Регистрация ·  Логин: Пароль: Запомнить   · Забыли пароль?




Ответить на тему
Автор Сообщение

Супермодератор
Аватара пользователя

С нами: 11 лет 4 месяца
Сообщения: 6054
Россия

Сообщение 16 фев 2014, 18:29 

[Цитировать]


E.Y.E.Divine Cybermancy.v 1.37




Дата выхода: 29 июля 2011
Дата выхода в России: -
Жанр: Action (Shooter) / 3D / 1st Person
Мультиплеер: (32) LAN, Internet
Разработчик: Streum On Studio
Издатель: Streum On Studio
Издатель в России: -
Локализатор: -
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский
Язык озвучки: Вымышленный
Таблетка: Вшита (DCCentR.v 1.37)
Сайты игры: http://eye.streumon-studio.com/
Системные требования:
Операционная система: XP, Vista, 7
Процессор: Pentium 4 - 3,0 ГГц или Athlon 64 3000+ \ Core 2 Duo - 2,4 ГГц или Athlon 64 X2 4600+
Оперативной памяти: 1024 Мб \ 2048 Мб
Свободного места на жестком диске: 4644 Мб
Видеокарта: GeForce 6600 или Radeon X800, (128 Мб), (Shader Model 2.0) \ GeForce 7600 или Radeon X1600, (Shader Model 3.0)
Файловая система: NTFS
Важно: перед установкой отключаем Антивирус и Файрвол
Краткое описание:
В роли члена странного секретного общества E.Y.E, вы просыпаетесь после сражения, в котором были убиты ваши напарники. E.Y.E — вооруженное подразделение Secreta Secretorum, пытающееся бороться с могущественной Федерацией — коалицией нескольких миров и планет, управляемых жестоким диктатором.
Еще больше усложняют обстановку внутренние конфликты в E.Y.E между сторонами Жьян и Калтер (на стороне которой вы и находитесь). Ваша верность разрывается между двумя людьми: командиром Риманахом (ваш начальник и глава Secreta, сепаратист с громадными амбициями) и «Ментором» (вашим другом и наставником). «Ментор» пытается любой ценой помирить две враждующие стороны. Вы находитесь в центре братской войны, полной политических заговоров и попыток захвата власти, в которую вовлечены различные группировки и мегакорпорации.
Эти проблемы и стали фундаментом для атаки неизвестной силы, желающей уничтожить человечество.
Установленные патчи:

v 1.30

-Additions/Modifications-
* Updated: Improved AI and squad tactics.
* Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
* Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example.
* Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
* Updated: NPC spawn frequencies on cm_forgotten.
* Added: 43 new achievements.
* Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
* Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
* Removed: Christmas gifts and reindeers.
* Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
* Updated: Change of the font used in game.
* Updated: Cubemap optimization on cc_falling.
* Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
* Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
* Updated: Synicle and Manduco NPC animations compiled outside of the main model.
* Updated: AI settings during the siege on cc_forgotten.
* Added: Music track on cm_dreams.
* Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
* Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
* Updated: Limitation of the velocity due to received damages.
* Added: Maximum number of active grenades at a same time.
* Updated: Improvement of the player respawn routine.
* Updated: Improvement of the spawning routine at the beginning of a level.
* Updated: The resurector does not kill nearby NPC and players anymore.
* Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user.
* Added: The Deus Ex pushes away foes attacking it in close-range.
* Updated: Change of the electric box sound on cc_tuto.

