Главная| Трекер ▼| Поиск| Правила| FAQ| |
Автор | Сообщение |
---|---|
VaDimHQ
Супермодератор ![]() Сообщения: 6054 ![]() |
E.Y.E.Divine Cybermancy.v 1.37 ![]() Дата выхода: 29 июля 2011 Дата выхода в России: - Жанр: Action (Shooter) / 3D / 1st Person Мультиплеер: (32) LAN, Internet Разработчик: Streum On Studio Издатель: Streum On Studio Издатель в России: - Локализатор: - Тип издания: Repack (Лицензии) Платформа: PC Язык интерфейса: Русский Язык озвучки: Вымышленный Таблетка: Вшита (DCCentR.v 1.37) Сайты игры: http://eye.streumon-studio.com/ Системные требования: Операционная система: XP, Vista, 7 Процессор: Pentium 4 - 3,0 ГГц или Athlon 64 3000+ \ Core 2 Duo - 2,4 ГГц или Athlon 64 X2 4600+ Оперативной памяти: 1024 Мб \ 2048 Мб Свободного места на жестком диске: 4644 Мб Видеокарта: GeForce 6600 или Radeon X800, (128 Мб), (Shader Model 2.0) \ GeForce 7600 или Radeon X1600, (Shader Model 3.0) Файловая система: NTFS Важно: перед установкой отключаем Антивирус и Файрвол Краткое описание: В роли члена странного секретного общества E.Y.E, вы просыпаетесь после сражения, в котором были убиты ваши напарники. E.Y.E — вооруженное подразделение Secreta Secretorum, пытающееся бороться с могущественной Федерацией — коалицией нескольких миров и планет, управляемых жестоким диктатором. Еще больше усложняют обстановку внутренние конфликты в E.Y.E между сторонами Жьян и Калтер (на стороне которой вы и находитесь). Ваша верность разрывается между двумя людьми: командиром Риманахом (ваш начальник и глава Secreta, сепаратист с громадными амбициями) и «Ментором» (вашим другом и наставником). «Ментор» пытается любой ценой помирить две враждующие стороны. Вы находитесь в центре братской войны, полной политических заговоров и попыток захвата власти, в которую вовлечены различные группировки и мегакорпорации. Эти проблемы и стали фундаментом для атаки неизвестной силы, желающей уничтожить человечество. Установленные патчи: v 1.30 -Additions/Modifications- * Updated: Improved AI and squad tactics. * Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy. * Updated: All the NPC spawn and repop system has been reworked; NPC don’t spawn in your back anymore, for example. * Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge. * Updated: NPC spawn frequencies on cm_forgotten. * Added: 43 new achievements. * Added: Messages during death caused by PSI shocks, medkit overdoses and hacking. * Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking. * Removed: Christmas gifts and reindeers. * Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom. * Updated: Change of the font used in game. * Updated: Cubemap optimization on cc_falling. * Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden. * Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps. * Updated: Synicle and Manduco NPC animations compiled outside of the main model. * Updated: AI settings during the siege on cc_forgotten. * Added: Music track on cm_dreams. * Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate. * Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed. * Updated: Limitation of the velocity due to received damages. * Added: Maximum number of active grenades at a same time. * Updated: Improvement of the player respawn routine. * Updated: Improvement of the spawning routine at the beginning of a level. * Updated: The resurector does not kill nearby NPC and players anymore. * Added: Using the Dragon on an enemy where the teleportation isn’t possible will kill the user. * Added: The Deus Ex pushes away foes attacking it in close-range. * Updated: Change of the electric box sound on cc_tuto. -Bug fixes- * Fixed: Characters could be reset, deleted or lost in some cases. * Fixed: Possible crashes on cm_forgotten and cm_sheep during the display of the objectives. * Fixed: Crashes due to the use of Dragon or Invocation on a spawning player. * Fixed: Possible crash with the Substitution Door. * Fixed: Crash occurring when a player killed an unarmed player. * Fixed: Hacking and PSI powers being usable through the quick actions interface during dialogues or while a player was dead. * Fixed: Melee attacks that couldn’t hit in some cases. * Fixed: Prototype Xium displayed instead of Prositium in researches. * Fixed: Skills being able to increase to 120 when they reached 0. * Fixed: Some cases in which grenades couldn’t be thrown. * Fixed: The random assignment of the number of missions on the cm_ maps didn’t work. * Fixed: Cases in which players could respawn and get immediately stuck on geometry after the use of resurectors. * Fixed: Damages due to PSI drains could propel players far away. * Fixed: Exploit with the snipers that gave the player an XP surplus. * Fixed: The laser beam and the collision with the monorail didn’t do damage