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lynda.com | ActionScript 3.0 in Flash Professional CS5 Essential Training [2010] [EN] PCRec


Автор (режиссер): lynda.com
Название: ActionScript 3.0 in Flash Professional CS5 Essential Training
Год выпуска: 2010
Жанр: ActionScript Flash
Язык: EN
Качество видео: PCRec
Продолжительность: 07:02:00
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~27.1 - 1151 кбит/с
Размер кадра: 960 x 540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 93.1-160 Кбит/сек 2 канала 44.1 КГц

Описание:
В курсе ActionScript 3.0 in Flash Professional CS5 Essential Training автор Todd Perkins показывает Flash дизайнерам, как встроить код ActionScript в их проекты и создавать интерактивные презентации и представления. Курс включает обзор основ языка ActionScript и методологию объектно-ориентированного программирования (ООП), обзор возможностей Flash Professional CS5 для разработчиков, таких как подсказки и панель Code Snippets, и инструкции по взаимодействию объектов в Library и размещение кода на Timeline.
Файлы упражнений прилагаются к курсу.
Introduction

Welcome 1:23

Using the exercise files 1:17

Using the function keys 0:42

1. Understanding ActionScript 3.0 in Flash Professional

Adjusting preferences for ActionScript fonts, colors, and formatting 3:25

Changing Flash Player and ActionScript versions in the Publish settings 1:35

Reading and solving errors through the Compiler Errors window 2:49

Using the Actions panel buttons to add and remove comments 2:33

Using the Actions panel to format code 1:49

Using the Actions panel Toolbox 2:04

Seldom-used but helpful functions of the Actions panel 3:14

Understanding code hinting 2:03

Reviewing the Code Snippets panel 3:07

Using help 0:59

2. Becoming Familiar with ActionScript 3.0

Understanding how ActionScript 3.0 code is processed in the Flash Player 3:22

Understanding variables 4:56

Understanding functions 9:01

Understanding events and event listeners 5:47

Working with conditional statements 9:49

Creating arrays and vectors 6:50

Using the For command to create a loop 6:05

3. Working with the Display List

Reviewing the display list 3:00

Understanding instances referenced through ActionScript 2:27

Using dot syntax to modify properties in an instance 3:25

Placing objects at the center of the stage 4:02

Placing objects at the edges of the stage 5:53

Using the methods of an instance 3:44

Accessing the parents, children, and grandchildren of objects 5:50

Creating instances from Library movie clips using ActionScript 4:23

Adding objects to the stage and changing parents with the addChild method 5:51

Removing objects from the stage with the removeChild method 4:17

Using the numChildren property to loop through a container's child objects 3:17

Using the getChildByName method 3:06

4. Working with Timelines

Understanding timelines 4:15

Using common timeline navigation methods 5:34

Using the currentFrame and totalFrames properties 8:02

Controlling the timeline of an instance 6:41

Detecting and navigating frame labels with ActionScript 7:57

Solving problems when timelines and ActionScript animation collide 4:16

Condensing a multi-frame timeline into one frame 8:33

Creating a simple slide presentation app in the timeline 7:51

Using one event handler with multiple buttons 3:11

5. Working with Classes and Object-Oriented Projects

Creating a class using Flash templates 4:43

Setting a document class 6:51

Preparing a class to be connected to a symbol 4:31

Using the Symbol Properties menu to connect a symbol to a class 4:55

Resolving problems with instances in a linked class 7:53

Understanding packages 3:17

Working with ActionScript source paths 3:55

6. Using Symbol Linkage to Build a Simple Drag-and-Drop Game

Viewing the finished game 0:51

Viewing the FLA file 2:09

Creating the DragDrop and Map classes 2:51

Linking the draggable class to Library symbols 2:47

Adding drag-and-drop functionality 3:38

Saving and resetting an object's position 3:33

Giving a target drop object to the draggable objects 13:16

Showing a Win screen 7:03

Resetting the game 8:24

7. Working with Bitmap Images to Create a Slideshow

Loading bitmap images from the Library 4:06

Loading bitmap images from external files 5:22

Adding mouse functionality to bitmap images 3:31

Using a loop to load multiple images 6:14

Creating a simple slideshow 8:37

Using Flash Player 10 color management 1:16

8. Loading and Working with External SWF Files

Loading an external SWF 4:14

Running ActionScript code in an external SWF from its parent 5:23

Running parent code in a child SWF 5:07

Creating a timeline-based preloader to load an external SWF file 5:03

Displaying playback progress of a loaded SWF file 7:19

9. Working with Text

Creating plain text files 2:08

Loading text from an external text file 6:26

Loading multiple text files 6:43

Rendering simple HTML in a text field 5:51

Creating a scroll bar for a text field 5:36

Scrolling a text field 5:55

Scrolling movie clips and other objects using masks 4:40

Modifying TLF text properties through ActionScript 2:44

10. Using XML with Data-Driven Components

Reviewing XML and E4X syntax 3:29

Loading an XML file 3:26

Using dot syntax to access XML data 4:02

Using XML data to populate a DataGrid component 7:04

Using XML data to load image files 5:39

11. Creating an Audio Player

Loading audio from the Library 1:41

Loading audio from external files 3:41

Playing, pausing, and stopping sounds 5:39

Muting all audio with the SoundMixer.stopAll method 1:28

Tracking load progress 2:38

Displaying sound position 5:05

Adjusting volume 3:21

12. Working with Video

Touring the FLA file 5:57

Controlling video playing and pausing with ActionScript 1:56

Working with ActionScript cue points to add closed captioning 3:35

Displaying video playback position 3:44

Adjusting video volume 4:42

Conclusion

Goodbye 0:16
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