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Сообщение 05 мар 2014, 01:57 

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Star Ruler v1.0.7.8



Год выпуска: 2011
Жанр: Strategy (Real-time / Grand strategy) / 3D
Разработчик: Blind Mind Studios
Издательство: Blind Mind Studios
Тип издания: Пиратка
Язык интерфейса: multi6
Язык озвучки: multi6
Таблэтка: Вшита (THETA)
Системные требования:
Операционная система: Windows 7 / XP / Vista
Процессор: 1 Core, 2.0 GHz, SSE2 Support (Pentium 4 and higher)
Оперативная память: 512 MB
Видео-карта: 256 MB
Жесткий диск: 1 GB
Описание:
Star Ruler стратегия в реальном времени. Вам предстоит возглавить команду межзвездной империи и сохранить ее от полного уничтожения. Докажите свое превосходство тактически обдуманными действиями.

Fixed:
Fixed a deadlock caused by selecting a ship as it was about to dock.
Advanced Parts Assembler used up resources even if there was no space to put advanced parts.
Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available.
Mega Construction had a link to itself.
Linked sub system modifiers did not work for designs made by multiplayer clients.
Ships parked in orbit would not de-park after moving for multiplayer clients.
Crash related to supply orders for construction resources.
Internal Defenses would not function on ships without crew.
Keybinds specified as key numbers with # would not load from controls.cfg.
GUI Script keybinds no longer override options menu keybinds, which was leading to being unable to bind certain keys.
The natural terraformers race trait would remove the ringworld bonus from ringworlds.
"Close" preferred engagement range was not being calculated.
Planets moved into deep space would be invisible upon loading a game.
Fixed a bug that made trading food behave strangely when a planet had cargo storage.
Changed:
Dry Docks can now have rally points.
Drag selecting will select only military ships if there are any military ships in the selection (can be turned off from the options menu).
Multiplayer games start paused until all players have finished loading.
Order strings ("Attack ...", "Defend System", etc) can now be localized.
Auto-colonize now picks the largest planet in the closest system first, rather than always the closest planet.
Supply orders for ships in fleets now only supply ships in that fleet.
The "Efficient" race trait now also affects EcoStore.
Changed how objects are ticked to make planets behave more similarly, rather than the first planet in a system getting more resource priority all the time.
Balance:
Slightly reduced planet reproduction rate, and decreased effectiveness of their passive Damage Reduction.
Repair Bays and Salvagers are now linked to the Material Sciences technology, and Salvagers are unlocked sooner.
Added:
"Automatically Retrofit" automation order that can be added to blueprint AI orders.
"Allow other ships to supply resources" AI behavior setting. Tankers will not supply ships with this set to deny.
When undocking, you can choose specific types of ships and the amount of ships to undock.
When using control to build multiple ships of the same type, a checkbox "Batch construction" can now be checked. This completes all the ships before launching them all together.
An entirely new AI that should provide a harder challenge. The old AI is still available as separate AI profiles, but will not be chosen when selecting "Random".


© Оформление by NIX (lordnix)
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