to players and could get them stuck on cc_ancient. * Fixed: Areas where players could get stuck on forgotten center. * Fixed: Bug of the invisible double agent on cc_forgotten. * Fixed: Gerard Von Spectre being invulnerable to sentries on cc_forgotten. * Fixed: Some current objectives weren’t saved on cc_forgotten. * Fixed: If Dutch died on cc_monolith before the player reached the entrance gate to hack it, it would remain permanently closed. * Fixed: Issues with some displacement surfaces on noctis. * Fixed: Player respawn issues on the stairs on electric sheep. * Fixed: Possibility to get stuck behind the statue in Rimanah’s office on temple. * Fixed: Possible spawn kill from the NPC on cm_purge. * Fixed: Brushes that could prevent the player from falling in some chasms on temple. * Fixed: The elevator didn’t hurt players on cc_tuto. * Fixed: Issue on a physical box of a door on cc_tuto. * Fixed: Vermin NPC could spawn underwater on cc_tuto. * Fixed: Some chasms that sometimes didn’t kill players on temple and noctis. * Fixed: NPC spawn frequency too important and radius too small on cm_dreams, cc_purge and cm_forgotten. * Fixed: Nodraw overlap with the main gate on cm_monolith. * Fixed: Nodraw overlap with a door on cc_ancient. * Fixed: TRK weapon appearing during its zoom deployment. * Fixed: Elevator physics on cc_tuto. * Fixed: Nocull property missing on the texture of the bottle gibs. * Fixed: Hands texture incorrect for the player in first person view with the grenade. * Fixed: Bad LOD setup and holes on the research briefcase. * Fixed: Incorrect light projector texture. * Fixed: Wrong design and incorrect physic box on the damaged water tank model on noctis. * Fixed: Nocull property missing on some clothes textures for the punks. * Fixed: Physics issues on the federal cops when their heads are cut off. * Fixed: Chair model not compiled on cc_shadows. * Fixed: Missing description for the Streumonic Complementarity. * Fixed: Non-localization of the name of a door on cc_ancient in the french version. * Fixed: Missing description for the Bioregeneration researches. * Fixed: Visible tiling of some rock textures displayed on Noctis. * Fixed: Definebones missing on the Carnophage models. * Fixed: Missing icon for the Bosco in the armory. * Fixed: Players being able to use the Medkit and PSI powers at an abnormal rate with an exploit. * Fixed: The Dr. Hyde achievement could be unlocked under wrong circumstances. * Fixed: Weapons not usable anymore after a death from a Triangular Gate. * Fixed: Wrong icon displayed when a player was killed by a physical object. * Fixed: Player animation missing when jumping and switching weapons. * Fixed: Culter Heavy’s mission texture not being animated. * Fixed: The Bosco model stayed on the ground after having been picked up. * Fixed: FOV and fire continuity when the hack interface is displayed. * Fixed: PSI powers could be activated during a weapon reload or a maintenance. * Fixed: Glitches allowing to reach some undesired locations on several maps. * Fixed: Possible problems with player respawns on monolith, cc_temple6, divine_cybermancy and cc_dark. * Fixed: Collision problem with Mitch when the script stops on cc_ancient. * Fixed: Nodraw overlap and model overlaps on temple. * Fixed: Non-hostile NPC in some cases. * Fixed: Mistake in the name of a mission on cm_new_eden and cm_monolith. * Fixed: Blur of the TRK still displayed when Attack1 key was held. * Fixed: Rate of fire exploit by switching weapons or fire modes. * Fixed: Moving continuity during dialogue with a NPC. * Fixed: Ability to use PSI powers and to reload while on a ladder. * Fixed: Exploit allowing to shoot while running. * Fixed: No limitation of the cybernetic implants depending on the researches done. * Fixed: The “I’m feeling better...” text appearing on player’s death. * Fixed: Holograms showing available levels were solid. * Fixed: Nodraw face visible in Rimanah’s office on temple. * Fixed: Missing soundscape on cc_falling. * Fixed: NPC navigation issue in some areas on monolith. * Fixed: Players spawn points were not the same as those of the master of fate. * Fixed: The desks were destructible but the objects on it were static on temple. * Fixed: Players could be stuck in mid-air while using an interface. * Fixed: The door to minos stayed closed in coop. * Fixed: The Kraaknagul couldn’t hit a crouched or small enemy. * Fixed: The Deus Ex couldn’t always hit its target in close combat. * Fixed: The Streumonic NPC couldn’t do damage in close combat to an enemy too high or on top of them. * Fixed: Explosive charges in missions could get players stuck while planting them. * Fixed: Various typo errors in texts. * Fixed: The camera could go through players’ arms with