ОЗУ * примерное время установки 2 минут(а,ы) Патчи: * v 1.11.5.3 * v 1.12.5.7 * v 1.13.5.12 * v 1.14.5.5 * v 1.15.5.2 * v 1.16.5.3 * v 1.17.5.14 * v 1.18.5.1 * v 1.19.5.7 * v 1.20.5.3 * v 1.21.5.1 * v 1.22.5.40 * v 1.23.5.5 * v 1.24.5.8 * v 1.25.5.2 DLC: * Now Available Разное: * игровые архивы не тронуты * Soundtrack + Digital Booklet - http://sendfile.su/820491 * за основу взята лицензионная копия игры от 1С-СофтКлаб, обновлённая в Steam от 01.06.2013 Удалено: * все звуковые дорожки в видеороликах кроме Русской и Английской Автор Repack'a: * Fenixx * игра обновлена до версии 1.19.5.7. * добавлено 1 DLC (Now Available). * игра обновлена до версии 1.20.5.3. * игра обновлена до версии 1.21.5.1. * игра обновлена до версии 1.25.5.2. Repack обновлён! * игра обновлена до версии 1.25.5.2. Ранее скачавшие могут Перехешировать и докачать (989 Мб), предварительно сменив название папки, той раздачи на: Torchlight 2.v 1.25.5.2 + 1 DLC.(1С-СофтКлаб).(2012).Repack от 01.06.2013 в 14:40 по Москве Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
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