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Патчи для SUPREME COMMANDER - FORGED ALLIANCE от 1.5.3596 до 1.5.3603
![]() Год выпуска: 2007 Жанр: Patch Разработчик: Gas Powered Game Издательство: Gas Powered Game devsite: www.gaspowered.com Язык интерфейса: Русский и Английский Платформа: PC Системные требования: Мин. - OC XP\VISTA, CPU - Core 2 Duo E4600, RAM - 1Gb, Video - 256mb Рекомен. - OC XP x64\VISTA x64, CPU - Core 2 Duo E6850, RAM - 2Gb, Video - 512mb Описание: Исправлены ошибки: Ошибка, из-за которой Seraphim sACU мог использовать перезарядку до апгрейда. Ошибка, из-за которой единственной вражеской стороной в сетевой игре могла быть FA. Баланс: Seraphim T3 Sub Hunter – максимальный радиус торпеды уменьшен до 70. Riptide, UEF T2 Amphibious Tank – стоимость увеличена на 20%. Seraphim T1 floating atillery – стоимость увеличена на 50%. Ядерные заряды теперь наносят мгновенный урон. HARMS, Cybran T3 Torpedo Ambushing System – увеличено значение MinWaterDepth. Seraphim T2 Tactical Missle Defense – увеличено значение ProjectileLifetime. Novax, UEF Experimental Satellite – уменьшен урон до 3000. Skyslammer, Cybran T1 mobile anti air – уменьшен урон от наземного оружия на 50%. Исправлены ошибки: * Исправлены ошибки размещения в памяти * Изменено время постройки ИС * Исправлено время перезарядки перегрузки главнокомандующего Seraphim * Добалена насройка отражающего поля главнокомандующего Seraphim * Небольшие изменения в воздушных юнитах всех фракций. Patch Content: · 'No Game ender' restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss · 'No Nuke' Build restriction now correctly also restricts nuke carrying naval vessels, strategic missile defense buildings, and the experimental nuke launcher. · Cybran Hoplite health changed from 650 to 450. · UEF Mongoose health changed from 900 to 650 · Seraphim T3 Engineer build rate increased to 20 from 15 · Aeon T3 Engineer build rate increased to 20 from 15 · UEF Engineering Station Rover rebuild cost increased to 250M 2500E 750 time from 50M 500E 150 time (only applies if its shot down). Build rate decreased to 15. · Cybran Engineering Stations: T1 cost increased to 500M 2500E from 450M 2250E. T2 build rate decreased to 25 from 30. T3 build rate decreased to 35 from 45. · T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time · Restorer max airspeed reduced to 8 from 10, health reduced to 6000 from 7200 and anti ground damage per shot reduced to 24 from 32. · Reduce t1 & t2 transport costs, increase t2 transport hitpoints. · Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling. · Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU. · All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet. · Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption · Bomb drop prediction corrected on all T1 T2 T3 bombers · Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise). · T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now. · T3 Air Factory energy cost increased. · Decrease T3 ship costs (~15%) and buildtime (cut in half for many). · ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings. · T2 Mobile missile launchers damage increased 50% · T3 Mobile missile launchers damage increased 100% · Mercy fuel increased from 70 to 110 · T1 Transports can pick up ACUs again. · Overcharge and Energy Storage gameplay improvement. o Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E), o explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200). o Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate. o Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered, damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500). o Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2). o Factories and Engineers no longer increase Energy Storage. · Billy reload timeout increased to avoid rapid firing through assisting · T1 Mass Extractor Health reduced to 600 from 800 · Increased Cybran Deceiver (t2 mobile stealth generator) speed, acceleration and brake to match the values of other factions t2 mobile shields · Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E · T3 Nuke submarines conventional and nuclear weapon rebalanced: · Seraphim Battleship now correctly plays a 'nuclear launch detected' sound when launching a nuke. · The Novax now correctly launches its satellite when the player is at pop cap. · Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above · Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k) · Seraphim SCU is no longer reclaimable · UEF Lobo t1 artillery health changed from 205 to 200 · Cost (M, E, time) of T2 Gunships decreased by 20% · Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes) o Landscout diversification: o Uef damage = 4 (+2) o Cybran cloak energy drain -5 o Aeon radar range +5, new health = 20 (-3) o Seraphim radar range +5 · T3 Air Energy costs increased 50%, with the exception of the Solace and Air superiority Fighters, who increased +100%. The Mass cost and buildtime on all these Units stays the same. · Restorers cost 50% more energy than a Air Superiority fighter now. · UEF T2 Cruiser now can correctly use all weapons simultaneously · Seraphim Advanced Regenration Field no longer provides a health bonus. It was permanent and wasnt removed if the unit left the aura. · Lowered T3 Bomber maxairspeed by 1 (18 -> 17) · Decreased Frigate & t1 submarine cost by 10% · Buffed Cruiser Anti Air damage by 25% · Made T2 tanks slightly tougher and slower. T2 tanks now move at a 2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybran t2 tank got buffed more as it was too weak compared to the others. · Increase striker, aurora and thaam movement speed by 0.1 (from 3 -> 3.1 or 3.3 -> 3.4) · Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60 · Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water, being unattackable from land while doing so. · Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them. · Cybran and Seraphim T2 Point Defenses dps increased. o Cybran +20% damage o Seraphim +10% damage · Change Naval yards to be hit with torpedoes, collision box lowered by 1 · Hoplite now uses the correct amount of transport clamps · Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100. · Transferred 2600 from the Harbringer�s shield to its health · Gifting Units to allies bugs fixed · Eye of Rhianne remote viewing radius decreased from 45 to 25. · T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E · Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity. · Cybran Missille health normalized so that the parent missille has 1 health and the child missilles have 1 health each as well. · Seraphim Battleship nuke no longer flies at very high altitude. · AI o AI will now build firebases o AI will now build Percivals or Rhinos o AI can now consistently transport all valid units. o The AI unit groups that are assigned to guard bases will no longer attack all over the map o The AI now fires the Experimental nuke launcher more than once o AI now sends out more than only the first land scout o AI now can build the Megalith o Cheating AIs now actually use their experimental units Доп. информация: Патчи подходят и на русскую версию от БУКА и на английскую версию от THQ Саму игру можно скачать тут или тут. 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