-Bug fixes-
* Fixed: Characters could be reset, deleted or lost in some cases.
* Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives.
* Fixed: Crashes due to the use of Dragon or Invocation on a spawning player.
* Fixed: Possible crash with the Substitution Door.
* Fixed: Crash occurring when a player killed an unarmed player.
* Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead.
* Fixed: Melee attacks that couldn’t hit in some cases.
* Fixed: Prototype Xium displayed instead of Prositium in researches.
* Fixed: Skills being able to increase to 120 when they reached 0.
* Fixed: Some cases in which grenades couldn’t be thrown.
* Fixed: The random assignment of the number of missions on the cm_ maps didn’t work.
* Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors.
* Fixed: Damages due to PSI drains could propel players far away.
* Fixed: Exploit with the snipers that gave the player an XP surplus.
* Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient.
* Fixed: Areas where players could get stuck on forgotten center.
* Fixed: Bug of the invisible double agent on cc_forgotten.
* Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten.
* Fixed: Some current objectives weren’t saved on cc_forgotten.
* Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed.
* Fixed: Issues with some displacement surfaces on noctis.
* Fixed: Player respawn issues on the stairs on electric sheep.
* Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple.
* Fixed: Possible spawn kill from the NPC on cm_purge.
* Fixed: Brushes that could prevent the player from falling in some chasms on temple.
* Fixed: The elevator didn’t hurt players on cc_tuto.
* Fixed: Issue on a physical box of a door on cc_tuto.
* Fixed: Vermin NPC could spawn underwater on cc_tuto.
* Fixed: Some chasms that sometimes didn’t kill players on temple and noctis.
* Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten.
* Fixed: Nodraw overlap with the main gate on cm_monolith.
* Fixed: Nodraw overlap with a door on cc_ancient.
* Fixed: TRK weapon appearing during its zoom deployment.
* Fixed: Elevator physics on cc_tuto.
* Fixed: Nocull property missing on the texture of the bottle gibs.
* Fixed: Hands texture incorrect for the player in first person view with the grenade.
* Fixed: Bad LOD setup and holes on the research briefcase.
* Fixed: Incorrect light projector texture.
* Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis.
* Fixed: Nocull property missing on some clothes textures for the punks.
* Fixed: Physics issues on the federal cops when their heads are cut off.
* Fixed: Chair model not compiled on cc_shadows.
* Fixed: Missing description for the Streumonic Complementarity.
* Fixed: Non-localization of the name of a door on cc_ancient in the french version.
* Fixed: Missing description for the Bioregeneration researches.
* Fixed: Visible tiling of some rock textures displayed on Noctis.
* Fixed: Definebones missing on the Carnophage models.
* Fixed: Missing icon for the Bosco in the armory.
* Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit.
* Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances.
* Fixed: Weapons not usable anymore after a death from a Triangular Gate.
* Fixed: Wrong icon displayed when a player was killed by a physical object.
* Fixed: Player animation missing when jumping and switching weapons.
* Fixed: Culter Heavy’s mission texture not being animated.
* Fixed: The Bosco model stayed on the ground after having been picked up.
* Fixed: FOV and fire continuity when the hack interface is displayed.
* Fixed: PSI powers could be activated during a weapon reload or a maintenance.
* Fixed: Glitches allowing to reach some undesired locations on several maps.
* Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark.
* Fixed: Collision problem with Mitch when the script stops on cc_ancient.
* Fixed: Nodraw overlap and model overlaps on temple.
* Fixed: Non-hostile NPC in some cases.
* Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith.
* Fixed: Blur of the TRK still displayed when Attack1 key was held.
* Fixed: Rate of fire exploit by switching weapons or fire modes.
* Fixed: Moving continuity during dialogue with a NPC.
* Fixed: Ability to use PSI powers and to reload while on a ladder.
* Fixed: Exploit allowing to shoot while running.
* Fixed: No limitation of the cybernetic implants depending on the researches done.
* Fixed: The “I’m feeling better...” text appearing on player’s death.
* Fixed: Holograms showing available levels were solid.
* Fixed: Nodraw face visible in Rimanah’s office on temple.
* Fixed: Missing soundscape on cc_falling.
* Fixed: NPC navigation issue in some areas on monolith.
* Fixed: Players spawn points were not the same as those of the master of fate.
* Fixed: The desks were destructible but the objects on it were static on temple.
* Fixed: Players could be stuck in mid-air while using an interface.
* Fixed: The door to minos stayed closed in coop.
* Fixed: The Kraaknagul couldn’t hit a crouched or small enemy.
* Fixed: The Deus Ex couldn’t always hit its target in close combat.
* Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them.
* Fixed: Explosive charges in missions could get players stuck while planting them.
* Fixed: Various typo errors in texts.
* Fixed: The camera could go through players’ arms with the Betty Boom.
* Fixed: Incomplete message on cc_temple4.
* Fixed: Mission exploit on cm_noctis.
* Fixed: Blurred weapon icons in the armory.
* Fixed: In coop campaign, the missions depended on the host instead of the master of fate.
* Fixed: Exploit allowing to ignore the maximum weight limit carried by a player.
* Fixed: Power Conversion worked only when the player had Dermal Sheath.
* Fixed: Players could get stuck on a NPC if they used Invocation too close to it.
* Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC.
* Fixed: Coop campaign progression blocked if the master of fate left the game.
* Fixed: Some ammunition had no weight.
* Fixed: Reno could be killed on Divine_Cybermancy.
* Fixed: Bug with the pacifist mission on cc_falling.
* Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll...
* Fixed: Patrol bug on cm_dreams.
* Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten.
* Fixed: Collision issue with the skybox on the warp level.
* Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end.
* Fixed: Localization of some texts in French concerning hacking.
* Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition.
* Fixed: Missing entity to limit the dropped weapons on forgotten center.
* Fixed: Error message when launching a dedicated server.
* Fixed: Reset of the options setup of the create server panel.
[/spoiler]
v 1.31

