lynda.com | ActionScript 3.0 in Flash Professional CS5 Essential Training [2010] [EN] PCRec
Автор (режиссер): lynda.com
Название: ActionScript 3.0 in Flash Professional CS5 Essential Training
Год выпуска: 2010
Жанр: ActionScript Flash
Язык: EN
Качество видео: PCRec
Продолжительность: 07:02:00
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~27.1 - 1151 кбит/с
Размер кадра: 960 x 540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 93.1-160 Кбит/сек 2 канала 44.1 КГц
Описание:В курсе ActionScript 3.0 in Flash Professional CS5 Essential Training автор Todd Perkins показывает Flash дизайнерам, как встроить код ActionScript в их проекты и создавать интерактивные презентации и представления. Курс включает обзор основ языка ActionScript и методологию объектно-ориентированного программирования (ООП), обзор возможностей Flash Professional CS5 для разработчиков, таких как подсказки и панель Code Snippets, и инструкции по взаимодействию объектов в Library и размещение кода на Timeline.
Файлы упражнений прилагаются к курсу.
Introduction
Welcome 1:23
Using the exercise files 1:17
Using the function keys 0:42
1. Understanding ActionScript 3.0 in Flash Professional
Adjusting preferences for ActionScript fonts, colors, and formatting 3:25
Changing Flash Player and ActionScript versions in the Publish settings 1:35
Reading and solving errors through the Compiler Errors window 2:49
Using the Actions panel buttons to add and remove comments 2:33
Using the Actions panel to format code 1:49
Using the Actions panel Toolbox 2:04
Seldom-used but helpful functions of the Actions panel 3:14
Understanding code hinting 2:03
Reviewing the Code Snippets panel 3:07
Using help 0:59
2. Becoming Familiar with ActionScript 3.0
Understanding how ActionScript 3.0 code is processed in the Flash Player 3:22
Understanding variables 4:56
Understanding functions 9:01
Understanding events and event listeners 5:47
Working with conditional statements 9:49
Creating arrays and vectors 6:50
Using the For command to create a loop 6:05
3. Working with the Display List
Reviewing the display list 3:00
Understanding instances referenced through ActionScript 2:27
Using dot syntax to modify properties in an instance 3:25
Placing objects at the center of the stage 4:02
Placing objects at the edges of the stage 5:53
Using the methods of an instance 3:44
Accessing the parents, children, and grandchildren of objects 5:50
Creating instances from Library movie clips using ActionScript 4:23
Adding objects to the stage and changing parents with the addChild method 5:51
Removing objects from the stage with the removeChild method 4:17
Using the numChildren property to loop through a container's child objects 3:17
Using the getChildByName method 3:06
4. Working with Timelines
Understanding timelines 4:15
Using common timeline navigation methods 5:34
Using the currentFrame and totalFrames properties 8:02
Controlling the timeline of an instance 6:41
Detecting and navigating frame labels with ActionScript 7:57
Solving problems when timelines and ActionScript animation collide 4:16
Condensing a multi-frame timeline into one frame 8:33
Creating a simple slide presentation app in the timeline 7:51
Using one event handler with multiple buttons 3:11
5. Working with Classes and Object-Oriented Projects
Creating a class using Flash templates 4:43
Setting a document class 6:51
Preparing a class to be connected to a symbol 4:31
Using the Symbol Properties menu to connect a symbol to a class 4:55
Resolving problems with instances in a linked class 7:53
Understanding packages 3:17
Working with ActionScript source paths 3:55
6. Using Symbol Linkage to Build a Simple Drag-and-Drop Game
Viewing the finished game 0:51
Viewing the FLA file 2:09
Creating the DragDrop and Map classes 2:51
Linking the draggable class to Library symbols 2:47
Adding drag-and-drop functionality 3:38
Saving and resetting an object's position 3:33
Giving a target drop object to the draggable objects 13:16
Showing a Win screen 7:03
Resetting the game 8:24
7. Working with Bitmap Images to Create a Slideshow
Loading bitmap images from the Library 4:06
Loading bitmap images from external files 5:22
Adding mouse functionality to bitmap images 3:31
Using a loop to load multiple images 6:14
Creating a simple slideshow 8:37
Using Flash Player 10 color management 1:16
8. Loading and Working with External SWF Files
Loading an external SWF 4:14
Running ActionScript code in an external SWF from its parent 5:23
Running parent code in a child SWF 5:07
Creating a timeline-based preloader to load an external SWF file 5:03
Displaying playback progress of a loaded SWF file 7:19
9. Working with Text
Creating plain text files 2:08
Loading text from an external text file 6:26
Loading multiple text files 6:43
Rendering simple HTML in a text field 5:51
Creating a scroll bar for a text field 5:36
Scrolling a text field 5:55
Scrolling movie clips and other objects using masks 4:40
Modifying TLF text properties through ActionScript 2:44
10. Using XML with Data-Driven Components
Reviewing XML and E4X syntax 3:29
Loading an XML file 3:26
Using dot syntax to access XML data 4:02
Using XML data to populate a DataGrid component 7:04
Using XML data to load image files 5:39
11. Creating an Audio Player
Loading audio from the Library 1:41
Loading audio from external files 3:41
Playing, pausing, and stopping sounds 5:39
Muting all audio with the SoundMixer.stopAll method 1:28
Tracking load progress 2:38
Displaying sound position 5:05
Adjusting volume 3:21
12. Working with Video
Touring the FLA file 5:57
Controlling video playing and pausing with ActionScript 1:56
Working with ActionScript cue points to add closed captioning 3:35
Displaying video playback position 3:44
Adjusting video volume 4:42
Conclusion
Goodbye 0:16
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