the Betty Boom. * Fixed: Incomplete message on cc_temple4. * Fixed: Mission exploit on cm_noctis. * Fixed: Blurred weapon icons in the armory. * Fixed: In coop campaign, the missions depended on the host instead of the master of fate. * Fixed: Exploit allowing to ignore the maximum weight limit carried by a player. * Fixed: Power Conversion worked only when the player had Dermal Sheath. * Fixed: Players could get stuck on a NPC if they used Invocation too close to it. * Fixed: Players’ weapons switched between lowered and normal state when they were at a certain distance of an allied NPC. * Fixed: Coop campaign progression blocked if the master of fate left the game. * Fixed: Some ammunition had no weight. * Fixed: Reno could be killed on Divine_Cybermancy. * Fixed: Bug with the pacifist mission on cc_falling. * Fixed: Grenades from the grenade launcher didn’t follow prop_physics, prop_ragdoll... * Fixed: Patrol bug on cm_dreams. * Fixed: Several corpses appeared for the mission “Find the corpse” on cm_forgotten. * Fixed: Collision issue with the skybox on the warp level. * Fixed: Menu_thumb texture missing for cc_point, cc_severed, zxdivine_cybermancy, cc_minos and cc_end. * Fixed: Localization of some texts in French concerning hacking. * Fixed: If the player used the PSI Wave when equipped with 444+katana, the 444 handgun that was not dual-wielded lost its ammunition. * Fixed: Missing entity to limit the dropped weapons on forgotten center. * Fixed: Error message when launching a dedicated server. * Fixed: Reset of the options setup of the create server panel. [/spoiler] v 1.31 -Additions- * Added: Custom maps support: FGD and guidelines to create your own levels. * Added: New NPC on Temple allowing to play custom maps. * Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2). * Added: New custom secondary and coop missions map: cm_cu_minos. * Added: Keyboard shortcut for the slaves control action. * Added: Additional player spawnpoints. * Added: Possibility to use firearms while underwater. * Added: The Cyber Sprint icon is now displayed while sprinting. -Modifications- * Updated: Improvement of the slaves (clones, drones...). * Updated: Decreased the ammunition weight. * Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight. * Updated: New system of secondary and coop missions (cm_). * Updated: Falling in pits does not restart the mission anymore. * Updated: Latency optimization on cc_new_eden. * Updated: New interface when speaking with the NPCs. * Updated: Removed the possibility to answer with the keyboard during dialogues. * Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0. * Updated: Improved the NPC navigation on Temple. * Updated: New collision system for the players. * Updated: The video tutorials do not automatically display anymore on cc_tuto. * Updated: Increased the maximum avatar level from 230 to 250. * Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs. * Updated: Modified the rat's walking animation. * Updated: Removed the thrown car script on New Eden. * Updated: The Scrabouillor armor has been increased and the armor shock has been decreased. * Updated: Great decrease of the latency when using a blade. * Updated: Possessed NPCs cannot target an invulnerable NPC anymore. * Updated: Invulnerable NPCs cannot be possessed anymore. * Updated: Access to the Character's Menu during death or while falling has been removed. * Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer. -Bug fixes- * Fixed: Mission not saved in some cases on cc_forgotten. * Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game. * Fixed: Possible crash while using the Excidium. * Fixed: The PSI drain was too frequent and too deadly with the Dragon spell. * Fixed: Possible melee issue after a maintenance. * Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation. * Fixed: Possible crash on cc_tuto. * Fixed: The BK13 wasn't wall-piercing in all firemodes. * Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning. * Fixed: The armor-piercing icon for the BK13 in the armory was missing. * Fixed: Skinning issue with the Manduco when it's dismembered. * Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer. * Fixed: Incorrect physbox on a tube on Electric Sheep. * Fixed: Skinning issue on the light Jian's player model. * Fixed: Bug on the character creation during a change level. * Fixed: The medkit and grenades could be used during maintenance. * Fixed: Dual weapons exploit. * Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat. * Fixed: Invisible hackable transcom on cm_new_eden. * Fixed: Relationship error between the punks on cc_forgotten. * Fixed: Updated obsolete triggers on Temple. * Fixed: Possibility to respawn in the pits on Temple. * Fixed: Model overlap on