-Additions-
* Added: Custom maps support: FGD and guidelines to create your own levels.
* Added: New NPC on Temple allowing to play custom maps.
* Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2).
* Added: New custom secondary and coop missions map: cm_cu_minos.
* Added: Keyboard shortcut for the slaves control action.
* Added: Additional player spawnpoints.
* Added: Possibility to use firearms while underwater.
* Added: The Cyber Sprint icon is now displayed while sprinting.

-Modifications-
* Updated: Improvement of the slaves (clones, drones...).
* Updated: Decreased the ammunition weight.
* Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight.
* Updated: New system of secondary and coop missions (cm_).
* Updated: Falling in pits does not restart the mission anymore.
* Updated: Latency optimization on cc_new_eden.
* Updated: New interface when speaking with the NPCs.
* Updated: Removed the possibility to answer with the keyboard during dialogues.
* Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0.
* Updated: Improved the NPC navigation on Temple.
* Updated: New collision system for the players.
* Updated: The video tutorials do not automatically display anymore on cc_tuto.
* Updated: Increased the maximum avatar level from 230 to 250.
* Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs.
* Updated: Modified the rat's walking animation.
* Updated: Removed the thrown car script on New Eden.
* Updated: The Scrabouillor armor has been increased and the armor shock has been decreased.
* Updated: Great decrease of the latency when using a blade.
* Updated: Possessed NPCs cannot target an invulnerable NPC anymore.
* Updated: Invulnerable NPCs cannot be possessed anymore.
* Updated: Access to the Character's Menu during death or while falling has been removed.
* Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer.

-Bug fixes-
* Fixed: Mission not saved in some cases on cc_forgotten.
* Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game.
* Fixed: Possible crash while using the Excidium.
* Fixed: The PSI drain was too frequent and too deadly with the Dragon spell.
* Fixed: Possible melee issue after a maintenance.
* Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation.
* Fixed: Possible crash on cc_tuto.
* Fixed: The BK13 wasn't wall-piercing in all firemodes.
* Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning.
* Fixed: The armor-piercing icon for the BK13 in the armory was missing.
* Fixed: Skinning issue with the Manduco when it's dismembered.
* Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer.
* Fixed: Incorrect physbox on a tube on Electric Sheep.
* Fixed: Skinning issue on the light Jian's player model.
* Fixed: Bug on the character creation during a change level.
* Fixed: The medkit and grenades could be used during maintenance.
* Fixed: Dual weapons exploit.
* Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat.
* Fixed: Invisible hackable transcom on cm_new_eden.
* Fixed: Relationship error between the punks on cc_forgotten.
* Fixed: Updated obsolete triggers on Temple.
* Fixed: Possibility to respawn in the pits on Temple.
* Fixed: Model overlap on Temple.
* Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances.
* Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor.
* Fixed: Hole under the arch model on noctis.
* Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster.
* Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit.
* Fixed: Incorrect tiling of some textures.
* Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game.
* Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck.
* Fixed: Farming exploit on Noctis.
* Fixed: Researches didn’t affect the Scrabouillor’s armor.
* Fixed: Model overlap on cc_tuto2.
* Fixed: Call of nonexistent gibs for the model bio_drone_01.
* Fixed: Incorrect relationship between Culters and Jians on cm_dreams.
* Fixed: Players could lean while jumping.
* Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient.
* Fixed: Balthazar could be killed by NPCs on cc_falling.
* Fixed: Incorrect alpha channel on the Cyberware seller’s icon.
* Fixed: Animation jerking in first person view when players switched weapons while looking up or down.
* Fixed: Lugger, the punk boss and his boys were present on cm_forgotten.
* Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe.
* Fixed: Missing node graph on cc_end.
* Fixed: Various typo errors in texts.
[/spoiler]
v 1.37

* Fixed: Crash when killed in close combat by a Deus Ex Machina.
* Fixed: Crash on cc_end.
* Character reset due to the new anti-cheat security.
[/spoiler]
[/spoiler]
Особенности русификатора:

v 0.3 от 26.12.2011

* Бета-версия.
[/spoiler]
v 1.0 от 27.01.2012

* Отредактирован и уточнен перевод меню, интерфейса, персонажа.
* Исправлены ошибки и опечатки в тексте.
* Небольшая корректировка текста диалогов (по-прежнему содержит множество ошибок и неточностей).
[/spoiler]
v 1.1 от 09.02.2012

* Отредактирован весь текст диалогов.
[/spoiler]
v 1.2 от 21.10.2012

* Добавлена совместимость с патчем 1.37.
* Исправлены найденные ошибки.
[/spoiler]
[/spoiler]
Особенности игры:

* Многопользовательские кооперативные режимы прямым образом влияют на одиночную игру и наоборот. Наконец-то, разграничение многопользовательской и одиночной игры оставлены в прошлом.
* Управление психическими и эмоциональными травмами.
* 25 оружий, различные режимы стрельбы, динамическое прицеливание, пробивающие выстрелы, задержка дыхание и крупное увеличение прицела.
* Полноценная система взлома, влияющая на игру.
* 9 разрушительных скрытых парапсихологичных сил.
* Более 20 неподконтрольных персонажей с неопределенным, реактивным и эффективным искусственным интеллектом с добавлением капли инициативы. Кровавый ближний бой со всеми техническими подробностями. Невероятный физический реализм, возможный благодаря физике движка Source.
* Поразительная реиграбельность: основные и дополнительные миссии, динамическое окружение, нелинейное развитие уровней и случайное появление неподконтрольных персонажей различного типа и внешности. Смерть никак не сказывается на игроках, им не придется начинать игру заново.
* Многочасовой веселый геймплей на свободных для исследования уровнях.
[/spoiler] Особенности Repack'a:

--За основу взята Лицензия от Streum On Studio--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 5 минут(а,ы)
Патчи:
* v 1.30
* v 1.31
* v 1.37
Разное:
* игровые архивы не тронуты
* русификатор от ZoG Forum Team.v 1.2 от 21.10.2012
* за основу взята лицензионная копия игры от Streum On Studio, обновлённая в Steam от 22.10.2012
Удалено:
* лого разработчиков, все языки кроме Русского - интерфейс
Благодарность:
* makc_ar - за предоставленный Steam профиль
Автор Repack'a:
* Fenixx
[/spoiler]
Скриншоты:


[/spoiler] Свои скриншоты:


[/spoiler] Скриншоты инсталлятора:


[/spoiler] Steam скриншот:


[/spoiler]

Обновления Repack'a:

11.02.2012

* исправлена ошибка - связанная с не Русифицированием игры на некоторых компьютерах!
[/spoiler]
06.07.2012

* игра обновлена до версии 1.31.
Для тех кто качал Repack от 11.02.2012 и хочет его перехешировать, следует сделать следующие:
game-5.bin удалить!
[/spoiler]
07.07.2012

* игра обновлена до версии 1.37.
[/spoiler]
22.10.2012

* обновлён русификатор до версии 1.2 от 21.10.2012.
[/spoiler]
[/spoiler]

Repack обновлён!
* обновлён русификатор до версии 1.2 от 21.10.2012.
Ранее скачавшие могут Перехешировать и докачать (962 Мб)!
от 22.10.2012 в 16:10 по Москве


Download
Для скачивания .torrent файлов необходима регистрация
Сайт не распространяет и не хранит электронные версии произведений, а лишь предоставляет доступ к создаваемому пользователями каталогу ссылок на торрент-файлы, которые содержат только списки хеш-сумм

Страница 1 из 1

Ответить на тему

   Похожие торренты   Торрент 




cron