Temple. * Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances. * Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor. * Fixed: Hole under the arch model on noctis. * Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster. * Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit. * Fixed: Incorrect tiling of some textures. * Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game. * Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck. * Fixed: Farming exploit on Noctis. * Fixed: Researches didn’t affect the Scrabouillor’s armor. * Fixed: Model overlap on cc_tuto2. * Fixed: Call of nonexistent gibs for the model bio_drone_01. * Fixed: Incorrect relationship between Culters and Jians on cm_dreams. * Fixed: Players could lean while jumping. * Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient. * Fixed: Balthazar could be killed by NPCs on cc_falling. * Fixed: Incorrect alpha channel on the Cyberware seller’s icon. * Fixed: Animation jerking in first person view when players switched weapons while looking up or down. * Fixed: Lugger, the punk boss and his boys were present on cm_forgotten. * Fixed: The apostrophe cannot be used in the avatar’s name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe. * Fixed: Missing node graph on cc_end. * Fixed: Various typo errors in texts. [/spoiler] v 1.37 * Fixed: Crash when killed in close combat by a Deus Ex Machina. * Fixed: Crash on cc_end. * Character reset due to the new anti-cheat security. [/spoiler] [/spoiler] Особенности русификатора: v 0.3 от 26.12.2011 * Бета-версия. [/spoiler] v 1.0 от 27.01.2012 * Отредактирован и уточнен перевод меню, интерфейса, персонажа. * Исправлены ошибки и опечатки в тексте. * Небольшая корректировка текста диалогов (по-прежнему содержит множество ошибок и неточностей). [/spoiler] v 1.1 от 09.02.2012 * Отредактирован весь текст диалогов. [/spoiler] v 1.2 от 21.10.2012 * Добавлена совместимость с патчем 1.37. * Исправлены найденные ошибки. [/spoiler] [/spoiler] Особенности игры: * Многопользовательские кооперативные режимы прямым образом влияют на одиночную игру и наоборот. Наконец-то, разграничение многопользовательской и одиночной игры оставлены в прошлом. * Управление психическими и эмоциональными травмами. * 25 оружий, различные режимы стрельбы, динамическое прицеливание, пробивающие выстрелы, задержка дыхание и крупное увеличение прицела. * Полноценная система взлома, влияющая на игру. * 9 разрушительных скрытых парапсихологичных сил. * Более 20 неподконтрольных персонажей с неопределенным, реактивным и эффективным искусственным интеллектом с добавлением капли инициативы. Кровавый ближний бой со всеми техническими подробностями. Невероятный физический реализм, возможный благодаря физике движка Source. * Поразительная реиграбельность: основные и дополнительные миссии, динамическое окружение, нелинейное развитие уровней и случайное появление неподконтрольных персонажей различного типа и внешности. Смерть никак не сказывается на игроках, им не придется начинать игру заново. * Многочасовой веселый геймплей на свободных для исследования уровнях. [/spoiler] Особенности Repack'a: --За основу взята Лицензия от Streum On Studio-- Игра: * аудио качество 100% * видео качество 100% * эксклюзивный установщик * установка всего дополнительного Softa (DirectX) * все пути реестра сохранены * запуск игры через ярлык на десктопе или через меню пуск * для установки необходимо 512 Мб ОЗУ * примерное время установки 5 минут(а,ы) Патчи: * v 1.30 * v 1.31 * v 1.37 Разное: * игровые архивы не тронуты * русификатор от ZoG Forum Team.v 1.2 от 21.10.2012 * за основу взята лицензионная копия игры от Streum On Studio, обновлённая в Steam от 22.10.2012 Удалено: * лого разработчиков, все языки кроме Русского - интерфейс Благодарность: * makc_ar - за предоставленный Steam профиль Автор Repack'a: * Fenixx [/spoiler] Скриншоты: [/spoiler] Свои скриншоты: [/spoiler] Скриншоты инсталлятора: [/spoiler] Steam скриншот: [/spoiler] Обновления Repack'a: 11.02.2012 * исправлена ошибка - связанная с не Русифицированием игры на некоторых компьютерах! [/spoiler] 06.07.2012 * игра обновлена до версии 1.31. Для тех кто качал Repack от 11.02.2012 и хочет его перехешировать, следует сделать следующие: game-5.bin удалить! [/spoiler] 07.07.2012 * игра обновлена до версии 1.37. [/spoiler] 22.10.2012 * обновлён русификатор до версии 1.2 от 21.10.2012. [/spoiler] [/spoiler] Repack обновлён! * обновлён русификатор до версии 1.2 от 21.10.2012. Ранее скачавшие могут Перехешировать и докачать (962 Мб)! от 22.10.2012 в 16:10 по Москве Помоги нашему сайту на расходы за сервер и качай торренты НЕОГРАНИЧЕННО!Пожертвовать 100 ₽ ![]() Или 2204 1201 2214 8816, с комментарием "Помощь трекеру" Связь с администрацией |
Страница 1 из 1 |
![]() |